acceleration | gCycleMovement | [protected] |
AccelerationDiscontinuity() | gCycleMovement | [protected, virtual] |
AcceptClientSync() const | nNetObject | [virtual] |
Act(uActionPlayer *Act, REAL x) | eGameObject | [virtual] |
ActionOnDelete() | eNetGameObject | [inline, virtual] |
ActionOnQuit() | eNetGameObject | [inline, virtual] |
AddDestination() | gCycleMovement | |
AddDestination(gDestination *dest) | gCycleMovement | |
AddRef() | gCycleMovement | [virtual] |
AddToList() | eGameObject | |
AddZoneAcceleration(REAL zoneAcceleration) | gCycleMovement | [virtual] |
AdvanceDestination() | gCycleMovement | |
Alive() const | gCycleMovement | [virtual] |
alive_ | gCycleMovement | [private] |
ApplyAcceleration(REAL dt) | gCycleMovement | [protected, virtual] |
autodelete | eGameObject | [protected] |
brakeUsage | gCycleMovement | [protected] |
braking | gCycleMovement | [protected] |
brakingReservoir | gCycleMovement | [protected] |
BroadcastExistence() | nNetObject | [inline, virtual] |
CalculateAcceleration() | gCycleMovement | [protected, virtual] |
CamDir() const | eGameObject | [inline, virtual] |
CamPos() const | eGameObject | [inline, virtual] |
CamRise() const | eGameObject | [inline, virtual] |
CamTop() const | eGameObject | [inline, virtual] |
CamZ() const | eGameObject | [inline, virtual] |
CanMakeTurn(int direction) const | gCycleMovement | |
CanMakeTurn(REAL time, int direction) const | gCycleMovement | |
ClearAll() | nNetObject | [static] |
ClearAllDeleted() | nNetObject | [static] |
ClearKnows(int user, bool clear) | nNetObject | [static] |
ClearToTransmit(int user) const | eNetGameObject | [virtual] |
clientside_action() | eNetGameObject | [inline] |
CopyFrom(const gCycleMovement &other) | gCycleMovement | [protected] |
CopyFrom(const SyncData &sync, const gCycleMovement &other) | gCycleMovement | [protected] |
CreatorDescriptor() const =0 | nNetObject | [pure virtual] |
currentDestination | gCycleMovement | [protected] |
currentFace | eGameObject | [protected] |
CurrentFace() const | eGameObject | [inline] |
deathTime | eGameObject | [protected] |
DeathTime() const | eGameObject | [inline, virtual] |
DeleteAll(eGrid *grid) | eGameObject | [static] |
destinationList | gCycleMovement | [protected] |
Die(REAL time) | gCycleMovement | [protected, virtual] |
dir | eGameObject | [protected] |
dirDrive | gCycleMovement | [protected] |
Direction() const | gCycleMovement | [virtual] |
dirSpawn | gCycleMovement | [protected] |
distance | gCycleMovement | [protected] |
DistanceToDestination(gDestination &dest) const | gCycleMovement | [protected] |
DoBroadcastExistence() | nNetObject | [protected] |
DoDebugPrint() | nNetObject | [static] |
DoGetDistanceSinceLastTurn() const | gCycleMovement | [protected, virtual] |
DoGetMachine() const | eNetGameObject | [protected, virtual] |
DoIsDestinationUsed(const gDestination *dest) const | gCycleMovement | [protected, virtual] |
DoRemoveFromGame() | eNetGameObject | [virtual] |
DoTurn(int dir) | gCycleMovement | [protected, virtual] |
DropTempWall(gPlayerWall *wall, eCoord const &pos, eCoord const &dir) | gCycleMovement | [inline] |
Dump(tConsole &con) | nNetObject | [virtual] |
EdgeIsDangerous(const eWall *wall, REAL time, REAL alpha) const | gCycleMovement | [virtual] |
eGameObject(eGrid *grid, const eCoord &p, const eCoord &d, eFace *currentface, bool autodelete=1) | eGameObject | |
