gCycleExtrapolator Member List

This is the complete list of members for gCycleExtrapolator, including all inherited members.

accelerationgCycleMovement [protected]
AccelerationDiscontinuity()gCycleMovement [protected, virtual]
AcceptClientSync() const nNetObject [virtual]
Act(uActionPlayer *Act, REAL x)eGameObject [virtual]
ActionOnDelete()eNetGameObject [inline, virtual]
ActionOnQuit()eNetGameObject [inline, virtual]
AddDestination()gCycleMovement
AddDestination(gDestination *dest)gCycleMovement
AddRef()gCycleMovement [virtual]
AddToList()eGameObject
AddZoneAcceleration(REAL zoneAcceleration)gCycleMovement [virtual]
AdvanceDestination()gCycleMovement
Alive() const gCycleMovement [virtual]
ApplyAcceleration(REAL dt)gCycleMovement [protected, virtual]
autodeleteeGameObject [protected]
brakeUsagegCycleMovement [protected]
brakinggCycleMovement [protected]
brakingReservoirgCycleMovement [protected]
BroadcastExistence()nNetObject [inline, virtual]
CalculateAcceleration()gCycleMovement [protected, virtual]
CamDir() const eGameObject [inline, virtual]
CamPos() const eGameObject [inline, virtual]
CamRise() const eGameObject [inline, virtual]
CamTop() const eGameObject [inline, virtual]
CamZ() const eGameObject [inline, virtual]
CanMakeTurn(int direction) const gCycleMovement
CanMakeTurn(REAL time, int direction) const gCycleMovement
ClearAll()nNetObject [static]
ClearAllDeleted()nNetObject [static]
ClearKnows(int user, bool clear)nNetObject [static]
ClearToTransmit(int user) const eNetGameObject [virtual]
clientside_action()eNetGameObject [inline]
CopyFrom(const gCycleMovement &other)gCycleExtrapolator
CopyFrom(const SyncData &sync, const gCycle &other)gCycleExtrapolator
gCycleMovement::CopyFrom(const SyncData &sync, const gCycleMovement &other)gCycleMovement [protected]
CreatorDescriptor() const gCycleExtrapolator [private, virtual]
currentDestinationgCycleMovement [protected]
currentFaceeGameObject [protected]
CurrentFace() const eGameObject [inline]
deathTimeeGameObject [protected]
DeathTime() const eGameObject [inline, virtual]
DeleteAll(eGrid *grid)eGameObject [static]
destinationListgCycleMovement [protected]
Die(REAL time)gCycleMovement [protected, virtual]
direGameObject [protected]
dirDrivegCycleMovement [protected]
Direction() const gCycleMovement [virtual]
dirSpawngCycleMovement [protected]
distancegCycleMovement [protected]
DistanceToDestination(gDestination &dest) const gCycleMovement [protected]
DoBroadcastExistence()nNetObject [protected]
DoDebugPrint()nNetObject [static]
DoGetDistanceSinceLastTurn() const gCycleMovement [protected, virtual]
DoGetMachine() const eNetGameObject [protected, virtual]
DoIsDestinationUsed(const gDestination *dest) const gCycleMovement [protected, virtual]
DoRemoveFromGame()eNetGameObject [virtual]
DoTurn(int dir)gCycleMovement [protected, virtual]
DropTempWall(gPlayerWall *wall, eCoord const &pos, eCoord const &dir)gCycleMovement [inline]
Dump(tConsole &con)nNetObject [virtual]
EdgeIsDangerous(const eWall *w, REAL time, REAL a) const gCycleExtrapolator [virtual]
eGameObject(eGrid *grid, const eCoord &p, const eCoord &d, eFace *currentface, bool autodelete=1)eGameObject
enemyInfluencegCycleMovement [protected]
eNetGameObject(eGrid *grid, const eCoord &pos, const eCoord &dir, ePlayerNetID *p, bool autodelete=false)eNetGameObject
eNetGameObject(nMessage &m)eNetGameObject
FindCurrentFace()eGameObject
gap_gCycleMovement [mutable, protected]
gCycleExtrapolator(eGrid *grid, const eCoord &pos, const eCoord &dir, ePlayerNetID *p=NULL, bool autodelete=1)gCycleExtrapolator
gCycleMovement(eGrid *grid, const eCoord &pos, const eCoord &dir, ePlayerNetID *p=NULL, bool autodelete=1)gCycleMovement
gCycleMovement(nMessage &message)gCycleMovement
GetAcceleration(void) const gCycleMovement [inline]
GetBraking(void) const gCycleMovement [inline]
GetBraking(unsigned short &braking) const gCycleMovement [inline]
GetBrakingReservoir(void) const gCycleMovement [inline]
