| acceleration | gCycleMovement |  [protected] | 
  | AccelerationDiscontinuity() | gCycleMovement |  [protected, virtual] | 
  | AcceptClientSync() const | nNetObject |  [virtual] | 
  | Act(uActionPlayer *Act, REAL x) | gCycle |  [virtual] | 
  | ActionOnDelete() | eNetGameObject |  [inline, virtual] | 
  | ActionOnQuit() | gCycle |  [virtual] | 
  | AddDestination() | gCycleMovement |  | 
  | AddDestination(gDestination *dest) | gCycleMovement |  | 
  | AddRef() | gCycleMovement |  [virtual] | 
  | AddToList() | eGameObject |  | 
  | AddZoneAcceleration(REAL zoneAcceleration) | gCycleMovement |  [virtual] | 
  | AdvanceDestination() | gCycleMovement |  | 
  | Alive() const | gCycleMovement |  [virtual] | 
  | ApplyAcceleration(REAL dt) | gCycleMovement |  [protected, virtual] | 
  | autodelete | eGameObject |  [protected] | 
  | body | gCycle |  | 
  | bodyTex | gCycle |  | 
  | brakeUsage | gCycleMovement |  [protected] | 
  | braking | gCycleMovement |  [protected] | 
  | brakingReservoir | gCycleMovement |  [protected] | 
  | BroadcastExistence() | nNetObject |  [inline, virtual] | 
  | CalculateAcceleration() | gCycleMovement |  [protected, virtual] | 
  | CalculatePredictPosition(gPredictPositionData &data) | gCycle |  [private] | 
  | CamDir() const | gCycle |  [virtual] | 
  | CamPos() const | gCycle |  [virtual] | 
  | CamRise() const | eGameObject |  [inline, virtual] | 
  | CamTop() const | gCycle |  [virtual] | 
  | CamZ() const | eGameObject |  [inline, virtual] | 
  | CanMakeTurn(int direction) const | gCycleMovement |  | 
  | CanMakeTurn(REAL time, int direction) const | gCycleMovement |  | 
  | chatBot_ | gCycle |  [private] | 
  | ClearAll() | nNetObject |  [static] | 
  | ClearAllDeleted() | nNetObject |  [static] | 
  | ClearKnows(int user, bool clear) | nNetObject |  [static] | 
  | ClearToTransmit(int user) const | eNetGameObject |  [virtual] | 
  | clientside_action() | eNetGameObject |  [inline] | 
  | color_ | gCycle |  | 
  | CopyFrom(const gCycleMovement &other) | gCycleMovement |  [protected] | 
  | CopyFrom(const SyncData &sync, const gCycleMovement &other) | gCycleMovement |  [protected] | 
  | correctDistanceSmooth | gCycle |  | 
  | correctPosSmooth | gCycle |  | 
  | CreatorDescriptor() const | gCycle |  [virtual] | 
  | currentDestination | gCycleMovement |  [protected] | 
  | currentFace | eGameObject |  [protected] | 
  | CurrentFace() const | eGameObject |  [inline] | 
  | CurrentWall() | gCycle |  | 
  | customModel | gCycle |  | 
  | customTexture | gCycle |  | 
  | deathTime | eGameObject |  [protected] | 
  | DeathTime() const | eGameObject |  [inline, virtual] | 
  | DeleteAll(eGrid *grid) | eGameObject |  [static] | 
  | destinationList | gCycleMovement |  [protected] | 
  | Die(REAL time) | gCycle |  [virtual] | 
  | dir | eGameObject |  [protected] | 
  | dirDrive | gCycleMovement |  [protected] | 
  | Direction() const | gCycle |  [virtual] | 
  | dirSpawn | gCycleMovement |  [protected] | 
  | displayList_ | gCycle |  [private] | 
  | distance | gCycleMovement |  [protected] | 
  | DistanceToDestination(gDestination &dest) const | gCycleMovement |  [protected] | 
  | DoBroadcastExistence() | nNetObject |  [protected] | 
  | DoDebugPrint() | nNetObject |  [static] | 
  | DoGetDistanceSinceLastTurn() const | gCycleMovement |  [protected, virtual] | 
  | DoGetMachine() const | eNetGameObject |  [protected, virtual] | 
