gAIPlayer Member List

This is the complete list of members for gAIPlayer, including all inherited members.

AcceptClientSync() const ePlayerNetID [virtual]
AccessSilenced(void)ePlayerNetID [inline]
ActionOnDelete()ePlayerNetID [virtual]
ActionOnQuit()ePlayerNetID [virtual]
Activity()ePlayerNetID
ActOnData(ThinkData &data)gAIPlayer [protected, virtual]
ActOnData(ThinkDataBase &data)gAIPlayer [protected, virtual]
AddRef()nNetObject [virtual]
AddScore(int points, const tOutput &reasonwin, const tOutput &reasonlose)ePlayerNetID
Alive()gAIPlayer [inline]
bePlayerNetID
BeLoggedIn()ePlayerNetID [inline]
BeNotLoggedIn()ePlayerNetID [inline]
BreakWall(const gCycleMovement *a, REAL aDist)gAIPlayer [static]
BroadcastExistence()nNetObject [inline, virtual]
charactergAIPlayer [protected]
Character() const gAIPlayer [inline]
Chat(const tString &s)ePlayerNetID
ChatFlags enum nameePlayerNetID
ChatFlags_Away enum valueePlayerNetID
ChatFlags_Chat enum valueePlayerNetID
ChatFlags_Console enum valueePlayerNetID
ChatFlags_Menu enum valueePlayerNetID
chatSpam_ePlayerNetID
ClearAll()gAIPlayer [static]
ClearAllDeleted()nNetObject [static]
ClearKnows(int user, bool clear)nNetObject [static]
ClearObject()gAIPlayer [inline, virtual]
ClearTarget()gAIPlayer [inline]
ClearToTransmit(int user) const ePlayerNetID [virtual]
Color(REAL &r, REAL &g, REAL &b) const gAIPlayer [virtual]
CompleteRebuild()ePlayerNetID [static]
concentrationgAIPlayer [protected]
ConfigureAIs()gAIPlayer [static]
ControlObject(eNetGameObject *c)gAIPlayer [inline, virtual]
CreateNewTeam()ePlayerNetID
CreateNewTeamWish()ePlayerNetID
CreateVoter()ePlayerNetID
CreatorDescriptor() const gAIPlayer [virtual]
CurrentTeam() const ePlayerNetID [inline]
CycleBlocksRim(const gCycleMovement *a, int aDir)gAIPlayer [static]
CycleBlocksWay(const gCycleMovement *a, const gCycleMovement *b, int aDir, int bDir, REAL bDist, int winding)gAIPlayer [static]
DisplayScores()ePlayerNetID [static]
DoBroadcastExistence()nNetObject [protected]
DoDebugPrint()nNetObject [static]
DoGetMachine() const ePlayerNetID [protected, virtual]
Dump(tConsole &con)nNetObject [virtual]
eAccessLevelHolder()eAccessLevelHolder
emergencygAIPlayer [protected]
EmergencyCloseCombat(ThinkData &data)gAIPlayer [protected, virtual]
EmergencyPath(ThinkData &data)gAIPlayer [protected, virtual]
EmergencySurvive(ThinkData &data, int enemyEvade=-1, int preferedSide=0)gAIPlayer [protected, virtual]
EmergencyTrace(ThinkData &data)gAIPlayer [protected, virtual]
Enemies(ePlayerNetID const *a, ePlayerNetID const *b)ePlayerNetID [static]
ePlayerNetID(int p=-1)ePlayerNetID
ePlayerNetID(nMessage &m)ePlayerNetID
eTeamSet typedefePlayerNetID
FilterName(tString const &in, tString &out)ePlayerNetID [static]
FilterName(tString const &in)ePlayerNetID [static]
FindDefaultTeam()ePlayerNetID
FindPlayerByName(tString const &name, ePlayerNetID *requester=0)ePlayerNetID [static]
freeSidegAIPlayer [protected]
