| A | eGrid | [protected] |
| a | eGrid | [protected] |
| AddEdge(eHalfEdge *e) | eGrid | [protected] |
| AddFace(eFace *f) | eGrid | [protected] |
| AddFaceAll(eFace *f) | eGrid | [protected] |
| AddGameObjectInactive(eGameObject *o) | eGrid | |
| AddGameObjectInteresting(eGameObject *o) | eGrid | |
| AddPoint(ePoint *p) | eGrid | [protected] |
| AddRef() const | tReferencable< eGrid > | [inline] |
| axis | eGrid | [protected] |
| B | eGrid | [protected] |
| b | eGrid | [protected] |
| base | eGrid | [protected] |
| C | eGrid | [protected] |
| c | eGrid | [protected] |
| CameraDir(int i) | eGrid | |
| CameraGlancePos(int i) | eGrid | |
| CameraHeight(int i) | eGrid | |
| CameraPos(int i) | eGrid | |
| Cameras() const | eGrid | [inline] |
| cameras | eGrid | [protected] |
| Check() const | eGrid | |
| Clear() | eGrid | |
| Create() | eGrid | |
| CurrentGrid() | eGrid | [static] |
| DirectionWinding(const eCoord &dir) | eGrid | |
| display_simple(int viewer, bool floor, bool sr_upperSky, bool sr_lowerSky, REAL flooralpha, bool eWalls, bool gameObjects, REAL &zNear) | eGrid | [protected] |
| DrawLine(ePoint *start, const eCoord &end, eWall *wal=NULL, bool change_grid=1) | eGrid | |
| eCamera class | eGrid | [friend] |
| edges | eGrid | [protected] |
| eFace class | eGrid | [friend] |
| eGameObject class | eGrid | [friend] |
| eGrid() | eGrid | |
| eHalfEdge class | eGrid | [friend] |
| ePoint class | eGrid | [friend] |
| eWall class | eGrid | [friend] |
| faces | eGrid | [protected] |
| FindSurroundingFace(const eCoord &coord, eFace *start=NULL) const | eGrid | |
| gameObjects | eGrid | [protected] |
| GameObjects() const | eGrid | [inline] |
| gameObjectsInactive | eGrid | [protected] |
| GameObjectsInactive() const | eGrid | [inline] |
| GameObjectsInteresting() const | eGrid | [inline] |
| gameObjectsInteresting | eGrid | [protected] |
| GetDirection(int winding) | eGrid | |
| GetRefcount() const | tReferencable< eGrid > | [inline] |
| Grow() | eGrid | |
| Insert(const eCoord &coord, eFace *guessFace=NULL) | eGrid | |
| KillEdge(eHalfEdge *e) | eGrid | [protected] |
| KillFace(eFace *f) | eGrid | [protected] |
| KillPoint(ePoint *p) | eGrid | [protected] |
| maxNormSquared | eGrid | [protected] |
| NumberOfCameras() | eGrid | |
| operator=(const tReferencable &) | tReferencable< eGrid > | [inline] |
| points | eGrid | [protected] |
| ProcessWallsInRange(WallProcessor *proc, const eCoord &pos, REAL range, eFace *startFace) | eGrid | |
| Range(REAL range_squared) | eGrid | |
| Release() const | tReferencable< eGrid > | [inline] |
| RemoveEdge(eHalfEdge *e) | eGrid | [protected] |
| RemoveFace(eFace *f) | eGrid | [protected] |
| RemoveGameObjectInactive(eGameObject *o) | eGrid | |
| RemoveGameObjectInteresting(eGameObject *o) | eGrid | |
| RemovePoint(ePoint *p) | eGrid | [protected] |
| Render(eCamera *cam, int viewer, REAL &zNear) | eGrid | |
| requestCleanup | eGrid | [protected] |
| SetWinding(int number) | eGrid | |
| SetWinding(int number, eCoord directions[], bool normalise=true) | eGrid | |
| SimplifyAll(int count=1) | eGrid | |
| SimplifyNum(int e) | eGrid | |
| tReferencable() | tReferencable< eGrid > | [inline] |
| tReferencable(const tReferencable &) | tReferencable< eGrid > | [inline] |
| tReferencable< eGrid > class | eGrid | [friend] |
| Turn(int ¤tWinding, int direction) | eGrid | |
| WallProcessor(eWall *w) | eGrid | |
| wallsNotYetInserted | eGrid | [protected] |
| WindingNumber() const | eGrid | [inline] |
| ZombifyFace(eFace *f) | eGrid | [protected] |
| ~eGrid() | eGrid | [protected] |
| ~tReferencable() | tReferencable< eGrid > | [inline, protected] |