| AddRef() const | tReferencable< eWall > | [inline] |
| Alpha(REAL pos) const | gPlayerWall | |
| begDist_ | gPlayerWall | [private] |
| BegPos() const | gPlayerWall | |
| BegTime() const | gPlayerWall | |
| BlockHeight() const | gPlayerWall | [virtual] |
| BlocksCamera(eCamera *cam, REAL height) const | eWall | [inline] |
| BlowHole(REAL dbeg, REAL dend, gExplosion *holer) | gPlayerWall | |
| CalcLen() | eWall | |
| Check() const | gPlayerWall | [private] |
| Cycle() const | gPlayerWall | |
| CycleMovement() const | gPlayerWall | |
| Deletable() const | gPlayerWall | [virtual] |
| Edge() const | eWall | |
| endDist_ | gPlayerWall | [private] |
| EndPoint(int i) const | eWall | |
| EndPos() const | gPlayerWall | |
| EndTime() const | gPlayerWall | |
| eWall(eGrid *grid) | eWall | |
| Flip() | gPlayerWall | [virtual] |
| flipped | eWall | [protected] |
| GetRefcount() const | tReferencable< eWall > | [inline] |
| GlobalToLocal(REAL a) const | gPlayerWall | |
| gNetPlayerWall class | gPlayerWall | [friend] |
| gPlayerWall(gNetPlayerWall *w, gCycle *p) | gPlayerWall | |
| gPlayerWall() | gPlayerWall | [private] |
| grid | eWall | [protected] |
| Height() const | eWall | [inline, virtual] |
| Holer(REAL a, REAL time) const | gPlayerWall | |
| id | eWall | |
| Insert() | gPlayerWall | |
| IsDangerous(REAL a, REAL time) const | gPlayerWall | |
| IsDangerousAnywhere(REAL time) const | gPlayerWall | |
| len | eWall | [protected] |
| Len() const | eWall | [inline] |
| LocalToGlobal(REAL a) const | gPlayerWall | |
| Massive() const | eWall | [inline, virtual] |
| NetWall() const | gPlayerWall | |
| OnBlocksCamera(eCamera *cam, REAL height) const | eWall | [protected, virtual] |
| operator=(const tReferencable &) | tReferencable< eWall > | [inline] |
| PassingGameObject(eGameObject *pass, REAL time, REAL pos, int recursion=1) | eWall | [virtual] |
| Point(REAL a) const | eWall | |
| Pos(REAL a) const | gPlayerWall | |
| Release() const | tReferencable< eWall > | [inline] |
| Remove() | eWall | |
| Render(const eCamera *cam) | gPlayerWall | [virtual] |
| RenderList(bool list) | gPlayerWall | |
| RunsParallelActive(eWall *oldWall) | gPlayerWall | [virtual] |
| RunsParallelPassive(eWall *newWall) | eWall | [virtual] |
| SeeHeight() const | gPlayerWall | [virtual] |
| SetVisHeight(int v, REAL h) | eWall | |
| Split(eWall *&w1, eWall *&w2, REAL a) | gPlayerWall | [virtual] |
| SplitByActive(eWall *oldWall) | gPlayerWall | [virtual] |
| SplitByPassive(eWall *newWall) | eWall | [virtual] |
| SplitComplete(eWall *&w1, eWall *&w2, REAL a) | eWall | |
| Splittable() const | gPlayerWall | [virtual] |
| tCHECKED_PTR(eWallHolder) holder_ | eWall | [protected] |
| tCONTROLLED_PTR(gCycle) cycle_ | gPlayerWall | [private] |
| tCONTROLLED_PTR(gNetPlayerWall) netWall_ | gPlayerWall | [private] |
| Time(REAL a) const | gPlayerWall | |
| tReferencable() | tReferencable< eWall > | [inline] |
| tReferencable(const tReferencable &) | tReferencable< eWall > | [inline] |
| Vec() const | eWall | |
| WindingNumber() const | gPlayerWall | [inline] |
| windingNumber_ | gPlayerWall | [private] |
| ~eWall() | eWall | [protected, virtual] |
| ~gPlayerWall() | gPlayerWall | [virtual] |
| ~tReferencable() | tReferencable< eWall > | [inline, protected] |