gePlayerNetID
gAIPlayer()gAIPlayer
gAIPlayer(nMessage &m)gAIPlayer
gAITeam classgAIPlayer [friend]
GetAccessLevel() const eAccessLevelHolder [inline]
GetColoredName(void) const ePlayerNetID [inline]
GetColoredName(tColoredString &coloredName) const ePlayerNetID [inline]
GetFilteredAuthenticatedName(void) const ePlayerNetID
GetID()nNetObject
GetInvitations() const ePlayerNetID
GetLastAccessLevel() const ePlayerNetID [inline]
GetLogName(void) const ePlayerNetID [inline]
GetMachine() const nNetObject [inline]
GetName(void) const ePlayerNetID [inline]
GetName(tString &name) const ePlayerNetID [inline]
GetNameFromClient(void) const ePlayerNetID [inline]
GetNameFromClient(tColoredString &nameFromClient) const ePlayerNetID [inline]
GetObserver() const nNetObject
GetRefcount() const nNetObject
GetScoreFromDisconnectedCopy()ePlayerNetID
GetUserName(void) const ePlayerNetID [inline]
GetUserName(tString &userName) const ePlayerNetID [inline]
GetVoter() const ePlayerNetID [inline]
Greet()ePlayerNetID
GreetHighscores(tString &s)ePlayerNetID
HasBeenTransmitted(int user) const nNetObject
ID() const nNetObject [inline]
InitAfterCreation()ePlayerNetID [virtual]
IsActive() const ePlayerNetID [inline]
IsChatting() const ePlayerNetID [inline]
IsHuman() const gAIPlayer [inline, virtual]
IsLoggedIn() const ePlayerNetID [inline]
IsSilenced(void) const ePlayerNetID [inline]
IsSpectating() const ePlayerNetID [inline]
knowsAboutnNetObject [protected]
LastActivity() const ePlayerNetID
lastActivity_ePlayerNetID
lastChangeAttemptgAIPlayer [protected]
lastPathgAIPlayer [protected]
lastSaidePlayerNetID
lastSaidTimesePlayerNetID
lastSyncePlayerNetID
lastTimegAIPlayer [protected]
lazySideChangegAIPlayer [protected]
loggAIPlayer [protected]
loginWantedePlayerNetID
LogScoreDifference()ePlayerNetID
LogScoreDifferences()ePlayerNetID [static]
NewControlMessage()nNetObject [protected]
NewObject()gAIPlayer [virtual]
nextStateChangegAIPlayer [protected]
NextTeam() const ePlayerNetID [inline]
nextTimegAIPlayer [protected]
nNetObject(int owner=-1)nNetObject
nNetObject(nMessage &m)nNetObject
Object()gAIPlayer [inline]
ePlayerNetID::Object() const ePlayerNetID
nNetObject::Object(int i)nNetObject [protected]
ObjectDangerous(int i)nNetObject [static]
Owned()nNetObject [inline]
Owner() const nNetObject [inline]
pathgAIPlayer [protected]
pIDePlayerNetID
pingePlayerNetID
pingCharityePlayerNetID
PoliceMenu()ePlayerNetID [static]
PrintName(tString &s) const ePlayerNetID [virtual]
rePlayerNetID
randomizer_gAIPlayer [private]
Ranking(int MAX=12, bool cut=true)ePlayerNetID [static]
RankingGraph(float y, int MAX)ePlayerNetID [static]
RankingLadderLog()ePlayerNetID [static]
ReadAll(nMessage &m, bool create)nNetObject
ReadCreate(nMessage &m, int run)nNetObject [virtual]
ReadSync(nMessage &m)ePlayerNetID [virtual]
nNetObject::ReadSync(nMessage &m, int run)nNetObject [virtual]
ReceiveControlNet(nMessage &m)ePlayerNetID [virtual]