  | DoIsDestinationUsed(const gDestination *dest) const | gCycle |  [protected, virtual] | 
  | DoRemoveFromGame() | eNetGameObject |  [virtual] | 
  | DoTurn(int dir) | gCycle |  [virtual] | 
  | DropTempWall(gPlayerWall *wall, eCoord const &pos, eCoord const &dir) | gCycleMovement |  [inline] | 
  | DropWall(bool buildNew=true) | gCycle |  | 
  | dropWallRequested_ | gCycle |  [private] | 
  | Dump(tConsole &con) | nNetObject |  [virtual] | 
  | Edge() | gCycle |  | 
  | EdgeIsDangerous(const eWall *w, REAL time, REAL a) const | gCycle |  [virtual] | 
  | eGameObject(eGrid *grid, const eCoord &p, const eCoord &d, eFace *currentface, bool autodelete=1) | eGameObject |  | 
  | enemyInfluence | gCycleMovement |  [protected] | 
  | eNetGameObject(eGrid *grid, const eCoord &pos, const eCoord &dir, ePlayerNetID *p, bool autodelete=false) | eNetGameObject |  | 
  | eNetGameObject(nMessage &m) | eNetGameObject |  | 
  | ExplosionRadius() | gCycle |  [inline, static] | 
  | explosionRadius | gCycle |  [private, static] | 
  | Extrapolate(REAL dt) | gCycle |  [private] | 
  | extrapolator_ | gCycle |  [private] | 
  | FindCurrentFace() | eGameObject |  | 
  | front | gCycle |  | 
  | gap_ | gCycleMovement |  [mutable, protected] | 
  | gCycle(eGrid *grid, const eCoord &pos, const eCoord &dir, ePlayerNetID *p=NULL) | gCycle |  | 
  | gCycle(nMessage &m) | gCycle |  | 
  | gCycleChatBot class | gCycle |  [friend] | 
  | gCycleMovement(eGrid *grid, const eCoord &pos, const eCoord &dir, ePlayerNetID *p=NULL, bool autodelete=1) | gCycleMovement |  | 
  | gCycleMovement(nMessage &message) | gCycleMovement |  | 
  | gCycleWallRenderer class | gCycle |  [friend] | 
  | gDestination class | gCycle |  [friend] | 
  | GetAcceleration(void) const | gCycleMovement |  [inline] | 
  | GetBraking(void) const | gCycleMovement |  [inline] | 
  | GetBraking(unsigned short &braking) const | gCycleMovement |  [inline] | 
  | GetBrakingReservoir(void) const | gCycleMovement |  [inline] | 
  | GetBrakingReservoir(REAL &brakingReservoir) const | gCycleMovement |  [inline] | 
  | GetCurrentDestination() const | gCycleMovement |  | 
  | GetDestinationBefore(const SyncData &sync, gDestination *first) | gCycleMovement |  [protected, static] | 
  | GetDistance(void) const | gCycleMovement |  [inline] | 
  | GetDistance(REAL &distance) const | gCycleMovement |  [inline] | 
  | GetDistanceSinceLastTurn() const | gCycleMovement |  [inline] | 
  | GetID() | nNetObject |  | 
  | GetLastTurnPos(void) const | gCycleMovement |  [inline] | 
  | GetLastTurnPos(eCoord &lastTurnPos) const | gCycleMovement |  [inline] | 
  | GetLastTurnTime(void) const | gCycleMovement |  [inline] | 
  | GetLastTurnTime(REAL &lastTurnTime) const | gCycleMovement |  [inline] | 
  | GetMachine() const | nNetObject |  [inline] | 
  | GetMaxLazyLag() | eGameObject |  [static] | 
  | GetMaxSpaceAhead(REAL maxReport) const | gCycleMovement |  | 
  | GetNextTurn(int direction) const | gCycleMovement |  | 
  | GetObserver() const | nNetObject |  | 
  | GetRefcount() const | nNetObject |  | 
  | GetRubber(void) const | gCycleMovement |  [inline] | 
  | GetRubber(REAL &rubber) const | gCycleMovement |  [inline] | 
  | GetRubberMalus(void) const | gCycleMovement |  [inline] | 
  | GetRubberMalus(REAL &rubberMalus) const | gCycleMovement |  [inline] | 
  | GetTurnDelay() const | gCycleMovement |  | 
  | GetTurnDelayDb() const | gCycleMovement |  | 
  | GetTurns(void) const | gCycleMovement |  [inline] | 
