| acceleration | gCycleMovement | [protected] |
| AccelerationDiscontinuity() | gCycleMovement | [protected, virtual] |
| AcceptClientSync() const | nNetObject | [virtual] |
| Act(uActionPlayer *Act, REAL x) | eGameObject | [virtual] |
| ActionOnDelete() | eNetGameObject | [inline, virtual] |
| ActionOnQuit() | eNetGameObject | [inline, virtual] |
| AddDestination() | gCycleMovement | |
| AddDestination(gDestination *dest) | gCycleMovement | |
| AddRef() | gCycleMovement | [virtual] |
| AddToList() | eGameObject | |
| AddZoneAcceleration(REAL zoneAcceleration) | gCycleMovement | [virtual] |
| AdvanceDestination() | gCycleMovement | |
| Alive() const | gCycleMovement | [virtual] |
| alive_ | gCycleMovement | [private] |
| ApplyAcceleration(REAL dt) | gCycleMovement | [protected, virtual] |
| autodelete | eGameObject | [protected] |
| brakeUsage | gCycleMovement | [protected] |
| braking | gCycleMovement | [protected] |
| brakingReservoir | gCycleMovement | [protected] |
| BroadcastExistence() | nNetObject | [inline, virtual] |
| CalculateAcceleration() | gCycleMovement | [protected, virtual] |
| CamDir() const | eGameObject | [inline, virtual] |
| CamPos() const | eGameObject | [inline, virtual] |
| CamRise() const | eGameObject | [inline, virtual] |
| CamTop() const | eGameObject | [inline, virtual] |
| CamZ() const | eGameObject | [inline, virtual] |
| CanMakeTurn(int direction) const | gCycleMovement | |
| CanMakeTurn(REAL time, int direction) const | gCycleMovement | |
| ClearAll() | nNetObject | [static] |
| ClearAllDeleted() | nNetObject | [static] |
| ClearKnows(int user, bool clear) | nNetObject | [static] |
| ClearToTransmit(int user) const | eNetGameObject | [virtual] |
| clientside_action() | eNetGameObject | [inline] |
| CopyFrom(const gCycleMovement &other) | gCycleMovement | [protected] |
| CopyFrom(const SyncData &sync, const gCycleMovement &other) | gCycleMovement | [protected] |
| CreatorDescriptor() const =0 | nNetObject | [pure virtual] |
| currentDestination | gCycleMovement | [protected] |
| currentFace | eGameObject | [protected] |
| CurrentFace() const | eGameObject | [inline] |
| deathTime | eGameObject | [protected] |
| DeathTime() const | eGameObject | [inline, virtual] |
| DeleteAll(eGrid *grid) | eGameObject | [static] |
| destinationList | gCycleMovement | [protected] |
| Die(REAL time) | gCycleMovement | [protected, virtual] |
| dir | eGameObject | [protected] |
| dirDrive | gCycleMovement | [protected] |
| Direction() const | gCycleMovement | [virtual] |
| dirSpawn | gCycleMovement | [protected] |
| distance | gCycleMovement | [protected] |
| DistanceToDestination(gDestination &dest) const | gCycleMovement | [protected] |
| DoBroadcastExistence() | nNetObject | [protected] |
| DoDebugPrint() | nNetObject | [static] |
| DoGetDistanceSinceLastTurn() const | gCycleMovement | [protected, virtual] |
| DoGetMachine() const | eNetGameObject | [protected, virtual] |
| DoIsDestinationUsed(const gDestination *dest) const | gCycleMovement | [protected, virtual] |
| DoRemoveFromGame() | eNetGameObject | [virtual] |
| DoTurn(int dir) | gCycleMovement | [protected, virtual] |
| DropTempWall(gPlayerWall *wall, eCoord const &pos, eCoord const &dir) | gCycleMovement | [inline] |
| Dump(tConsole &con) | nNetObject | [virtual] |
| EdgeIsDangerous(const eWall *wall, REAL time, REAL alpha) const | gCycleMovement | [virtual] |
| eGameObject(eGrid *grid, const eCoord &p, const eCoord &d, eFace *currentface, bool autodelete=1) | eGameObject | |
