gAITeam Member List

This is the complete list of members for gAITeam, including all inherited members.

AcceptClientSync() const eTeam [inline, virtual]
ActionOnDelete()nNetObject [inline, virtual]
ActionOnQuit()nNetObject [inline, virtual]
AddPlayer(ePlayerNetID *player)eTeam
AddPlayerDirty(ePlayerNetID *player)eTeam
AddRef()nNetObject [virtual]
AddScore(int s)eTeam
AddScore(int points, const tOutput &reasonwin, const tOutput &reasonlose)eTeam
Alive() const eTeam
AlivePlayers() const eTeam
B() const eTeam [inline]
beTeam [protected]
BalanceThisTeam() const gAITeam [inline, virtual]
BalanceWithAIs(bool doBalance=balanceWithAIs)gAITeam [static]
balanceWithAIseTeam [static]
BroadcastExistence()nNetObject [inline, virtual]
ClearAll()nNetObject [static]
ClearAllDeleted()nNetObject [static]
ClearKnows(int user, bool clear)nNetObject [static]
ClearToTransmit(int user) const eTeam [virtual]
colorIDeTeam [protected]
CreatorDescriptor() const gAITeam [virtual]
DoBroadcastExistence()nNetObject [protected]
DoDebugPrint()nNetObject [static]
DoGetMachine() const nNetObject [protected, virtual]
Dump(tConsole &con)nNetObject [virtual]
Enemies(eTeam const *team, ePlayerNetID const *player)eTeam [static]
Enemies(eTeam const *team1, eTeam const *team2)eTeam [static]
Enforce(int minTeams, int maxTeams, int maxImbalance)eTeam [static]
EnforceConstraints()eTeam [static]
enforceRulesOnQuiteTeam [static]
eTeam()eTeam
eTeam(nMessage &m)eTeam
geTeam [protected]
G() const eTeam [inline]
gAITeam(nMessage &m)gAITeam
gAITeam()gAITeam
GetAllMembers() const eTeam [inline]
GetID()nNetObject
GetMachine() const nNetObject [inline]
GetObserver() const nNetObject
GetRefcount() const nNetObject
HasBeenTransmitted(int user) const nNetObject
ID() const nNetObject [inline]
InitAfterCreation()nNetObject [virtual]
Invite(ePlayerNetID *player)eTeam
IsHuman() const gAITeam [inline, virtual]
IsInvited(ePlayerNetID const *player) const eTeam
IsLocked() const eTeam
knowsAboutnNetObject [protected]
listIDeTeam [protected]
locked_eTeam [protected]
maxImbalanceeTeam [static]
maxImbalanceLocaleTeam [protected]
maxPlayerseTeam [static]
maxPlayersLocaleTeam [protected]
maxTeamseTeam [static]
minPlayerseTeam [static]
minTeamseTeam [static]
Name() const eTeam [inline]
nameeTeam [protected]
NameTeamAfterColor(bool wish)eTeam
NewControlMessage()nNetObject [protected]
NewTeamAllowed()eTeam [static]
nNetObject(int owner=-1)nNetObject
nNetObject(nMessage &m)nNetObject
NumAIPlayers() const eTeam
numAIseTeam [protected]
NumHumanPlayers() const eTeam
numHumanseTeam [protected]
NumPlayers() const eTeam [inline]
Object(int i)nNetObject [protected]
ObjectDangerous(int i)nNetObject [static]
OldestAIPlayer() const eTeam
OldestHumanPlayer() const eTeam
OldestPlayer() const eTeam
Owned()nNetObject [inline]
Owner() const nNetObject [inline]
Player(int i) const eTeam [inline]
PlayerMayJoin(const ePlayerNetID *player) const gAITeam [virtual]
playerseTeam [protected]
PrintName(tString &s) const eTeam [virtual]
R() const eTeam [inline]
reTeam [protected]
Ranking(int MAX=6, bool cut=true)eTeam [static]
RankingGraph(float y, int MAX=6)eTeam [static]
ReadAll(nMessage &m, bool create)nNetObject
ReadCreate(nMessage &m, int run)nNetObject [virtual]
ReadSync(nMessage &m)eTeam [virtual]
nNetObject::ReadSync(nMessage &m, int run)nNetObject [virtual]
ReceiveControlNet(nMessage &m)eTeam [virtual]
Register(const nNetObjectRegistrar &r)nNetObject
RelabelOnConnect()nNetObject [static]
Release()nNetObject [virtual]
ReleaseOwnership()nNetObject [virtual]
RemovePlayer(ePlayerNetID *player)eTeam
RequestSync(bool ack=true)nNetObject
RequestSync(int user, bool ack)nNetObject
ResetScore()eTeam
scoreeTeam [protected]
Score() const eTeam [inline]
SetLocked(bool locked)eTeam
SetScore(int s)eTeam
Shuffle(int startID, int stopID)eTeam
SortByScore()eTeam [static]
SwapPlayers(ePlayerNetID *player1, ePlayerNetID *player2)eTeam [static]
SwapTeamsNo(int a, int b)eTeam [static]
SyncAll()nNetObject [static]
SyncedUser()nNetObject [protected, static]
SyncIsNew(nMessage &m)eTeam [virtual]
syncRequested(int user) const nNetObject [inline]
TakeOwnership()nNetObject [virtual]
TeamID(void) const eTeam [inline]
teamseTeam [static]
UnInvite(ePlayerNetID *player)eTeam
Update()eTeam
UpdateAppearance()eTeam
UpdateProperties()eTeam
UpdateStaticFlags()eTeam [protected, static]
WriteAll(nMessage &m, bool create)nNetObject
WriteCreate(nMessage &m)eTeam [virtual]
nNetObject::WriteCreate(nMessage &m, int run)nNetObject [virtual]
WriteSync(nMessage &m)eTeam [virtual]
nNetObject::WriteSync(nMessage &m, int run)nNetObject [virtual]
YoungestAIPlayer() const eTeam
YoungestHumanPlayer() const eTeam
YoungestPlayer() const eTeam
~eTeam()eTeam
~nNetObject()nNetObject [protected, virtual]


Generated on Sat Mar 15 23:33:37 2008 for Armagetron Advanced by  doxygen 1.5.4