First Start Installation Network Play Configuration FAQ Redistribution

First Start

WARNING: (READ IT! it's NOT legalese, I mean it!)

Some people react on flashing lights in a very unpleasant manner: they experience epileptic seizures. Even if you did never have such a seizure, you may still be affected by those induced seizures. Since Armagetron Advanced contains rhythmic flashing lights (the grid you race over...), there is a higher risk of induced seizures than in normal computer games. FOR YOUR OWN SAFETY, do NOT play Armagetron Advanced on a wide TV screen or in a dark room and always keep a good eye distance to your monitor. WE DO NOT FEEL RESPONSIBLE for anything that might happen to you while playing Armagetron Advanced, even if you do respect these advises (See legal stuff below).

How to play

The rules are simple: you ride a lightcycle, a kind of motorbike that can only turn 90 degrees at a time, leaves a wall behind and cannot be stopped. Avoid running into a wall while trying to make your opponent run into a wall. Just in case you do not know: this idea is best known from the Disney movie "Tron" from 1982. However, that's not the origin of the game idea: The earliest arcade game of that type was Blockade from 1976, the first known home versions SNAFU on the Intellivision from 1981 and Surround for the Atari 2600.

Acceleration is possible by driving close to player walls, be it your own wall or the wall of your enemy. Every time you make a turn, you lose a little bit of your speed, so don't be too nervous; speed is your only resource against other players!

Quick start

First, you'll be confronted with the selection of your favourite language. Use CURSOR LEFT/RIGHT to select, then CURSOR_DOWN to move to the "Accept" menu item. Then, press ENTER/RETURN three times. You'll immediately be set to fight against one weak AI opponent.

Initial keyboard layout

turn left : y,z,w
turn right : x
brake : v
switch camera : c
glance : cursor left/right/down
show scores : TAB
scroll message console : page up/down
toggle fullscreen : f
pauses/unpauses the game: p
quit to the game menu: q/ESC

SHIFT-ESC is the "boss key" and quits Armagetron Advanced as fast as possible.

Menu navigation:

Move up one itemcursor up
Move down one itemcursor down
Change itemcursor left/right
Enter Submenu/Activate itemreturn/enter/space
Leave MenuESC

change controls (in "Player Menu"/"Player x"/"(Camera) Input Configuration" and "System Setup"/"Misc Stuff"/"Global Keyboard Configuration"):

Press enter or space on the control you wish to change, then press the key/mousebutton you want to assign to that control. Moving the mouse also works.
Press delete or backspace to reset the control binds for the selected functions.

After your first matches, you should go into the "Player Menu", set your name, your keyboard and mouse configuration. Then, get some friends together and try the multiplayer modes!

Feedback, support, keeping up to date:

Visit the main webpage for up to date information about Armagetron Advanced and the latest stable builds. Check out the Forums for keeping in touch with current development and venting your anger that we broke your favorite feature in the current release. Visit the SourceForge project page to get informed by email or RSS when a new release is out. Get the latest alpha and beta builds on AABeta.

Credits:

Directly from the AUTHORS file:
The AA-DevTeam currently consists of (alphabetic username order):

+--------------------+---------------+-------------------------------------------+
| Real name          | SF username   | Forum name (empty if identical to SF name)| 
+====================+===============+===========================================+
| Dave Fancella      | davidfancella | Lucifer                                   | 
+--------------------+---------------+-------------------------------------------+
| Fred               | guru3         | Tank Program                              | 
+--------------------+---------------+-------------------------------------------+
| Jochen Darley      | yarrt         | joda.bot                                  | 
+--------------------+---------------+-------------------------------------------+
| Peter              | klaxnek       | klax                                      | 
+--------------------+---------------+-------------------------------------------+
| Kurt Johnson       | k_at_work     | K                                         | 
+--------------------+---------------+-------------------------------------------+
| Luke-Jr            | luke-jr       |                                           | 
+--------------------+---------------+-------------------------------------------+
| Daniel Harple      | nemostultae   |                                           | 
+--------------------+---------------+-------------------------------------------+
| Philippe Villeneuve| philippeqc    |                                           | 
+--------------------+---------------+-------------------------------------------+
| Mathias Plichta    | wrtlprnft     |                                           | 
+--------------------+---------------+-------------------------------------------+
| Manuel Moos        | z-man         |                                           | 
+--------------------+---------------+-------------------------------------------+

E-Mail addresses can be generated by taking the SF username and appending
"@users.sf.net". The forum is at http://forums.armagetronad.net.

guru3, z-man and davidfancella are the Administrators, any spam goes to them.


Honored former members
======================

Alex E. Kelly
    former Project Administrator
    
? ? subby
    where and when did he go?


Additional contributions from
=============================

Belenus
    OpenBSD support sniplets
    
Ben Hines
    first working Mac OS X port
    
Christian Reitwiessner
    contributed name rendering above cycles
    
Edd Keefe
    contributed Mac OS X icon and the title screen
    
Emmanuel Rollet
    clipping and basic movement for the overhead map
    
Fabrice Holbe
    original Moviepack and font
    
hang3r
    skeleton for more accurate timer on Windows
    
Jonathan
    Headlight (needs activation) and overhead map
    
Meriton
    Replacement for the old buggy Lag-O-Meter and new camera glancing code
    
Oscilloscope
    Most default instant chats
    
pavelo
    extension to the tab completion code
    
Tomas Birraux
    french accents in font
    

External code merged in from
============================

ID Software
    first version of the low level networking code
    
David McAllister
    particle system API
    
Aladdin Enterprises
    MD5 Hashsum implementation
    
Yan Olliver
    Mathematical expression parser

External resources
==================

Bitstream
    default font file

Additional thanks go out to:

Legal stuff: license and warranty

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.


This document was created by Manuel Moos

Last modification: Dec 26 2006

First Start Installation Network Play Configuration FAQ Redistribution