AcceptClientSync() const | ePlayerNetID | [virtual] |
AccessSilenced(void) | ePlayerNetID | [inline] |
ActionOnDelete() | ePlayerNetID | [virtual] |
ActionOnQuit() | ePlayerNetID | [virtual] |
Activity() | ePlayerNetID | |
ActOnData(ThinkData &data) | gAIPlayer | [protected, virtual] |
ActOnData(ThinkDataBase &data) | gAIPlayer | [protected, virtual] |
AddRef() | nNetObject | [virtual] |
AddScore(int points, const tOutput &reasonwin, const tOutput &reasonlose) | ePlayerNetID | |
Alive() | gAIPlayer | [inline] |
b | ePlayerNetID | |
BeLoggedIn() | ePlayerNetID | [inline] |
BeNotLoggedIn() | ePlayerNetID | [inline] |
BreakWall(const gCycleMovement *a, REAL aDist) | gAIPlayer | [static] |
BroadcastExistence() | nNetObject | [inline, virtual] |
character | gAIPlayer | [protected] |
Character() const | gAIPlayer | [inline] |
Chat(const tString &s) | ePlayerNetID | |
ChatFlags enum name | ePlayerNetID | |
ChatFlags_Away enum value | ePlayerNetID | |
ChatFlags_Chat enum value | ePlayerNetID | |
ChatFlags_Console enum value | ePlayerNetID | |
ChatFlags_Menu enum value | ePlayerNetID | |
chatSpam_ | ePlayerNetID | |
ClearAll() | gAIPlayer | [static] |
ClearAllDeleted() | nNetObject | [static] |
ClearKnows(int user, bool clear) | nNetObject | [static] |
ClearObject() | gAIPlayer | [inline, virtual] |
ClearTarget() | gAIPlayer | [inline] |
ClearToTransmit(int user) const | ePlayerNetID | [virtual] |
Color(REAL &r, REAL &g, REAL &b) const | gAIPlayer | [virtual] |
CompleteRebuild() | ePlayerNetID | [static] |
concentration | gAIPlayer | [protected] |
ConfigureAIs() | gAIPlayer | [static] |
ControlObject(eNetGameObject *c) | gAIPlayer | [inline, virtual] |
CreateNewTeam() | ePlayerNetID | |
CreateNewTeamWish() | ePlayerNetID | |
CreateVoter() | ePlayerNetID | |
CreatorDescriptor() const | gAIPlayer | [virtual] |
CurrentTeam() const | ePlayerNetID | [inline] |
CycleBlocksRim(const gCycleMovement *a, int aDir) | gAIPlayer | [static] |
CycleBlocksWay(const gCycleMovement *a, const gCycleMovement *b, int aDir, int bDir, REAL bDist, int winding) | gAIPlayer | [static] |
DisplayScores() | ePlayerNetID | [static] |
DoBroadcastExistence() | nNetObject | [protected] |
DoDebugPrint() | nNetObject | [static] |
DoGetMachine() const | ePlayerNetID | [protected, virtual] |
Dump(tConsole &con) | nNetObject | [virtual] |
eAccessLevelHolder() | eAccessLevelHolder | |
emergency | gAIPlayer | [protected] |
EmergencyCloseCombat(ThinkData &data) | gAIPlayer | [protected, virtual] |
EmergencyPath(ThinkData &data) | gAIPlayer | [protected, virtual] |
EmergencySurvive(ThinkData &data, int enemyEvade=-1, int preferedSide=0) | gAIPlayer | [protected, virtual] |
EmergencyTrace(ThinkData &data) | gAIPlayer | [protected, virtual] |
Enemies(ePlayerNetID const *a, ePlayerNetID const *b) | ePlayerNetID | [static] |
ePlayerNetID(int p=-1) | ePlayerNetID | |
ePlayerNetID(nMessage &m) | ePlayerNetID | |
eTeamSet typedef | ePlayerNetID | |
FilterName(tString const &in, tString &out) | ePlayerNetID | [static] |
FilterName(tString const &in) | ePlayerNetID | [static] |
FindDefaultTeam() | ePlayerNetID | |
FindPlayerByName(tString const &name, ePlayerNetID *requester=0) | ePlayerNetID | [static] |
freeSide | gAIPlayer | [protected] |
g | ePlayerNetID | |
gAIPlayer() | gAIPlayer | |
gAIPlayer(nMessage &m) | gAIPlayer | |