  | GetTurns(unsigned short &turns) const | gCycleMovement |  [inline] | 
  | gNetPlayerWall class | gCycle |  [friend] | 
  | GOID() const | eGameObject |  [inline] | 
  | gPlayerWall class | gCycle |  [friend] | 
  | Grid() const | eGameObject |  [inline] | 
  | HasBeenTransmitted(int user) const | nNetObject |  | 
  | heightFrontWheel | gCycle |  | 
  | heightRearWheel | gCycle |  | 
  | ID() const | nNetObject |  [inline] | 
  | inactiveID | eGameObject |  [protected] | 
  | InitAfterCreation() | gCycle |  [virtual] | 
  | InteractWith(eGameObject *target, REAL time, int recursion=1) | gCycle |  [virtual] | 
  | interestingID | eGameObject |  [protected] | 
  | IsDestinationUsed(const gDestination *dest) const | gCycleMovement |  [inline] | 
  | IsMe(eGameObject const *other) const | gCycle |  | 
  | joystick_ | gCycle |  [private] | 
  | keepLookingForGap_ | gCycleMovement |  [mutable, protected] | 
  | Kill() | gCycle |  [virtual] | 
  | KillAt(const eCoord &pos) | gCycle |  | 
  | knowsAbout | nNetObject |  [protected] | 
  | Lag() const | eNetGameObject |  [virtual] | 
  | laggometer | eNetGameObject |  [protected] | 
  | laggometerSmooth | eNetGameObject |  [protected] | 
  | LagThreshold() const | eNetGameObject |  [virtual] | 
  | lastAttemptedSyncTime | eNetGameObject |  [protected] | 
  | lastClientsideAction | eNetGameObject |  [protected] | 
  | lastDestination | gCycleMovement |  [protected] | 
  | lastDirDrive | gCycleMovement |  [protected] | 
  | LastDirection() const | gCycleMovement |  [virtual] | 
  | lastGoodPosition_ | gCycle |  | 
  | lastSyncMessage_ | gCycle |  [private] | 
  | lastTime | eGameObject |  [protected] | 
  | LastTime() const | eGameObject |  [inline] | 
  | lastTimeAlive_ | gCycleMovement |  [protected] | 
  | lastTimeAnim | gCycle |  [private] | 
  | lastTimestep_ | gCycleMovement |  [protected] | 
  | lastTurnPos_ | gCycleMovement |  [protected] | 
  | lastTurnTimeLeft_ | gCycleMovement |  [protected] | 
  | lastTurnTimeRight_ | gCycleMovement |  [protected] | 
  | MaximalSpeed() | gCycleMovement |  [static] | 
  | MaxSimulateAhead() | eGameObject |  [protected, static] | 
  | maxSpaceHit_ | gCycleMovement |  [mutable, protected] | 
  | maxSpaceMaxCast_ | gCycleMovement |  [protected] | 
  | MaxWallsLength() const | gCycle |  | 
  | memory | gCycle |  | 
  | Move(const eCoord &dest, REAL startTime, REAL endTime, bool useTempWalls=true) | eGameObject |  | 
  | MoveSafely(const eCoord &dest, REAL startTime, REAL endTime) | gCycleMovement |  | 
  | mp | gCycle |  | 
  | MyInitAfterCreation() | gCycle |  [private] | 
  | NewControlMessage() | nNetObject |  [protected] | 
  | NextInterestingTime() const | gCycleMovement |  [virtual] | 
  | nextSync | gCycle |  [private] | 
  | nextSyncOwner | gCycle |  [private] | 
  | nNetObject(int owner=-1) | nNetObject |  | 
  | nNetObject(nMessage &m) | nNetObject |  | 
  | NotifyNewDestination(gDestination *dest) | gCycleMovement |  | 
  | Object(int i) | nNetObject |  [protected] | 
  | ObjectDangerous(int i) | nNetObject |  [static] | 
  | OnDropTempWall(gPlayerWall *wall, eCoord const &position, eCoord const &direction) | gCycle |  [private, virtual] | 
  | OnNotifyNewDestination(gDestination *dest) | gCycle |  [private, virtual] | 
  | OnRemoveFromGame() | gCycle |  [protected, virtual] | 
  | OnRoundBegin() | eGameObject |  [virtual] | 
  | OnRoundEnd() | gCycle |  [protected, virtual] | 
  | Owned() | nNetObject |  [inline] | 
