eChannel Member List

This is the complete list of members for eChannel, including all inherited members.

DelayStarting()eChannel [inline]
eChannel()eChannel
GetId()eChannel [inline]
GetOwner()eChannel [inline]
isBusy()eChannel [inline]
IsContinuous()eChannel [inline]
IsDelayed()eChannel [inline]
isDirty()eChannel [inline]
LoopSound(eWavData &sound)eChannel
m_ChannelIDeChannel [private]
m_continuouseChannel [private]
m_DelayedeChannel [private]
m_HomeeChannel [private]
m_isDirtyeChannel [private]
m_isPlayingeChannel [private]
m_OwnereChannel [private]
m_SoundeChannel [private]
m_StartNoweChannel [private]
m_StartTimeeChannel [private]
m_VolumeeChannel [private]
numChannelseChannel [static]
PlaySound(eWavData &sound)eChannel
Set3d(eCoord home, eCoord soundPos, eCoord homeDirection)eChannel
SetHome(eGameObject *home)eChannel [inline]
SetId(int newID)eChannel [inline]
SetOwner(eGameObject *owner)eChannel
SetVolume(int volume)eChannel
StartTime()eChannel [inline]
StopSound()eChannel [inline]
Undelay()eChannel [inline]
UnplaySound()eChannel
Update()eChannel


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