AddRef() const | tReferencable< eWall > | [inline] |
Alpha(REAL pos) const | gPlayerWall | |
begDist_ | gPlayerWall | [private] |
BegPos() const | gPlayerWall | |
BegTime() const | gPlayerWall | |
BlockHeight() const | gPlayerWall | [virtual] |
BlocksCamera(eCamera *cam, REAL height) const | eWall | [inline] |
BlowHole(REAL dbeg, REAL dend, gExplosion *holer) | gPlayerWall | |
CalcLen() | eWall | |
Check() const | gPlayerWall | [private] |
Cycle() const | gPlayerWall | |
CycleMovement() const | gPlayerWall | |
Deletable() const | gPlayerWall | [virtual] |
Edge() const | eWall | |
endDist_ | gPlayerWall | [private] |
EndPoint(int i) const | eWall | |
EndPos() const | gPlayerWall | |
EndTime() const | gPlayerWall | |
eWall(eGrid *grid) | eWall | |
Flip() | gPlayerWall | [virtual] |
flipped | eWall | [protected] |
GetRefcount() const | tReferencable< eWall > | [inline] |
GlobalToLocal(REAL a) const | gPlayerWall | |
gNetPlayerWall class | gPlayerWall | [friend] |
gPlayerWall(gNetPlayerWall *w, gCycle *p) | gPlayerWall | |
gPlayerWall() | gPlayerWall | [private] |
grid | eWall | [protected] |
Height() const | eWall | [inline, virtual] |
Holer(REAL a, REAL time) const | gPlayerWall | |
id | eWall | |
Insert() | gPlayerWall | |
IsDangerous(REAL a, REAL time) const | gPlayerWall | |
IsDangerousAnywhere(REAL time) const | gPlayerWall | |
len | eWall | [protected] |
Len() const | eWall | [inline] |
LocalToGlobal(REAL a) const | gPlayerWall | |
Massive() const | eWall | [inline, virtual] |
NetWall() const | gPlayerWall | |
OnBlocksCamera(eCamera *cam, REAL height) const | eWall | [protected, virtual] |
operator=(const tReferencable &) | tReferencable< eWall > | [inline] |
PassingGameObject(eGameObject *pass, REAL time, REAL pos, int recursion=1) | eWall | [virtual] |
Point(REAL a) const | eWall | |
Pos(REAL a) const | gPlayerWall | |
Release() const | tReferencable< eWall > | [inline] |
Remove() | eWall | |
Render(const eCamera *cam) | gPlayerWall | [virtual] |
RenderList(bool list) | gPlayerWall | |
RunsParallelActive(eWall *oldWall) | gPlayerWall | [virtual] |
RunsParallelPassive(eWall *newWall) | eWall | [virtual] |
SeeHeight() const | gPlayerWall | [virtual] |
SetVisHeight(int v, REAL h) | eWall | |
Split(eWall *&w1, eWall *&w2, REAL a) | gPlayerWall | [virtual] |
SplitByActive(eWall *oldWall) | gPlayerWall | [virtual] |
SplitByPassive(eWall *newWall) | eWall | [virtual] |
SplitComplete(eWall *&w1, eWall *&w2, REAL a) | eWall | |
Splittable() const | gPlayerWall | [virtual] |
tCHECKED_PTR(eWallHolder) holder_ | eWall | [protected] |
tCONTROLLED_PTR(gCycle) cycle_ | gPlayerWall | [private] |
tCONTROLLED_PTR(gNetPlayerWall) netWall_ | gPlayerWall | [private] |
Time(REAL a) const | gPlayerWall | |
tReferencable() | tReferencable< eWall > | [inline] |
tReferencable(const tReferencable &) | tReferencable< eWall > | [inline] |
Vec() const | eWall | |
WindingNumber() const | gPlayerWall | [inline] |
windingNumber_ | gPlayerWall | [private] |
~eWall() | eWall | [protected, virtual] |
~gPlayerWall() | gPlayerWall | [virtual] |
~tReferencable() | tReferencable< eWall > | [inline, protected] |