AddSensor(const gSensor &sensor, REAL timePenalty, gCycleMovement *thisCycle) | gEnemyInfluence | |
AddWall(const eWall *wall, eCoord const &point, REAL timePenalty, gCycleMovement *thisCycle) | gEnemyInfluence | |
AddWall(const gPlayerWall *wall, REAL timeBuilt, gCycleMovement *thisCycle) | gEnemyInfluence | |
gEnemyInfluence() | gEnemyInfluence | |
GetEnemy() const | gEnemyInfluence | |
GetTime() const | gEnemyInfluence | |
lastEnemyInfluence | gEnemyInfluence | [private] |
lastTime | gEnemyInfluence | [private] |