| enemyInfluence | gCycleMovement | [protected] |
| eNetGameObject(eGrid *grid, const eCoord &pos, const eCoord &dir, ePlayerNetID *p, bool autodelete=false) | eNetGameObject | |
| eNetGameObject(nMessage &m) | eNetGameObject | |
| FindCurrentFace() | eGameObject | |
| gap_ | gCycleMovement | [mutable, protected] |
| gCycleMovement(eGrid *grid, const eCoord &pos, const eCoord &dir, ePlayerNetID *p=NULL, bool autodelete=1) | gCycleMovement | |
| gCycleMovement(nMessage &message) | gCycleMovement | |
| gCycleMovement() | gCycleMovement | [private] |
| gCycleMovement(gCycleMovement const &other) | gCycleMovement | [private] |
| GetAcceleration(void) const | gCycleMovement | [inline] |
| GetBraking(void) const | gCycleMovement | [inline] |
| GetBraking(unsigned short &braking) const | gCycleMovement | [inline] |
| GetBrakingReservoir(void) const | gCycleMovement | [inline] |
| GetBrakingReservoir(REAL &brakingReservoir) const | gCycleMovement | [inline] |
| GetCurrentDestination() const | gCycleMovement | |
| GetDestinationBefore(const SyncData &sync, gDestination *first) | gCycleMovement | [protected, static] |
| GetDistance(void) const | gCycleMovement | [inline] |
| GetDistance(REAL &distance) const | gCycleMovement | [inline] |
| GetDistanceSinceLastTurn() const | gCycleMovement | [inline] |
| GetID() | nNetObject | |
| GetLastTurnPos(void) const | gCycleMovement | [inline] |
| GetLastTurnPos(eCoord &lastTurnPos) const | gCycleMovement | [inline] |
| GetLastTurnTime(void) const | gCycleMovement | [inline] |
| GetLastTurnTime(REAL &lastTurnTime) const | gCycleMovement | [inline] |
| GetMachine() const | nNetObject | [inline] |
| GetMaxLazyLag() | eGameObject | [static] |
| GetMaxSpaceAhead(REAL maxReport) const | gCycleMovement | |
| GetNextTurn(int direction) const | gCycleMovement | |
| GetObserver() const | nNetObject | |
| GetRefcount() const | nNetObject | |
| GetRubber(void) const | gCycleMovement | [inline] |
| GetRubber(REAL &rubber) const | gCycleMovement | [inline] |
| GetRubberMalus(void) const | gCycleMovement | [inline] |
| GetRubberMalus(REAL &rubberMalus) const | gCycleMovement | [inline] |
| GetTurnDelay() const | gCycleMovement | |
| GetTurnDelayDb() const | gCycleMovement | |
| GetTurns(void) const | gCycleMovement | [inline] |
| GetTurns(unsigned short &turns) const | gCycleMovement | [inline] |
| GOID() const | eGameObject | [inline] |
| Grid() const | eGameObject | [inline] |
| HasBeenTransmitted(int user) const | nNetObject | |
| ID() const | nNetObject | [inline] |
| inactiveID | eGameObject | [protected] |
| InitAfterCreation() | gCycleMovement | [protected, virtual] |
| InteractWith(eGameObject *target, REAL time, int recursion=1) | eGameObject | [virtual] |
| interestingID | eGameObject | [protected] |
| IsDestinationUsed(const gDestination *dest) const | gCycleMovement | [inline] |
| keepLookingForGap_ | gCycleMovement | [mutable, protected] |
| Kill() | eGameObject | [virtual] |
| knowsAbout | nNetObject | [protected] |
| Lag() const | eNetGameObject | [virtual] |
| laggometer | eNetGameObject | [protected] |
| laggometerSmooth | eNetGameObject | [protected] |
| LagThreshold() const | eNetGameObject | [virtual] |
| lastAttemptedSyncTime | eNetGameObject | [protected] |
| lastClientsideAction | eNetGameObject | [protected] |
| lastDestination | gCycleMovement | [protected] |
| lastDirDrive | gCycleMovement | [protected] |