enemyInfluence | gCycleMovement | [protected] |
eNetGameObject(eGrid *grid, const eCoord &pos, const eCoord &dir, ePlayerNetID *p, bool autodelete=false) | eNetGameObject | |
eNetGameObject(nMessage &m) | eNetGameObject | |
FindCurrentFace() | eGameObject | |
gap_ | gCycleMovement | [mutable, protected] |
gCycleMovement(eGrid *grid, const eCoord &pos, const eCoord &dir, ePlayerNetID *p=NULL, bool autodelete=1) | gCycleMovement | |
gCycleMovement(nMessage &message) | gCycleMovement | |
gCycleMovement() | gCycleMovement | [private] |
gCycleMovement(gCycleMovement const &other) | gCycleMovement | [private] |
GetAcceleration(void) const | gCycleMovement | [inline] |
GetBraking(void) const | gCycleMovement | [inline] |
GetBraking(unsigned short &braking) const | gCycleMovement | [inline] |
GetBrakingReservoir(void) const | gCycleMovement | [inline] |
GetBrakingReservoir(REAL &brakingReservoir) const | gCycleMovement | [inline] |
GetCurrentDestination() const | gCycleMovement | |
GetDestinationBefore(const SyncData &sync, gDestination *first) | gCycleMovement | [protected, static] |
GetDistance(void) const | gCycleMovement | [inline] |
GetDistance(REAL &distance) const | gCycleMovement | [inline] |
GetDistanceSinceLastTurn() const | gCycleMovement | [inline] |
GetID() | nNetObject | |
GetLastTurnPos(void) const | gCycleMovement | [inline] |
GetLastTurnPos(eCoord &lastTurnPos) const | gCycleMovement | [inline] |
GetLastTurnTime(void) const | gCycleMovement | [inline] |
GetLastTurnTime(REAL &lastTurnTime) const | gCycleMovement | [inline] |
GetMachine() const | nNetObject | [inline] |
GetMaxLazyLag() | eGameObject | [static] |
GetMaxSpaceAhead(REAL maxReport) const | gCycleMovement | |
GetNextTurn(int direction) const | gCycleMovement | |
GetObserver() const | nNetObject | |
GetRefcount() const | nNetObject | |
GetRubber(void) const | gCycleMovement | [inline] |
GetRubber(REAL &rubber) const | gCycleMovement | [inline] |
GetRubberMalus(void) const | gCycleMovement | [inline] |
GetRubberMalus(REAL &rubberMalus) const | gCycleMovement | [inline] |
GetTurnDelay() const | gCycleMovement | |
GetTurnDelayDb() const | gCycleMovement | |
GetTurns(void) const | gCycleMovement | [inline] |
GetTurns(unsigned short &turns) const | gCycleMovement | [inline] |
GOID() const | eGameObject | [inline] |
Grid() const | eGameObject | [inline] |
HasBeenTransmitted(int user) const | nNetObject | |
ID() const | nNetObject | [inline] |
inactiveID | eGameObject | [protected] |
InitAfterCreation() | gCycleMovement | [protected, virtual] |
InteractWith(eGameObject *target, REAL time, int recursion=1) | eGameObject | [virtual] |
interestingID | eGameObject | [protected] |
IsDestinationUsed(const gDestination *dest) const | gCycleMovement | [inline] |
keepLookingForGap_ | gCycleMovement | [mutable, protected] |
Kill() | eGameObject | [virtual] |
knowsAbout | nNetObject | [protected] |
Lag() const | eNetGameObject | [virtual] |
laggometer | eNetGameObject | [protected] |
laggometerSmooth | eNetGameObject | [protected] |
LagThreshold() const | eNetGameObject | [virtual] |
lastAttemptedSyncTime | eNetGameObject | [protected] |
lastClientsideAction | eNetGameObject | [protected] |
lastDestination | gCycleMovement | [protected] |
lastDirDrive | gCycleMovement | [protected] |
