ePlayerNetID Member List

This is the complete list of members for ePlayerNetID, including all inherited members.

AcceptClientSync() const ePlayerNetID [virtual]
AccessSilenced(void)ePlayerNetID [inline]
AccessSuspended()ePlayerNetID [private]
ActionOnDelete()ePlayerNetID [virtual]
ActionOnQuit()ePlayerNetID [virtual]
Activity()ePlayerNetID
AddRef()nNetObject [virtual]
AddScore(int points, const tOutput &reasonwin, const tOutput &reasonlose)ePlayerNetID
allowTeamChange_ePlayerNetID [private]
bePlayerNetID
BeLoggedIn()ePlayerNetID [inline]
BeNotLoggedIn()ePlayerNetID [inline]
BroadcastExistence()nNetObject [inline, virtual]
Chat(const tString &s)ePlayerNetID
ChatFlags enum nameePlayerNetID
chatFlags_ePlayerNetID [private]
ChatFlags_Away enum valueePlayerNetID
ChatFlags_Chat enum valueePlayerNetID
ChatFlags_Console enum valueePlayerNetID
ChatFlags_Menu enum valueePlayerNetID
chatSpam_ePlayerNetID
chatting_ePlayerNetID [private]
ClearAll()ePlayerNetID [static]
ClearAllDeleted()nNetObject [static]
ClearKnows(int user, bool clear)nNetObject [static]
ClearObject()ePlayerNetID [virtual]
ClearToTransmit(int user) const ePlayerNetID [virtual]
Color(REAL &r, REAL &g, REAL &b) const ePlayerNetID [virtual]
coloredName_ePlayerNetID [private]
CompleteRebuild()ePlayerNetID [static]
ControlObject(eNetGameObject *c)ePlayerNetID [virtual]
CreateNewTeam()ePlayerNetID
CreateNewTeamWish()ePlayerNetID
CreateVoter()ePlayerNetID
CreatorDescriptor() const ePlayerNetID [virtual]
CurrentTeam() const ePlayerNetID [inline]
disconnectedePlayerNetID [private]
DisplayScores()ePlayerNetID [static]
DoBroadcastExistence()nNetObject [protected]
DoDebugPrint()nNetObject [static]
DoGetMachine() const ePlayerNetID [protected, virtual]
Dump(tConsole &con)nNetObject [virtual]
eAccessLevelHolder()eAccessLevelHolder
Enemies(ePlayerNetID const *a, ePlayerNetID const *b)ePlayerNetID [static]
eNetGameObject classePlayerNetID [friend]
ePlayer classePlayerNetID [friend]
ePlayerNetID(int p=-1)ePlayerNetID
ePlayerNetID(nMessage &m)ePlayerNetID
eTeam classePlayerNetID [friend]
eTeamSet typedefePlayerNetID
favoriteNumberOfPlayersPerTeamePlayerNetID [private]
FilterName(tString const &in, tString &out)ePlayerNetID [static]
FilterName(tString const &in)ePlayerNetID [static]
FindDefaultTeam()ePlayerNetID
FindPlayerByName(tString const &name, ePlayerNetID *requester=0)ePlayerNetID [static]
gePlayerNetID
GetAccessLevel() const eAccessLevelHolder [inline]
GetColoredName(void) const ePlayerNetID [inline]
GetColoredName(tColoredString &coloredName) const ePlayerNetID [inline]
GetFilteredAuthenticatedName(void) const ePlayerNetID
GetID()nNetObject
GetInvitations() const ePlayerNetID
GetLastAccessLevel() const ePlayerNetID [inline]
GetLogName(void) const ePlayerNetID [inline]
GetMachine() const nNetObject [inline]
GetName(void) const ePlayerNetID [inline]
GetName(tString &name) const ePlayerNetID [inline]
GetNameFromClient(void) const ePlayerNetID [inline]
GetNameFromClient(tColoredString &nameFromClient) const ePlayerNetID [inline]
GetObserver() const nNetObject
GetRefcount() const nNetObject
GetScoreFromDisconnectedCopy()ePlayerNetID
GetSuspended() const ePlayerNetID [private]
GetUserName(void) const ePlayerNetID [inline]
GetUserName(tString &userName) const ePlayerNetID [inline]
GetVoter() const ePlayerNetID [inline]
Greet()ePlayerNetID
greetedePlayerNetID [private]
GreetHighscores(tString &s)ePlayerNetID
HasBeenTransmitted(int user) const nNetObject
ID() const nNetObject [inline]
InitAfterCreation()ePlayerNetID [virtual]
invitations_ePlayerNetID [private]
IsActive() const ePlayerNetID [inline]
IsChatting() const ePlayerNetID [inline]
IsHuman() const ePlayerNetID [inline, virtual]
IsLoggedIn() const ePlayerNetID [inline]
IsSilenced(void) const ePlayerNetID [inline]
IsSpectating() const ePlayerNetID [inline]
knowsAboutnNetObject [protected]
lastAccessLevelePlayerNetID [private]
LastActivity() const ePlayerNetID
lastActivity_ePlayerNetID
lastSaidePlayerNetID
lastSaidTimesePlayerNetID
lastScore_ePlayerNetID [private]
lastSyncePlayerNetID
listIDePlayerNetID [private]
loginWantedePlayerNetID
LogScoreDifference()ePlayerNetID
LogScoreDifferences()ePlayerNetID [static]
MyInitAfterCreation()ePlayerNetID [private]
name_ePlayerNetID [private]
nameFromClient_ePlayerNetID [private]
