AcceptClientSync() const | nNetObject | [virtual] |
ActionOnDelete() | nNetObject | [inline, virtual] |
ActionOnQuit() | nNetObject | [inline, virtual] |
AddRef() | nNetObject | [virtual] |
Analysis(REAL time) | gGame | [virtual] |
aParser | gGame | [private] |
BroadcastExistence() | nNetObject | [inline, virtual] |
ClearAll() | nNetObject | [static] |
ClearAllDeleted() | nNetObject | [static] |
ClearKnows(int user, bool clear) | nNetObject | [static] |
ClearToTransmit(int user) const | nNetObject | [virtual] |
CreatorDescriptor() const | gGame | [virtual] |
DoBroadcastExistence() | nNetObject | [protected] |
DoDebugPrint() | nNetObject | [static] |
DoGetMachine() const | nNetObject | [protected, virtual] |
Dump(tConsole &con) | nNetObject | [virtual] |
GameLoop(bool input=true) | gGame | [virtual] |
GetID() | nNetObject | |
GetMachine() const | nNetObject | [inline] |
GetObserver() const | nNetObject | |
GetRefcount() const | nNetObject | |
GetState() | gGame | [inline, virtual] |
gGame() | gGame | |
gGame(nMessage &m) | gGame | |
goon | gGame | [private] |
Grid() const | gGame | [inline] |
GridIsReady(int c) | gGame | |
HasBeenTransmitted(int user) const | nNetObject | |
ID() const | nNetObject | [inline] |
Init() | gGame | [private] |
InitAfterCreation() | nNetObject | [virtual] |
knowsAbout | nNetObject | [protected] |
m_Mixer | gGame | |
NetSync() | gGame | [static] |
NetSyncIdle() | gGame | [static] |
NewControlMessage() | nNetObject | [protected] |
nNetObject(int owner=-1) | nNetObject | |
nNetObject(nMessage &m) | nNetObject | |
NoLongerGoOn() | gGame | |
Object(int i) | nNetObject | [protected] |
ObjectDangerous(int i) | nNetObject | [static] |
Owned() | nNetObject | [inline] |
Owner() const | nNetObject | [inline] |
PrintName(tString &s) const | nNetObject | [virtual] |
ReadAll(nMessage &m, bool create) | nNetObject | |
ReadCreate(nMessage &m, int run) | nNetObject | [virtual] |
ReadSync(nMessage &m) | gGame | [virtual] |
nNetObject::ReadSync(nMessage &m, int run) | nNetObject | [virtual] |
ReceiveControlNet(nMessage &m) | nNetObject | [virtual] |
Register(const nNetObjectRegistrar &r) | nNetObject | |
RelabelOnConnect() | nNetObject | [static] |
Release() | nNetObject | [virtual] |
ReleaseOwnership() | nNetObject | [virtual] |
RequestSync(bool ack=true) | nNetObject | |
RequestSync(int user, bool ack) | nNetObject | |
rounds | gGame | [private] |
SetState(unsigned short act, unsigned short next) | gGame | [virtual] |
StartNewMatch() | gGame | |
StartNewMatchNow() | gGame | |
startTime | gGame | [private] |
state | gGame | [private] |
stateNext | gGame | [private] |
StateUpdate() | gGame | [virtual] |
SyncAll() | nNetObject | [static] |
synced_ | gGame | [private] |
SyncedUser() | nNetObject | [protected, static] |
SyncIsNew(nMessage &m) | nNetObject | [virtual] |
syncRequested(int user) const | nNetObject | [inline] |
SyncState(unsigned short state) | gGame | |
TakeOwnership() | nNetObject | [virtual] |
tCONTROLLED_PTR(eGrid) grid | gGame | [private] |
Timestep(REAL time, bool cam=false) | gGame | [virtual] |
Verify() | gGame | [virtual] |
warning | gGame | [private] |
winDeathZone_ | gGame | [private] |
WriteAll(nMessage &m, bool create) | nNetObject | |
WriteCreate(nMessage &m) | nNetObject | [virtual] |
WriteCreate(nMessage &m, int run) | nNetObject | [virtual] |
WriteSync(nMessage &m) | gGame | [virtual] |
nNetObject::WriteSync(nMessage &m, int run) | nNetObject | [virtual] |
~gGame() | gGame | [virtual] |
~nNetObject() | nNetObject | [protected, virtual] |