  | Owner() const | nNetObject |  [inline] | 
  | PassEdge(const eWall *w, REAL time, REAL a, int recursion=1) | gCycle |  [virtual] | 
  | PathfindingModifier(const eWall *w) const | gCycle |  [virtual] | 
  | pendingTurns | gCycleMovement |  [protected] | 
  | pingOverflow | eNetGameObject |  [protected] | 
  | Player() const | eNetGameObject |  [inline] | 
  | pos | eGameObject |  [protected] | 
  | Position() const | eGameObject |  [inline, virtual] | 
  | PPDisplayAll() | eGameObject |  [static] | 
  | PredictPosition() const | gCycle |  [virtual] | 
  | predictPosition_ | gCycle |  | 
  | PreparePredictPosition(gPredictPositionData &data) | gCycle |  [private] | 
  | PrintName(tString &s) const | gCycle |  [virtual] | 
  | PrivateSettings() | gCycle |  [static] | 
  | ReadAll(nMessage &m, bool create) | nNetObject |  | 
  | ReadCreate(nMessage &m, int run) | nNetObject |  [virtual] | 
  | ReadSync(nMessage &m) | gCycle |  [virtual] | 
  | nNetObject::ReadSync(nMessage &m, int run) | nNetObject |  [virtual] | 
  | rear | gCycle |  | 
  | ReceiveControl(REAL time, uActionPlayer *Act, REAL x) | gCycle |  [virtual] | 
  | ReceiveControlNet(nMessage &m) | eNetGameObject |  [protected, virtual] | 
  | refreshSpaceAhead_ | gCycleMovement |  [mutable, protected] | 
  | Register(const nNetObjectRegistrar &r) | nNetObject |  | 
  | RelabelOnConnect() | nNetObject |  [static] | 
  | Release() | eNetGameObject |  [virtual] | 
  | ReleaseOwnership() | nNetObject |  [virtual] | 
  | RemoveFromGame() | eGameObject |  | 
  | RemoveFromList() | eGameObject |  | 
  | RemoveFromListsAll() | eGameObject |  | 
  | Render(const eCamera *cam) | gCycle |  [virtual] | 
  | Render2D(tCoord scale) const | gCycle |  [virtual] | 
  | RenderAll(eGrid *grid, const eCamera *cam) | eGameObject |  [static] | 
  | RenderCockpitFixedAfter(bool primary=true) | eGameObject |  [virtual] | 
  | RenderCockpitFixedBefore(bool primary=true) | gCycle |  [virtual] | 
  | RenderCockpitVirtual(bool primary=false) | eGameObject |  [virtual] | 
  | RenderName(const eCamera *cam) | gCycle |  [virtual] | 
  | RendersAlpha() const | eGameObject |  [virtual] | 
  | RequestSync(bool ack=true) | gCycleMovement |  | 
  | RequestSync(int user, bool ack) | gCycleMovement |  | 
  | RequestSyncAll() | gCycle |  [virtual] | 
  | RequestSyncOwner() | gCycle |  [virtual] | 
  | ResetExtrapolator() | gCycle |  [private] | 
  | resimulate_ | gCycle |  [private] | 
  | RightBeforeDeath(int numTries) | gCycle |  [virtual] | 
  | rotationFrontWheel | gCycle |  | 
  | rotationRearWheel | gCycle |  | 
  | rubber | gCycleMovement |  [protected] | 
  | rubberMalus | gCycleMovement |  [protected] | 
  | RubberMalusActive(void) | gCycleMovement |  [static] | 
  | RubberSpeed() | gCycleMovement |  [static] | 
  | rubberSpeedFactor | gCycleMovement |  [protected] | 
  | rubberUsage | gCycleMovement |  [protected] | 
  | s_brake | gCycle |  [static] | 
  | s_Timestep(eGrid *grid, REAL currentTime, REAL minTimestep) | eGameObject |  [static] | 
  | se_turnLeft | eGameObject |  [static] | 
  | se_turnRight | eGameObject |  [static] | 
  | SendControl(REAL time, uActionPlayer *Act, REAL x) | eNetGameObject |  [virtual] | 
  | SetBrakingReservoir(REAL brakingReservoir) | gCycleMovement |  [inline] | 
  | SetCurrentWall(gNetPlayerWall *w) | gCycle |  [private] | 
  | SetExplosionRadius(REAL radius) | gCycle |  [static] | 
  | SetLastTurnPos(eCoord const &lastTurnPos) | gCycleMovement |  [inline, protected] | 