GetBrakingReservoir(REAL &brakingReservoir) const gCycleMovement [inline]
GetCurrentDestination() const gCycleMovement
GetDestinationBefore(const SyncData &sync, gDestination *first)gCycleMovement [protected, static]
GetDistance(void) const gCycleMovement [inline]
GetDistance(REAL &distance) const gCycleMovement [inline]
GetDistanceSinceLastTurn() const gCycleMovement [inline]
GetID()nNetObject
GetLastTurnPos(void) const gCycleMovement [inline]
GetLastTurnPos(eCoord &lastTurnPos) const gCycleMovement [inline]
GetLastTurnTime(void) const gCycleMovement [inline]
GetLastTurnTime(REAL &lastTurnTime) const gCycleMovement [inline]
GetMachine() const nNetObject [inline]
GetMaxLazyLag()eGameObject [static]
GetMaxSpaceAhead(REAL maxReport) const gCycleMovement
GetNextTurn(int direction) const gCycleMovement
GetObserver() const nNetObject
GetRefcount() const nNetObject
GetRubber(void) const gCycleMovement [inline]
GetRubber(REAL &rubber) const gCycleMovement [inline]
GetRubberMalus(void) const gCycleMovement [inline]
GetRubberMalus(REAL &rubberMalus) const gCycleMovement [inline]
GetTurnDelay() const gCycleMovement
GetTurnDelayDb() const gCycleMovement
GetTurns(void) const gCycleMovement [inline]
GetTurns(unsigned short &turns) const gCycleMovement [inline]
GOID() const eGameObject [inline]
Grid() const eGameObject [inline]
HasBeenTransmitted(int user) const nNetObject
ID() const nNetObject [inline]
inactiveIDeGameObject [protected]
InitAfterCreation()gCycleMovement [protected, virtual]
InteractWith(eGameObject *target, REAL time, int recursion=1)eGameObject [virtual]
interestingIDeGameObject [protected]
IsDestinationUsed(const gDestination *dest) const gCycleMovement [inline]
keepLookingForGap_gCycleMovement [mutable, protected]
Kill()eGameObject [virtual]
knowsAboutnNetObject [protected]
Lag() const eNetGameObject [virtual]
laggometereNetGameObject [protected]
laggometerSmootheNetGameObject [protected]
LagThreshold() const eNetGameObject [virtual]
lastAttemptedSyncTimeeNetGameObject [protected]
lastClientsideActioneNetGameObject [protected]
lastDestinationgCycleMovement [protected]
lastDirDrivegCycleMovement [protected]
LastDirection() const gCycleMovement [virtual]
lastTimeeGameObject [protected]
LastTime() const eGameObject [inline]
lastTimeAlive_gCycleMovement [protected]
lastTimestep_gCycleMovement [protected]
lastTurnPos_gCycleMovement [protected]
lastTurnTimeLeft_gCycleMovement [protected]
lastTurnTimeRight_gCycleMovement [protected]
MaximalSpeed()gCycleMovement [static]
MaxSimulateAhead()eGameObject [protected, static]
maxSpaceHit_gCycleMovement [mutable, protected]
maxSpaceMaxCast_gCycleMovement [protected]
Move(const eCoord &dest, REAL startTime, REAL endTime, bool useTempWalls=true)eGameObject
MoveSafely(const eCoord &dest, REAL startTime, REAL endTime)gCycleMovement
NewControlMessage()nNetObject [protected]
NextInterestingTime() const gCycleMovement [virtual]
nNetObject(int owner=-1)nNetObject
nNetObject(nMessage &m)nNetObject
NotifyNewDestination(gDestination *dest)gCycleMovement
Object(int i)nNetObject [protected]
ObjectDangerous(int i)nNetObject [static]
OnDropTempWall(gPlayerWall *wall, eCoord const &pos, eCoord const &dir)gCycleMovement [protected, virtual]
OnNotifyNewDestination(gDestination *dest)gCycleMovement [protected, virtual]
OnRemoveFromGame()gCycleMovement [virtual]
OnRoundBegin()eGameObject [virtual]
OnRoundEnd()eGameObject [virtual]
Owned()nNetObject [inline]
Owner() const nNetObject [inline]
parent_gCycleExtrapolator [private]
PassEdge(const eWall *w, REAL time, REAL a, int recursion=1)gCycleExtrapolator [virtual]
PathfindingModifier(const eWall *w) const eGameObject [inline, virtual]
pendingTurnsgCycleMovement [protected]
pingOverfloweNetGameObject [protected]
Player() const eNetGameObject [inline]
poseGameObject [protected]
Position() const eGameObject [inline, virtual]
PPDisplayAll()eGameObject [static]