nameFromServer_ePlayerNetID [private]
nameTeamAfterMeePlayerNetID [private]
NewControlMessage()nNetObject [protected]
NewObject()ePlayerNetID [inline, virtual]
NextTeam() const ePlayerNetID [inline]
nNetObject(int owner=-1)nNetObject
nNetObject(nMessage &m)nNetObject
Object() const ePlayerNetID
nNetObject::Object(int i)nNetObject [protected]
ObjectDangerous(int i)nNetObject [static]
operator=(const ePlayerNetID &)ePlayerNetID [private]
Owned()nNetObject [inline]
Owner() const nNetObject [inline]
pIDePlayerNetID
pingePlayerNetID
pingCharityePlayerNetID
PoliceMenu()ePlayerNetID [static]
PrintName(tString &s) const ePlayerNetID [virtual]
rePlayerNetID
Ranking(int MAX=12, bool cut=true)ePlayerNetID [static]
RankingGraph(float y, int MAX)ePlayerNetID [static]
RankingLadderLog()ePlayerNetID [static]
ReadAll(nMessage &m, bool create)nNetObject
ReadCreate(nMessage &m, int run)nNetObject [virtual]
ReadSync(nMessage &m)ePlayerNetID [virtual]
nNetObject::ReadSync(nMessage &m, int run)nNetObject [virtual]
ReceiveControlNet(nMessage &m)ePlayerNetID [virtual]
Register(const nNetObjectRegistrar &r)nNetObject
registeredMachine_ePlayerNetID [private]
RegisterWithMachine()ePlayerNetID [private]
RelabelOnConnect()nNetObject [static]
Release()nNetObject [virtual]
ReleaseOwnership()nNetObject [virtual]
RemoveChatbots()ePlayerNetID [static]
RemoveFromGame()ePlayerNetID
RequestScheduledLogins()ePlayerNetID [static]
RequestSync(bool ack=true)nNetObject
RequestSync(int user, bool ack)nNetObject
ResetScore()ePlayerNetID [static]
ResetScoreDifferences()ePlayerNetID [static]
RightBeforeDeath(int triesLeft)ePlayerNetID [inline, virtual]
scoreePlayerNetID [private]
Score() const ePlayerNetID [inline]
SetAccessLevel(tAccessLevel level)eAccessLevelHolder
SetChatting(ChatFlags flag, bool chatting)ePlayerNetID
SetColoredName(tColoredString const &coloredName)ePlayerNetID [inline, private]
SetDefaultTeam()ePlayerNetID
SetName(tString const &name)ePlayerNetID
SetName(char const *name)ePlayerNetID
SetNameFromClient(tColoredString const &nameFromClient)ePlayerNetID [inline, private]
SetSilenced(bool silenced)ePlayerNetID [inline]
SetTeam(eTeam *team)ePlayerNetID
SetTeamChangeAllowed(bool allowed)ePlayerNetID [inline]
SetTeamForce(eTeam *team)ePlayerNetID
SetTeamname(const char *)ePlayerNetID
SetTeamWish(eTeam *team)ePlayerNetID
SetUserName(tString const &userName)ePlayerNetID [inline]
silenced_ePlayerNetID [private]
SilenceMenu()ePlayerNetID [static]
SortByScore()ePlayerNetID [static]
SpectateAll(bool spectate=true)ePlayerNetID [static]
spectating_ePlayerNetID [private]
stealth_ePlayerNetID [private]
StealthMode() const ePlayerNetID [inline]
Suspend(int rounds=5)ePlayerNetID
suspended_ePlayerNetID [private]
SwapPlayersNo(int a, int b)ePlayerNetID [private, static]
SyncAll()nNetObject [static]
SyncedUser()nNetObject [protected, static]
SyncIsNew(nMessage &m)nNetObject [virtual]
syncRequested(int user) const nNetObject [inline]
TakeOwnership()nNetObject [virtual]
tCHECKED_PTR(eNetGameObject) objectePlayerNetID [private]
tCONTROLLED_PTR(eTeam) nextTeamePlayerNetID [private]
tCONTROLLED_PTR(eTeam) currentTeamePlayerNetID [private]
tCONTROLLED_PTR(eVoter) voter_ePlayerNetID [private]
tControlledPTR< ePlayerNetID > classePlayerNetID [friend]
TeamChangeAllowed(bool informPlayer=false) const ePlayerNetID
teamListIDePlayerNetID [private]
TeamListID() const ePlayerNetID [inline]
teamnameePlayerNetID
ThrowOutDisconnected()ePlayerNetID [static]
timeJoinedTeamePlayerNetID [private]
TotalScore() const ePlayerNetID
TrailColor(REAL &r, REAL &g, REAL &b) const ePlayerNetID [virtual]
UnregisterWithMachine()ePlayerNetID [private]
Update()ePlayerNetID [static]
UpdateName()ePlayerNetID
UpdateTeam()ePlayerNetID
UpdateTeamForce()ePlayerNetID
userName_ePlayerNetID [private]
wait_ePlayerNetID [private]
WaitToLeaveChat()ePlayerNetID [static]
WriteAll(nMessage &m, bool create)nNetObject
WriteCreate(nMessage &m)nNetObject [virtual]
WriteCreate(nMessage &m, int run)nNetObject [virtual]
WriteSync(nMessage &m)ePlayerNetID [virtual]
nNetObject::WriteSync(nMessage &m, int run)nNetObject [virtual]
~ePlayerNetID()ePlayerNetID [virtual]
~nNetObject()nNetObject [protected, virtual]


Generated on Sat Mar 15 23:28:52 2008 for Armagetron Advanced by  doxygen 1.5.4