gAITeam class | gAIPlayer | [friend] |
GetAccessLevel() const | eAccessLevelHolder | [inline] |
GetColoredName(void) const | ePlayerNetID | [inline] |
GetColoredName(tColoredString &coloredName) const | ePlayerNetID | [inline] |
GetFilteredAuthenticatedName(void) const | ePlayerNetID | |
GetID() | nNetObject | |
GetInvitations() const | ePlayerNetID | |
GetLastAccessLevel() const | ePlayerNetID | [inline] |
GetLogName(void) const | ePlayerNetID | [inline] |
GetMachine() const | nNetObject | [inline] |
GetName(void) const | ePlayerNetID | [inline] |
GetName(tString &name) const | ePlayerNetID | [inline] |
GetNameFromClient(void) const | ePlayerNetID | [inline] |
GetNameFromClient(tColoredString &nameFromClient) const | ePlayerNetID | [inline] |
GetObserver() const | nNetObject | |
GetRefcount() const | nNetObject | |
GetScoreFromDisconnectedCopy() | ePlayerNetID | |
GetUserName(void) const | ePlayerNetID | [inline] |
GetUserName(tString &userName) const | ePlayerNetID | [inline] |
GetVoter() const | ePlayerNetID | [inline] |
Greet() | ePlayerNetID | |
GreetHighscores(tString &s) | ePlayerNetID | |
HasBeenTransmitted(int user) const | nNetObject | |
ID() const | nNetObject | [inline] |
InitAfterCreation() | ePlayerNetID | [virtual] |
IsActive() const | ePlayerNetID | [inline] |
IsChatting() const | ePlayerNetID | [inline] |
IsHuman() const | gAIPlayer | [inline, virtual] |
IsLoggedIn() const | ePlayerNetID | [inline] |
IsSilenced(void) const | ePlayerNetID | [inline] |
IsSpectating() const | ePlayerNetID | [inline] |
knowsAbout | nNetObject | [protected] |
LastActivity() const | ePlayerNetID | |
lastActivity_ | ePlayerNetID | |
lastChangeAttempt | gAIPlayer | [protected] |
lastPath | gAIPlayer | [protected] |
lastSaid | ePlayerNetID | |
lastSaidTimes | ePlayerNetID | |
lastSync | ePlayerNetID | |
lastTime | gAIPlayer | [protected] |
lazySideChange | gAIPlayer | [protected] |
log | gAIPlayer | [protected] |
loginWanted | ePlayerNetID | |
LogScoreDifference() | ePlayerNetID | |
LogScoreDifferences() | ePlayerNetID | [static] |
NewControlMessage() | nNetObject | [protected] |
NewObject() | gAIPlayer | [virtual] |
nextStateChange | gAIPlayer | [protected] |
NextTeam() const | ePlayerNetID | [inline] |
nextTime | gAIPlayer | [protected] |
nNetObject(int owner=-1) | nNetObject | |
nNetObject(nMessage &m) | nNetObject | |
Object() | gAIPlayer | [inline] |
ePlayerNetID::Object() const | ePlayerNetID | |
nNetObject::Object(int i) | nNetObject | [protected] |
ObjectDangerous(int i) | nNetObject | [static] |
Owned() | nNetObject | [inline] |
Owner() const | nNetObject | [inline] |
path | gAIPlayer | [protected] |
pID | ePlayerNetID | |
ping | ePlayerNetID | |
pingCharity | ePlayerNetID | |
PoliceMenu() | ePlayerNetID | [static] |
PrintName(tString &s) const | ePlayerNetID | [virtual] |
r | ePlayerNetID | |
randomizer_ | gAIPlayer | [private] |
Ranking(int MAX=12, bool cut=true) | ePlayerNetID | [static] |
RankingGraph(float y, int MAX) | ePlayerNetID | [static] |
RankingLadderLog() | ePlayerNetID | [static] |
ReadAll(nMessage &m, bool create) | nNetObject | |
ReadCreate(nMessage &m, int run) | nNetObject | [virtual] |
ReadSync(nMessage &m) | ePlayerNetID | [virtual] |
nNetObject::ReadSync(nMessage &m, int run) | nNetObject | [virtual] |
ReceiveControlNet(nMessage &m) | ePlayerNetID | [virtual] |