  | SetLastTurnTime(REAL const &lastTurnTime) | gCycleMovement |  [inline, protected] | 
  | SetMaxLazyLag(REAL lag) | eGameObject |  [static] | 
  | SetPlayer(ePlayerNetID *player) | eNetGameObject |  [protected] | 
  | SetRubber(REAL rubber) | gCycleMovement |  [inline] | 
  | SetSpeedMultiplier(REAL mult) | gCycleMovement |  [static] | 
  | SetWallsLength(REAL length) | gCycle |  [static] | 
  | SetWallsStayUpDelay(REAL delay) | gCycle |  [static] | 
  | SetWindingNumberWrapped(int newWindingNumberWrapped) | gCycleMovement |  | 
  | skew | gCycle |  | 
  | skewDot | gCycle |  | 
  | SpawnDirection() const | gCycleMovement |  [virtual] | 
  | spawnTime_ | gCycle |  [private] | 
  | Speed() const | gCycleMovement |  [virtual] | 
  | SpeedMultiplier() | gCycleMovement |  [static] | 
  | SyncAll() | nNetObject |  [static] | 
  | SyncedUser() | nNetObject |  [protected, static] | 
  | SyncEnemy(const eCoord &begWall) | gCycle |  [virtual] | 
  | SyncFromExtrapolator() | gCycle |  [private] | 
  | SyncIsNew(nMessage &m) | gCycle |  [virtual] | 
  | syncRequested(int user) const | nNetObject |  [inline] | 
  | TakeOwnership() | nNetObject |  [virtual] | 
  | tCHECKED_PTR(gNetPlayerWall) currentWall | gCycle |  [private] | 
  | tCHECKED_PTR(gNetPlayerWall) lastWall | gCycle |  [private] | 
  | tCHECKED_PTR(gNetPlayerWall) lastNetWall | gCycle |  [private] | 
  | gCycleMovement::tCHECKED_PTR(ePlayerNetID) player | eNetGameObject |  [protected] | 
  | eGameObject::tCHECKED_PTR(eGrid) grid | eGameObject |  [protected] | 
  | Team() const | eGameObject |  [inline] | 
  | team | eGameObject |  [protected] | 
  | ThisWallsLength() const | gCycle |  | 
  | timeCameIntoView | gCycle |  [private] | 
  | Timestep(REAL currentTime) | gCycle |  [virtual] | 
  | TimestepCore(REAL currentTime, bool calculateAcceleration=true) | gCycle |  [virtual] | 
  | TimestepThis(REAL currentTime, eGameObject *t) | eGameObject |  [protected, static] | 
  | totalZoneAcceleration | gCycleMovement |  [protected] | 
  | trailColor_ | gCycle |  | 
  | TransferPositionCorrectionToDistanceCorrection() | gCycle |  [private] | 
  | Turn(REAL dir) | gCycleMovement |  | 
  | Turn(int dir) | gCycleMovement |  | 
  | turns | gCycleMovement |  [protected] | 
  | verletSpeed_ | gCycleMovement |  [protected] | 
  | Vulnerable() const | gCycle |  [virtual] | 
  | WallEndSpeed() const | gCycle |  | 
  | wallsLength | gCycle |  [private, static] | 
  | WallsLength() | gCycle |  [inline, static] | 
  | wallsStayUpDelay | gCycle |  [private, static] | 
  | WallsStayUpDelay() | gCycle |  [inline, static] | 
  | wheelTex | gCycle |  | 
  | WindingNumber() const | gCycle |  [inline] | 
  | windingNumber_ | gCycleMovement |  [protected] | 
  | windingNumberWrapped_ | gCycleMovement |  [protected] | 
  | WriteAll(nMessage &m, bool create) | nNetObject |  | 
  | WriteCreate(nMessage &m) | gCycle |  [virtual] | 
  | nNetObject::WriteCreate(nMessage &m, int run) | nNetObject |  [virtual] | 
  | WriteSync(nMessage &m) | gCycle |  [virtual] | 
  | nNetObject::WriteSync(nMessage &m, int run) | nNetObject |  [virtual] | 
  | z | eGameObject |  [protected] | 
  | ~eGameObject() | eGameObject |  [virtual] | 
  | ~eNetGameObject() | eNetGameObject |  [protected, virtual] | 
  | ~gCycle() | gCycle |  [protected, virtual] | 
  | ~gCycleMovement() | gCycleMovement |  [virtual] | 
  | ~nNetObject() | nNetObject |  [protected, virtual] |