| LastDirection() const | gCycleMovement | [virtual] |
| lastTime | eGameObject | [protected] |
| LastTime() const | eGameObject | [inline] |
| lastTimeAlive_ | gCycleMovement | [protected] |
| lastTimestep_ | gCycleMovement | [protected] |
| lastTurnPos_ | gCycleMovement | [protected] |
| lastTurnTimeLeft_ | gCycleMovement | [protected] |
| lastTurnTimeRight_ | gCycleMovement | [protected] |
| MaximalSpeed() | gCycleMovement | [static] |
| MaxSimulateAhead() | eGameObject | [protected, static] |
| maxSpaceHit_ | gCycleMovement | [mutable, protected] |
| maxSpaceMaxCast_ | gCycleMovement | [protected] |
| Move(const eCoord &dest, REAL startTime, REAL endTime, bool useTempWalls=true) | eGameObject | |
| MoveSafely(const eCoord &dest, REAL startTime, REAL endTime) | gCycleMovement | |
| MyInitAfterCreation() | gCycleMovement | [private] |
| NewControlMessage() | nNetObject | [protected] |
| NextInterestingTime() const | gCycleMovement | [virtual] |
| nNetObject(int owner=-1) | nNetObject | |
| nNetObject(nMessage &m) | nNetObject | |
| NotifyNewDestination(gDestination *dest) | gCycleMovement | |
| Object(int i) | nNetObject | [protected] |
| ObjectDangerous(int i) | nNetObject | [static] |
| OnDropTempWall(gPlayerWall *wall, eCoord const &pos, eCoord const &dir) | gCycleMovement | [protected, virtual] |
| OnNotifyNewDestination(gDestination *dest) | gCycleMovement | [protected, virtual] |
| OnRemoveFromGame() | gCycleMovement | [virtual] |
| OnRoundBegin() | eGameObject | [virtual] |
| OnRoundEnd() | eGameObject | [virtual] |
| operator=(gCycleMovement const &other) | gCycleMovement | [private] |
| Owned() | nNetObject | [inline] |
| Owner() const | nNetObject | [inline] |
| PassEdge(const eWall *w, REAL time, REAL a, int recursion=1) | eGameObject | [virtual] |
| PathfindingModifier(const eWall *w) const | eGameObject | [inline, virtual] |
| pendingTurns | gCycleMovement | [protected] |
| pingOverflow | eNetGameObject | [protected] |
| Player() const | eNetGameObject | [inline] |
| pos | eGameObject | [protected] |
| Position() const | eGameObject | [inline, virtual] |
| PPDisplayAll() | eGameObject | [static] |
| PredictPosition() const | eGameObject | [inline, virtual] |
| PrintName(tString &s) const | nNetObject | [virtual] |
| ReadAll(nMessage &m, bool create) | nNetObject | |
| ReadCreate(nMessage &m, int run) | nNetObject | [virtual] |
| ReadSync(nMessage &m) | eNetGameObject | [virtual] |
| nNetObject::ReadSync(nMessage &m, int run) | nNetObject | [virtual] |
| ReceiveControl(REAL time, uActionPlayer *Act, REAL x) | eNetGameObject | [virtual] |
| ReceiveControlNet(nMessage &m) | eNetGameObject | [protected, virtual] |
| refreshSpaceAhead_ | gCycleMovement | [mutable, protected] |
| Register(const nNetObjectRegistrar &r) | nNetObject | |
| RelabelOnConnect() | nNetObject | [static] |
| Release() | eNetGameObject | [virtual] |
| ReleaseOwnership() | nNetObject | [virtual] |
| RemoveFromGame() | eGameObject | |
| RemoveFromList() | eGameObject | |
| RemoveFromListsAll() | eGameObject | |
| Render(const eCamera *cam) | eGameObject | [virtual] |
| Render2D(tCoord scale) const | eGameObject | [virtual] |
| RenderAll(eGrid *grid, const eCamera *cam) | eGameObject | [static] |
| RenderCockpitFixedAfter(bool primary=true) | eGameObject | [virtual] |
| RenderCockpitFixedBefore(bool primary=true) | eGameObject | [virtual] |
| RenderCockpitVirtual(bool primary=false) | eGameObject | [virtual] |
