A | eGrid | [protected] |
a | eGrid | [protected] |
AddEdge(eHalfEdge *e) | eGrid | [protected] |
AddFace(eFace *f) | eGrid | [protected] |
AddFaceAll(eFace *f) | eGrid | [protected] |
AddGameObjectInactive(eGameObject *o) | eGrid | |
AddGameObjectInteresting(eGameObject *o) | eGrid | |
AddPoint(ePoint *p) | eGrid | [protected] |
AddRef() const | tReferencable< eGrid > | [inline] |
axis | eGrid | [protected] |
B | eGrid | [protected] |
b | eGrid | [protected] |
base | eGrid | [protected] |
C | eGrid | [protected] |
c | eGrid | [protected] |
CameraDir(int i) | eGrid | |
CameraGlancePos(int i) | eGrid | |
CameraHeight(int i) | eGrid | |
CameraPos(int i) | eGrid | |
Cameras() const | eGrid | [inline] |
cameras | eGrid | [protected] |
Check() const | eGrid | |
Clear() | eGrid | |
Create() | eGrid | |
CurrentGrid() | eGrid | [static] |
DirectionWinding(const eCoord &dir) | eGrid | |
display_simple(int viewer, bool floor, bool sr_upperSky, bool sr_lowerSky, REAL flooralpha, bool eWalls, bool gameObjects, REAL &zNear) | eGrid | [protected] |
DrawLine(ePoint *start, const eCoord &end, eWall *wal=NULL, bool change_grid=1) | eGrid | |
eCamera class | eGrid | [friend] |
edges | eGrid | [protected] |
eFace class | eGrid | [friend] |
eGameObject class | eGrid | [friend] |
eGrid() | eGrid | |
eHalfEdge class | eGrid | [friend] |
ePoint class | eGrid | [friend] |
eWall class | eGrid | [friend] |
faces | eGrid | [protected] |
FindSurroundingFace(const eCoord &coord, eFace *start=NULL) const | eGrid | |
gameObjects | eGrid | [protected] |
GameObjects() const | eGrid | [inline] |
gameObjectsInactive | eGrid | [protected] |
GameObjectsInactive() const | eGrid | [inline] |
GameObjectsInteresting() const | eGrid | [inline] |
gameObjectsInteresting | eGrid | [protected] |
GetDirection(int winding) | eGrid | |
GetRefcount() const | tReferencable< eGrid > | [inline] |
Grow() | eGrid | |
Insert(const eCoord &coord, eFace *guessFace=NULL) | eGrid | |
KillEdge(eHalfEdge *e) | eGrid | [protected] |
KillFace(eFace *f) | eGrid | [protected] |
KillPoint(ePoint *p) | eGrid | [protected] |
maxNormSquared | eGrid | [protected] |
NumberOfCameras() | eGrid | |
operator=(const tReferencable &) | tReferencable< eGrid > | [inline] |
points | eGrid | [protected] |
ProcessWallsInRange(WallProcessor *proc, const eCoord &pos, REAL range, eFace *startFace) | eGrid | |
Range(REAL range_squared) | eGrid | |
Release() const | tReferencable< eGrid > | [inline] |
RemoveEdge(eHalfEdge *e) | eGrid | [protected] |
RemoveFace(eFace *f) | eGrid | [protected] |
RemoveGameObjectInactive(eGameObject *o) | eGrid | |
RemoveGameObjectInteresting(eGameObject *o) | eGrid | |
RemovePoint(ePoint *p) | eGrid | [protected] |
Render(eCamera *cam, int viewer, REAL &zNear) | eGrid | |
requestCleanup | eGrid | [protected] |
SetWinding(int number) | eGrid | |
SetWinding(int number, eCoord directions[], bool normalise=true) | eGrid | |
SimplifyAll(int count=1) | eGrid | |
SimplifyNum(int e) | eGrid | |
tReferencable() | tReferencable< eGrid > | [inline] |
tReferencable(const tReferencable &) | tReferencable< eGrid > | [inline] |
tReferencable< eGrid > class | eGrid | [friend] |
Turn(int ¤tWinding, int direction) | eGrid | |
WallProcessor(eWall *w) | eGrid | |
wallsNotYetInserted | eGrid | [protected] |
WindingNumber() const | eGrid | [inline] |
ZombifyFace(eFace *f) | eGrid | [protected] |
~eGrid() | eGrid | [protected] |
~tReferencable() | tReferencable< eGrid > | [inline, protected] |