AddRef() const | tReferencable< eWall > | [inline] |
BlockHeight() const | eWall | [inline, virtual] |
BlocksCamera(eCamera *cam, REAL height) const | eWall | [inline] |
CalcLen() | eWall | |
Deletable() const | eWall | [virtual] |
Edge() const | eWall | |
EndPoint(int i) const | eWall | |
eWall(eGrid *grid) | eWall | |
eWallHolder class | eWall | [friend] |
eWallView class | eWall | [friend] |
Flip() | eWall | [inline, virtual] |
flipped | eWall | [protected] |
GetRefcount() const | tReferencable< eWall > | [inline] |
grid | eWall | [protected] |
Height() const | eWall | [inline, virtual] |
id | eWall | |
Insert() | eWall | |
Len() const | eWall | [inline] |
len | eWall | [protected] |
Massive() const | eWall | [inline, virtual] |
OnBlocksCamera(eCamera *cam, REAL height) const | eWall | [protected, virtual] |
operator=(const tReferencable &) | tReferencable< eWall > | [inline] |
PassingGameObject(eGameObject *pass, REAL time, REAL pos, int recursion=1) | eWall | [virtual] |
Point(REAL a) const | eWall | |
Release() const | tReferencable< eWall > | [inline] |
Remove() | eWall | |
Render(const eCamera *cam) | eWall | [inline, virtual] |
RunsParallelActive(eWall *oldWall) | eWall | [virtual] |
RunsParallelPassive(eWall *newWall) | eWall | [virtual] |
SeeHeight() const | eWall | [inline, virtual] |
SetVisHeight(int v, REAL h) | eWall | |
Split(eWall *&w1, eWall *&w2, REAL a) | eWall | [virtual] |
SplitByActive(eWall *oldWall) | eWall | [virtual] |
SplitByPassive(eWall *newWall) | eWall | [virtual] |
SplitComplete(eWall *&w1, eWall *&w2, REAL a) | eWall | |
Splittable() const | eWall | [virtual] |
tCHECKED_PTR(eWallHolder) holder_ | eWall | [protected] |
tReferencable() | tReferencable< eWall > | [inline] |
tReferencable(const tReferencable &) | tReferencable< eWall > | [inline] |
tReferencable< eWall > class | eWall | [friend] |
Vec() const | eWall | |
view | eWall | [private] |
~eWall() | eWall | [protected, virtual] |
~tReferencable() | tReferencable< eWall > | [inline, protected] |