LastDirection() const | gCycleMovement | [virtual] |
lastTime | eGameObject | [protected] |
LastTime() const | eGameObject | [inline] |
lastTimeAlive_ | gCycleMovement | [protected] |
lastTimestep_ | gCycleMovement | [protected] |
lastTurnPos_ | gCycleMovement | [protected] |
lastTurnTimeLeft_ | gCycleMovement | [protected] |
lastTurnTimeRight_ | gCycleMovement | [protected] |
MaximalSpeed() | gCycleMovement | [static] |
MaxSimulateAhead() | eGameObject | [protected, static] |
maxSpaceHit_ | gCycleMovement | [mutable, protected] |
maxSpaceMaxCast_ | gCycleMovement | [protected] |
Move(const eCoord &dest, REAL startTime, REAL endTime, bool useTempWalls=true) | eGameObject | |
MoveSafely(const eCoord &dest, REAL startTime, REAL endTime) | gCycleMovement | |
MyInitAfterCreation() | gCycleMovement | [private] |
NewControlMessage() | nNetObject | [protected] |
NextInterestingTime() const | gCycleMovement | [virtual] |
nNetObject(int owner=-1) | nNetObject | |
nNetObject(nMessage &m) | nNetObject | |
NotifyNewDestination(gDestination *dest) | gCycleMovement | |
Object(int i) | nNetObject | [protected] |
ObjectDangerous(int i) | nNetObject | [static] |
OnDropTempWall(gPlayerWall *wall, eCoord const &pos, eCoord const &dir) | gCycleMovement | [protected, virtual] |
OnNotifyNewDestination(gDestination *dest) | gCycleMovement | [protected, virtual] |
OnRemoveFromGame() | gCycleMovement | [virtual] |
OnRoundBegin() | eGameObject | [virtual] |
OnRoundEnd() | eGameObject | [virtual] |
operator=(gCycleMovement const &other) | gCycleMovement | [private] |
Owned() | nNetObject | [inline] |
Owner() const | nNetObject | [inline] |
PassEdge(const eWall *w, REAL time, REAL a, int recursion=1) | eGameObject | [virtual] |
PathfindingModifier(const eWall *w) const | eGameObject | [inline, virtual] |
pendingTurns | gCycleMovement | [protected] |
pingOverflow | eNetGameObject | [protected] |
Player() const | eNetGameObject | [inline] |
pos | eGameObject | [protected] |
Position() const | eGameObject | [inline, virtual] |
PPDisplayAll() | eGameObject | [static] |
PredictPosition() const | eGameObject | [inline, virtual] |
PrintName(tString &s) const | nNetObject | [virtual] |
ReadAll(nMessage &m, bool create) | nNetObject | |
ReadCreate(nMessage &m, int run) | nNetObject | [virtual] |
ReadSync(nMessage &m) | eNetGameObject | [virtual] |
nNetObject::ReadSync(nMessage &m, int run) | nNetObject | [virtual] |
ReceiveControl(REAL time, uActionPlayer *Act, REAL x) | eNetGameObject | [virtual] |
ReceiveControlNet(nMessage &m) | eNetGameObject | [protected, virtual] |
refreshSpaceAhead_ | gCycleMovement | [mutable, protected] |
Register(const nNetObjectRegistrar &r) | nNetObject | |
RelabelOnConnect() | nNetObject | [static] |
Release() | eNetGameObject | [virtual] |
ReleaseOwnership() | nNetObject | [virtual] |
RemoveFromGame() | eGameObject | |
RemoveFromList() | eGameObject | |
RemoveFromListsAll() | eGameObject | |
Render(const eCamera *cam) | eGameObject | [virtual] |
Render2D(tCoord scale) const | eGameObject | [virtual] |
RenderAll(eGrid *grid, const eCamera *cam) | eGameObject | [static] |
RenderCockpitFixedAfter(bool primary=true) | eGameObject | [virtual] |
RenderCockpitFixedBefore(bool primary=true) | eGameObject | [virtual] |
RenderCockpitVirtual(bool primary=false) | eGameObject | [virtual] |
