| DelayStarting() | eChannel | [inline] |
| eChannel() | eChannel | |
| GetId() | eChannel | [inline] |
| GetOwner() | eChannel | [inline] |
| isBusy() | eChannel | [inline] |
| IsContinuous() | eChannel | [inline] |
| IsDelayed() | eChannel | [inline] |
| isDirty() | eChannel | [inline] |
| LoopSound(eWavData &sound) | eChannel | |
| m_ChannelID | eChannel | [private] |
| m_continuous | eChannel | [private] |
| m_Delayed | eChannel | [private] |
| m_Home | eChannel | [private] |
| m_isDirty | eChannel | [private] |
| m_isPlaying | eChannel | [private] |
| m_Owner | eChannel | [private] |
| m_Sound | eChannel | [private] |
| m_StartNow | eChannel | [private] |
| m_StartTime | eChannel | [private] |
| m_Volume | eChannel | [private] |
| numChannels | eChannel | [static] |
| PlaySound(eWavData &sound) | eChannel | |
| Set3d(eCoord home, eCoord soundPos, eCoord homeDirection) | eChannel | |
| SetHome(eGameObject *home) | eChannel | [inline] |
| SetId(int newID) | eChannel | [inline] |
| SetOwner(eGameObject *owner) | eChannel | |
| SetVolume(int volume) | eChannel | |
| StartTime() | eChannel | [inline] |
| StopSound() | eChannel | [inline] |
| Undelay() | eChannel | [inline] |
| UnplaySound() | eChannel | |
| Update() | eChannel |
1.5.4