DelayStarting() | eChannel | [inline] |
eChannel() | eChannel | |
GetId() | eChannel | [inline] |
GetOwner() | eChannel | [inline] |
isBusy() | eChannel | [inline] |
IsContinuous() | eChannel | [inline] |
IsDelayed() | eChannel | [inline] |
isDirty() | eChannel | [inline] |
LoopSound(eWavData &sound) | eChannel | |
m_ChannelID | eChannel | [private] |
m_continuous | eChannel | [private] |
m_Delayed | eChannel | [private] |
m_Home | eChannel | [private] |
m_isDirty | eChannel | [private] |
m_isPlaying | eChannel | [private] |
m_Owner | eChannel | [private] |
m_Sound | eChannel | [private] |
m_StartNow | eChannel | [private] |
m_StartTime | eChannel | [private] |
m_Volume | eChannel | [private] |
numChannels | eChannel | [static] |
PlaySound(eWavData &sound) | eChannel | |
Set3d(eCoord home, eCoord soundPos, eCoord homeDirection) | eChannel | |
SetHome(eGameObject *home) | eChannel | [inline] |
SetId(int newID) | eChannel | [inline] |
SetOwner(eGameObject *owner) | eChannel | |
SetVolume(int volume) | eChannel | |
StartTime() | eChannel | [inline] |
StopSound() | eChannel | [inline] |
Undelay() | eChannel | [inline] |
UnplaySound() | eChannel | |
Update() | eChannel |