gPlayerWall Member List

This is the complete list of members for gPlayerWall, including all inherited members.

AddRef() const tReferencable< eWall > [inline]
Alpha(REAL pos) const gPlayerWall
begDist_gPlayerWall [private]
BegPos() const gPlayerWall
BegTime() const gPlayerWall
BlockHeight() const gPlayerWall [virtual]
BlocksCamera(eCamera *cam, REAL height) const eWall [inline]
BlowHole(REAL dbeg, REAL dend, gExplosion *holer)gPlayerWall
CalcLen()eWall
Check() const gPlayerWall [private]
Cycle() const gPlayerWall
CycleMovement() const gPlayerWall
Deletable() const gPlayerWall [virtual]
Edge() const eWall
endDist_gPlayerWall [private]
EndPoint(int i) const eWall
EndPos() const gPlayerWall
EndTime() const gPlayerWall
eWall(eGrid *grid)eWall
Flip()gPlayerWall [virtual]
flippedeWall [protected]
GetRefcount() const tReferencable< eWall > [inline]
GlobalToLocal(REAL a) const gPlayerWall
gNetPlayerWall classgPlayerWall [friend]
gPlayerWall(gNetPlayerWall *w, gCycle *p)gPlayerWall
gPlayerWall()gPlayerWall [private]
grideWall [protected]
Height() const eWall [inline, virtual]
Holer(REAL a, REAL time) const gPlayerWall
ideWall
Insert()gPlayerWall
IsDangerous(REAL a, REAL time) const gPlayerWall
IsDangerousAnywhere(REAL time) const gPlayerWall
leneWall [protected]
Len() const eWall [inline]
LocalToGlobal(REAL a) const gPlayerWall
Massive() const eWall [inline, virtual]
NetWall() const gPlayerWall
OnBlocksCamera(eCamera *cam, REAL height) const eWall [protected, virtual]
operator=(const tReferencable &)tReferencable< eWall > [inline]
PassingGameObject(eGameObject *pass, REAL time, REAL pos, int recursion=1)eWall [virtual]
Point(REAL a) const eWall
Pos(REAL a) const gPlayerWall
Release() const tReferencable< eWall > [inline]
Remove()eWall
Render(const eCamera *cam)gPlayerWall [virtual]
RenderList(bool list)gPlayerWall
RunsParallelActive(eWall *oldWall)gPlayerWall [virtual]
RunsParallelPassive(eWall *newWall)eWall [virtual]
SeeHeight() const gPlayerWall [virtual]
SetVisHeight(int v, REAL h)eWall
Split(eWall *&w1, eWall *&w2, REAL a)gPlayerWall [virtual]
SplitByActive(eWall *oldWall)gPlayerWall [virtual]
SplitByPassive(eWall *newWall)eWall [virtual]
SplitComplete(eWall *&w1, eWall *&w2, REAL a)eWall
Splittable() const gPlayerWall [virtual]
tCHECKED_PTR(eWallHolder) holder_eWall [protected]
tCONTROLLED_PTR(gCycle) cycle_gPlayerWall [private]
tCONTROLLED_PTR(gNetPlayerWall) netWall_gPlayerWall [private]
Time(REAL a) const gPlayerWall
tReferencable()tReferencable< eWall > [inline]
tReferencable(const tReferencable &)tReferencable< eWall > [inline]
Vec() const eWall
WindingNumber() const gPlayerWall [inline]
windingNumber_gPlayerWall [private]
~eWall()eWall [protected, virtual]
~gPlayerWall()gPlayerWall [virtual]
~tReferencable()tReferencable< eWall > [inline, protected]


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