PredictPosition() const eGameObject [inline, virtual]
PrintName(tString &s) const nNetObject [virtual]
ReadAll(nMessage &m, bool create)nNetObject
ReadCreate(nMessage &m, int run)nNetObject [virtual]
ReadSync(nMessage &m)eNetGameObject [virtual]
nNetObject::ReadSync(nMessage &m, int run)nNetObject [virtual]
ReceiveControl(REAL time, uActionPlayer *Act, REAL x)eNetGameObject [virtual]
ReceiveControlNet(nMessage &m)eNetGameObject [protected, virtual]
refreshSpaceAhead_gCycleMovement [mutable, protected]
Register(const nNetObjectRegistrar &r)nNetObject
RelabelOnConnect()nNetObject [static]
Release()eNetGameObject [virtual]
ReleaseOwnership()nNetObject [virtual]
RemoveFromGame()eGameObject
RemoveFromList()eGameObject
RemoveFromListsAll()eGameObject
Render(const eCamera *cam)eGameObject [virtual]
Render2D(tCoord scale) const eGameObject [virtual]
RenderAll(eGrid *grid, const eCamera *cam)eGameObject [static]
RenderCockpitFixedAfter(bool primary=true)eGameObject [virtual]
RenderCockpitFixedBefore(bool primary=true)eGameObject [virtual]
RenderCockpitVirtual(bool primary=false)eGameObject [virtual]
RendersAlpha() const eGameObject [virtual]
RequestSync(bool ack=true)gCycleMovement
RequestSync(int user, bool ack)gCycleMovement
RightBeforeDeath(int numTries)gCycleMovement [protected, virtual]
rubbergCycleMovement [protected]
rubberMalusgCycleMovement [protected]
RubberMalusActive(void)gCycleMovement [static]
RubberSpeed()gCycleMovement [static]
rubberSpeedFactorgCycleMovement [protected]
rubberUsagegCycleMovement [protected]
s_Timestep(eGrid *grid, REAL currentTime, REAL minTimestep)eGameObject [static]
se_turnLefteGameObject [static]
se_turnRighteGameObject [static]
SendControl(REAL time, uActionPlayer *Act, REAL x)eNetGameObject [virtual]
SetBrakingReservoir(REAL brakingReservoir)gCycleMovement [inline]
SetLastTurnPos(eCoord const &lastTurnPos)gCycleMovement [inline, protected]
SetLastTurnTime(REAL const &lastTurnTime)gCycleMovement [inline, protected]
SetMaxLazyLag(REAL lag)eGameObject [static]
SetPlayer(ePlayerNetID *player)eNetGameObject [protected]
SetRubber(REAL rubber)gCycleMovement [inline]
SetSpeedMultiplier(REAL mult)gCycleMovement [static]
SetWindingNumberWrapped(int newWindingNumberWrapped)gCycleMovement
SpawnDirection() const gCycleMovement [virtual]
Speed() const gCycleMovement [virtual]
SpeedMultiplier()gCycleMovement [static]
SyncAll()nNetObject [static]
SyncedUser()nNetObject [protected, static]
SyncIsNew(nMessage &m)eNetGameObject [virtual]
syncRequested(int user) const nNetObject [inline]
TakeOwnership()nNetObject [virtual]
tCHECKED_PTR(ePlayerNetID) playereNetGameObject [protected]
eGameObject::tCHECKED_PTR(eGrid) grideGameObject [protected]
teameGameObject [protected]
Team() const eGameObject [inline]
Timestep(REAL currentTime)gCycleMovement [virtual]
TimestepCore(REAL currentTime, bool calculateAcceleration=true)gCycleExtrapolator [virtual]
TimestepThis(REAL currentTime, eGameObject *t)eGameObject [protected, static]
totalZoneAccelerationgCycleMovement [protected]
trueDistance_gCycleExtrapolator
Turn(REAL dir)gCycleMovement
Turn(int dir)gCycleMovement
turnsgCycleMovement [protected]
verletSpeed_gCycleMovement [protected]
Vulnerable() const gCycleMovement [virtual]
WindingNumber() const gCycleMovement
windingNumber_gCycleMovement [protected]
windingNumberWrapped_gCycleMovement [protected]
WriteAll(nMessage &m, bool create)nNetObject
WriteCreate(nMessage &m)eNetGameObject [virtual]
nNetObject::WriteCreate(nMessage &m, int run)nNetObject [virtual]
WriteSync(nMessage &m)eNetGameObject [virtual]
nNetObject::WriteSync(nMessage &m, int run)nNetObject [virtual]
zeGameObject [protected]
~eGameObject()eGameObject [virtual]
~eNetGameObject()eNetGameObject [protected, virtual]
~gCycleExtrapolator()gCycleExtrapolator [virtual]
~gCycleMovement()gCycleMovement [virtual]
~nNetObject()nNetObject [protected, virtual]


Generated on Sat Mar 15 23:36:53 2008 for Armagetron Advanced by  doxygen 1.5.4