Register(const nNetObjectRegistrar &r)nNetObject
RelabelOnConnect()nNetObject [static]
Release()nNetObject [virtual]
ReleaseOwnership()nNetObject [virtual]
RemoveChatbots()ePlayerNetID [static]
RemoveFromGame()ePlayerNetID
RequestScheduledLogins()ePlayerNetID [static]
RequestSync(bool ack=true)nNetObject
RequestSync(int user, bool ack)nNetObject
ResetScore()ePlayerNetID [static]
ResetScoreDifferences()ePlayerNetID [static]
RightBeforeDeath(int triesLeft)gAIPlayer [virtual]
Score() const ePlayerNetID [inline]
SetAccessLevel(tAccessLevel level)eAccessLevelHolder
SetChatting(ChatFlags flag, bool chatting)ePlayerNetID
SetDefaultTeam()ePlayerNetID
SetName(tString const &name)ePlayerNetID
SetName(char const *name)ePlayerNetID
SetNumberOfAIs(int num, int minPlayers, int iq, int tries=3)gAIPlayer [static]
SetSilenced(bool silenced)ePlayerNetID [inline]
SetTeam(eTeam *team)ePlayerNetID
SetTeamChangeAllowed(bool allowed)ePlayerNetID [inline]
SetTeamForce(eTeam *team)ePlayerNetID
SetTeamname(const char *)ePlayerNetID
SetTeamWish(eTeam *team)ePlayerNetID
SetTraceSide(int side)gAIPlayer [protected]
SetUserName(tString const &userName)ePlayerNetID [inline]
SilenceMenu()ePlayerNetID [static]
simpleAI_gAIPlayer [protected]
SortByScore()ePlayerNetID [static]
SpectateAll(bool spectate=true)ePlayerNetID [static]
stategAIPlayer [protected]
StealthMode() const ePlayerNetID [inline]
Suspend(int rounds=5)ePlayerNetID
SwitchToState(gAI_STATE nextState, REAL minTime=10)gAIPlayer [protected]
SyncAll()nNetObject [static]
SyncedUser()nNetObject [protected, static]
SyncIsNew(nMessage &m)nNetObject [virtual]
syncRequested(int user) const nNetObject [inline]
TakeOwnership()nNetObject [virtual]
targetgAIPlayer [protected]
TeamChangeAllowed(bool informPlayer=false) const ePlayerNetID
TeamListID() const ePlayerNetID [inline]
teamnameePlayerNetID
Think()gAIPlayer [virtual]
ThinkCloseCombat(ThinkData &data)gAIPlayer [protected, virtual]
ThinkPath(ThinkData &data)gAIPlayer [protected, virtual]
ThinkSurvive(ThinkData &data)gAIPlayer [protected, virtual]
ThinkTrace(ThinkData &data)gAIPlayer [protected, virtual]
ThrowOutDisconnected()ePlayerNetID [static]
Timestep(REAL time)gAIPlayer
TotalScore() const ePlayerNetID
traceSidegAIPlayer [protected]
TrailColor(REAL &r, REAL &g, REAL &b) const ePlayerNetID [virtual]
triesLeftgAIPlayer [protected]
Update()ePlayerNetID [static]
UpdateName()ePlayerNetID
UpdateTeam()ePlayerNetID
UpdateTeamForce()ePlayerNetID
WaitToLeaveChat()ePlayerNetID [static]
WriteAll(nMessage &m, bool create)nNetObject
WriteCreate(nMessage &m)nNetObject [virtual]
WriteCreate(nMessage &m, int run)nNetObject [virtual]
WriteSync(nMessage &m)ePlayerNetID [virtual]
nNetObject::WriteSync(nMessage &m, int run)nNetObject [virtual]
~ePlayerNetID()ePlayerNetID [virtual]
~gAIPlayer()gAIPlayer
~nNetObject()nNetObject [protected, virtual]


Generated on Sat Mar 15 23:33:27 2008 for Armagetron Advanced by  doxygen 1.5.4