Register(const nNetObjectRegistrar &r) | nNetObject | |
RelabelOnConnect() | nNetObject | [static] |
Release() | nNetObject | [virtual] |
ReleaseOwnership() | nNetObject | [virtual] |
RemoveChatbots() | ePlayerNetID | [static] |
RemoveFromGame() | ePlayerNetID | |
RequestScheduledLogins() | ePlayerNetID | [static] |
RequestSync(bool ack=true) | nNetObject | |
RequestSync(int user, bool ack) | nNetObject | |
ResetScore() | ePlayerNetID | [static] |
ResetScoreDifferences() | ePlayerNetID | [static] |
RightBeforeDeath(int triesLeft) | gAIPlayer | [virtual] |
Score() const | ePlayerNetID | [inline] |
SetAccessLevel(tAccessLevel level) | eAccessLevelHolder | |
SetChatting(ChatFlags flag, bool chatting) | ePlayerNetID | |
SetDefaultTeam() | ePlayerNetID | |
SetName(tString const &name) | ePlayerNetID | |
SetName(char const *name) | ePlayerNetID | |
SetNumberOfAIs(int num, int minPlayers, int iq, int tries=3) | gAIPlayer | [static] |
SetSilenced(bool silenced) | ePlayerNetID | [inline] |
SetTeam(eTeam *team) | ePlayerNetID | |
SetTeamChangeAllowed(bool allowed) | ePlayerNetID | [inline] |
SetTeamForce(eTeam *team) | ePlayerNetID | |
SetTeamname(const char *) | ePlayerNetID | |
SetTeamWish(eTeam *team) | ePlayerNetID | |
SetTraceSide(int side) | gAIPlayer | [protected] |
SetUserName(tString const &userName) | ePlayerNetID | [inline] |
SilenceMenu() | ePlayerNetID | [static] |
simpleAI_ | gAIPlayer | [protected] |
SortByScore() | ePlayerNetID | [static] |
SpectateAll(bool spectate=true) | ePlayerNetID | [static] |
state | gAIPlayer | [protected] |
StealthMode() const | ePlayerNetID | [inline] |
Suspend(int rounds=5) | ePlayerNetID | |
SwitchToState(gAI_STATE nextState, REAL minTime=10) | gAIPlayer | [protected] |
SyncAll() | nNetObject | [static] |
SyncedUser() | nNetObject | [protected, static] |
SyncIsNew(nMessage &m) | nNetObject | [virtual] |
syncRequested(int user) const | nNetObject | [inline] |
TakeOwnership() | nNetObject | [virtual] |
target | gAIPlayer | [protected] |
TeamChangeAllowed(bool informPlayer=false) const | ePlayerNetID | |
TeamListID() const | ePlayerNetID | [inline] |
teamname | ePlayerNetID | |
Think() | gAIPlayer | [virtual] |
ThinkCloseCombat(ThinkData &data) | gAIPlayer | [protected, virtual] |
ThinkPath(ThinkData &data) | gAIPlayer | [protected, virtual] |
ThinkSurvive(ThinkData &data) | gAIPlayer | [protected, virtual] |
ThinkTrace(ThinkData &data) | gAIPlayer | [protected, virtual] |
ThrowOutDisconnected() | ePlayerNetID | [static] |
Timestep(REAL time) | gAIPlayer | |
TotalScore() const | ePlayerNetID | |
traceSide | gAIPlayer | [protected] |
TrailColor(REAL &r, REAL &g, REAL &b) const | ePlayerNetID | [virtual] |
triesLeft | gAIPlayer | [protected] |
Update() | ePlayerNetID | [static] |
UpdateName() | ePlayerNetID | |
UpdateTeam() | ePlayerNetID | |
UpdateTeamForce() | ePlayerNetID | |
WaitToLeaveChat() | ePlayerNetID | [static] |
WriteAll(nMessage &m, bool create) | nNetObject | |
WriteCreate(nMessage &m) | nNetObject | [virtual] |
WriteCreate(nMessage &m, int run) | nNetObject | [virtual] |
WriteSync(nMessage &m) | ePlayerNetID | [virtual] |
nNetObject::WriteSync(nMessage &m, int run) | nNetObject | [virtual] |
~ePlayerNetID() | ePlayerNetID | [virtual] |
~gAIPlayer() | gAIPlayer | |
~nNetObject() | nNetObject | [protected, virtual] |