| RendersAlpha() const | eGameObject | [virtual] |
| RequestSync(bool ack=true) | gCycleMovement | |
| RequestSync(int user, bool ack) | gCycleMovement | |
| RightBeforeDeath(int numTries) | gCycleMovement | [protected, virtual] |
| rubber | gCycleMovement | [protected] |
| rubberMalus | gCycleMovement | [protected] |
| RubberMalusActive(void) | gCycleMovement | [static] |
| RubberSpeed() | gCycleMovement | [static] |
| rubberSpeedFactor | gCycleMovement | [protected] |
| rubberUsage | gCycleMovement | [protected] |
| s_Timestep(eGrid *grid, REAL currentTime, REAL minTimestep) | eGameObject | [static] |
| se_turnLeft | eGameObject | [static] |
| se_turnRight | eGameObject | [static] |
| SendControl(REAL time, uActionPlayer *Act, REAL x) | eNetGameObject | [virtual] |
| SetBraking(unsigned short braking) | gCycleMovement | [inline, private] |
| SetBrakingReservoir(REAL brakingReservoir) | gCycleMovement | [inline] |
| SetDistance(REAL distance) | gCycleMovement | [inline, private] |
| SetLastTurnPos(eCoord const &lastTurnPos) | gCycleMovement | [inline, protected] |
| SetLastTurnTime(REAL const &lastTurnTime) | gCycleMovement | [inline, protected] |
| SetMaxLazyLag(REAL lag) | eGameObject | [static] |
| SetPlayer(ePlayerNetID *player) | eNetGameObject | [protected] |
| SetRubber(REAL rubber) | gCycleMovement | [inline] |
| SetRubberMalus(REAL rubberMalus) | gCycleMovement | [inline, private] |
| SetSpeedMultiplier(REAL mult) | gCycleMovement | [static] |
| SetTurns(unsigned short turns) | gCycleMovement | [inline, private] |
| SetWindingNumberWrapped(int newWindingNumberWrapped) | gCycleMovement | |
| SpawnDirection() const | gCycleMovement | [virtual] |
| Speed() const | gCycleMovement | [virtual] |
| SpeedMultiplier() | gCycleMovement | [static] |
| SyncAll() | nNetObject | [static] |
| SyncedUser() | nNetObject | [protected, static] |
| SyncIsNew(nMessage &m) | eNetGameObject | [virtual] |
| syncRequested(int user) const | nNetObject | [inline] |
| TakeOwnership() | nNetObject | [virtual] |
| tCHECKED_PTR(ePlayerNetID) player | eNetGameObject | [protected] |
| eGameObject::tCHECKED_PTR(eGrid) grid | eGameObject | [protected] |
| team | eGameObject | [protected] |
| Team() const | eGameObject | [inline] |
| Timestep(REAL currentTime) | gCycleMovement | [virtual] |
| TimestepCore(REAL currentTime, bool calculateAcceleration=true) | gCycleMovement | [protected, virtual] |
| TimestepThis(REAL currentTime, eGameObject *t) | eGameObject | [protected, static] |
| totalZoneAcceleration | gCycleMovement | [protected] |
| Turn(REAL dir) | gCycleMovement | |
| Turn(int dir) | gCycleMovement | |
| turns | gCycleMovement | [protected] |
| verletSpeed_ | gCycleMovement | [protected] |
| Vulnerable() const | gCycleMovement | [virtual] |
| WindingNumber() const | gCycleMovement | |
| windingNumber_ | gCycleMovement | [protected] |
| windingNumberWrapped_ | gCycleMovement | [protected] |
| WriteAll(nMessage &m, bool create) | nNetObject | |
| WriteCreate(nMessage &m) | eNetGameObject | [virtual] |
| nNetObject::WriteCreate(nMessage &m, int run) | nNetObject | [virtual] |
| WriteSync(nMessage &m) | eNetGameObject | [virtual] |
| nNetObject::WriteSync(nMessage &m, int run) | nNetObject | [virtual] |
| z | eGameObject | [protected] |
| ~eGameObject() | eGameObject | [virtual] |
| ~eNetGameObject() | eNetGameObject | [protected, virtual] |
| ~gCycleMovement() | gCycleMovement | [virtual] |
| ~nNetObject() | nNetObject | [protected, virtual] |