gGame Member List

This is the complete list of members for gGame, including all inherited members.

AcceptClientSync() const nNetObject [virtual]
ActionOnDelete()nNetObject [inline, virtual]
ActionOnQuit()nNetObject [inline, virtual]
AddRef()nNetObject [virtual]
Analysis(REAL time)gGame [virtual]
aParsergGame [private]
BroadcastExistence()nNetObject [inline, virtual]
ClearAll()nNetObject [static]
ClearAllDeleted()nNetObject [static]
ClearKnows(int user, bool clear)nNetObject [static]
ClearToTransmit(int user) const nNetObject [virtual]
CreatorDescriptor() const gGame [virtual]
DoBroadcastExistence()nNetObject [protected]
DoDebugPrint()nNetObject [static]
DoGetMachine() const nNetObject [protected, virtual]
Dump(tConsole &con)nNetObject [virtual]
GameLoop(bool input=true)gGame [virtual]
GetID()nNetObject
GetMachine() const nNetObject [inline]
GetObserver() const nNetObject
GetRefcount() const nNetObject
GetState()gGame [inline, virtual]
gGame()gGame
gGame(nMessage &m)gGame
goongGame [private]
Grid() const gGame [inline]
GridIsReady(int c)gGame
HasBeenTransmitted(int user) const nNetObject
ID() const nNetObject [inline]
Init()gGame [private]
InitAfterCreation()nNetObject [virtual]
knowsAboutnNetObject [protected]
m_MixergGame
NetSync()gGame [static]
NetSyncIdle()gGame [static]
NewControlMessage()nNetObject [protected]
nNetObject(int owner=-1)nNetObject
nNetObject(nMessage &m)nNetObject
NoLongerGoOn()gGame
Object(int i)nNetObject [protected]
ObjectDangerous(int i)nNetObject [static]
Owned()nNetObject [inline]
Owner() const nNetObject [inline]
PrintName(tString &s) const nNetObject [virtual]
ReadAll(nMessage &m, bool create)nNetObject
ReadCreate(nMessage &m, int run)nNetObject [virtual]
ReadSync(nMessage &m)gGame [virtual]
nNetObject::ReadSync(nMessage &m, int run)nNetObject [virtual]
ReceiveControlNet(nMessage &m)nNetObject [virtual]
Register(const nNetObjectRegistrar &r)nNetObject
RelabelOnConnect()nNetObject [static]
Release()nNetObject [virtual]
ReleaseOwnership()nNetObject [virtual]
RequestSync(bool ack=true)nNetObject
RequestSync(int user, bool ack)nNetObject
roundsgGame [private]
SetState(unsigned short act, unsigned short next)gGame [virtual]
StartNewMatch()gGame
StartNewMatchNow()gGame
startTimegGame [private]
stategGame [private]
stateNextgGame [private]
StateUpdate()gGame [virtual]
SyncAll()nNetObject [static]
synced_gGame [private]
SyncedUser()nNetObject [protected, static]
SyncIsNew(nMessage &m)nNetObject [virtual]
syncRequested(int user) const nNetObject [inline]
SyncState(unsigned short state)gGame
TakeOwnership()nNetObject [virtual]
tCONTROLLED_PTR(eGrid) gridgGame [private]
Timestep(REAL time, bool cam=false)gGame [virtual]
Verify()gGame [virtual]
warninggGame [private]
winDeathZone_gGame [private]
WriteAll(nMessage &m, bool create)nNetObject
WriteCreate(nMessage &m)nNetObject [virtual]
WriteCreate(nMessage &m, int run)nNetObject [virtual]
WriteSync(nMessage &m)gGame [virtual]
nNetObject::WriteSync(nMessage &m, int run)nNetObject [virtual]
~gGame()gGame [virtual]
~nNetObject()nNetObject [protected, virtual]


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