RendersAlpha() const | eGameObject | [virtual] |
RequestSync(bool ack=true) | gCycleMovement | |
RequestSync(int user, bool ack) | gCycleMovement | |
RightBeforeDeath(int numTries) | gCycleMovement | [protected, virtual] |
rubber | gCycleMovement | [protected] |
rubberMalus | gCycleMovement | [protected] |
RubberMalusActive(void) | gCycleMovement | [static] |
RubberSpeed() | gCycleMovement | [static] |
rubberSpeedFactor | gCycleMovement | [protected] |
rubberUsage | gCycleMovement | [protected] |
s_Timestep(eGrid *grid, REAL currentTime, REAL minTimestep) | eGameObject | [static] |
se_turnLeft | eGameObject | [static] |
se_turnRight | eGameObject | [static] |
SendControl(REAL time, uActionPlayer *Act, REAL x) | eNetGameObject | [virtual] |
SetBraking(unsigned short braking) | gCycleMovement | [inline, private] |
SetBrakingReservoir(REAL brakingReservoir) | gCycleMovement | [inline] |
SetDistance(REAL distance) | gCycleMovement | [inline, private] |
SetLastTurnPos(eCoord const &lastTurnPos) | gCycleMovement | [inline, protected] |
SetLastTurnTime(REAL const &lastTurnTime) | gCycleMovement | [inline, protected] |
SetMaxLazyLag(REAL lag) | eGameObject | [static] |
SetPlayer(ePlayerNetID *player) | eNetGameObject | [protected] |
SetRubber(REAL rubber) | gCycleMovement | [inline] |
SetRubberMalus(REAL rubberMalus) | gCycleMovement | [inline, private] |
SetSpeedMultiplier(REAL mult) | gCycleMovement | [static] |
SetTurns(unsigned short turns) | gCycleMovement | [inline, private] |
SetWindingNumberWrapped(int newWindingNumberWrapped) | gCycleMovement | |
SpawnDirection() const | gCycleMovement | [virtual] |
Speed() const | gCycleMovement | [virtual] |
SpeedMultiplier() | gCycleMovement | [static] |
SyncAll() | nNetObject | [static] |
SyncedUser() | nNetObject | [protected, static] |
SyncIsNew(nMessage &m) | eNetGameObject | [virtual] |
syncRequested(int user) const | nNetObject | [inline] |
TakeOwnership() | nNetObject | [virtual] |
tCHECKED_PTR(ePlayerNetID) player | eNetGameObject | [protected] |
eGameObject::tCHECKED_PTR(eGrid) grid | eGameObject | [protected] |
team | eGameObject | [protected] |
Team() const | eGameObject | [inline] |
Timestep(REAL currentTime) | gCycleMovement | [virtual] |
TimestepCore(REAL currentTime, bool calculateAcceleration=true) | gCycleMovement | [protected, virtual] |
TimestepThis(REAL currentTime, eGameObject *t) | eGameObject | [protected, static] |
totalZoneAcceleration | gCycleMovement | [protected] |
Turn(REAL dir) | gCycleMovement | |
Turn(int dir) | gCycleMovement | |
turns | gCycleMovement | [protected] |
verletSpeed_ | gCycleMovement | [protected] |
Vulnerable() const | gCycleMovement | [virtual] |
WindingNumber() const | gCycleMovement | |
windingNumber_ | gCycleMovement | [protected] |
windingNumberWrapped_ | gCycleMovement | [protected] |
WriteAll(nMessage &m, bool create) | nNetObject | |
WriteCreate(nMessage &m) | eNetGameObject | [virtual] |
nNetObject::WriteCreate(nMessage &m, int run) | nNetObject | [virtual] |
WriteSync(nMessage &m) | eNetGameObject | [virtual] |
nNetObject::WriteSync(nMessage &m, int run) | nNetObject | [virtual] |
z | eGameObject | [protected] |
~eGameObject() | eGameObject | [virtual] |
~eNetGameObject() | eNetGameObject | [protected, virtual] |
~gCycleMovement() | gCycleMovement | [virtual] |
~nNetObject() | nNetObject | [protected, virtual] |