gWallRim Member List

This is the complete list of members for gWallRim, including all inherited members.

AddRef() const tReferencable< eWall > [inline]
bf_culleWallRim [protected]
BlockHeight() const eWallRim [inline, virtual]
BlocksCamera(eCamera *cam, REAL height) const eWall [inline]
Bound(eCoord &x, REAL offset=0)eWallRim [static]
CalcLen()eWall
Clip(const eCoord &in, eCoord &out, REAL offset=0)eWallRim [static]
Deletable() const eWall [virtual]
DestroyDisplayList()eWallRim [static]
Edge() const eWall
EndPoint(int i) const eWall
eWall(eGrid *grid)eWall
eWallRim(eGrid *grid, bool backface_cull=true, REAL h=10000000)eWallRim
Flip()eWall [inline, virtual]
flippedeWall [protected]
GetBounds()eWallRim [static]
GetRefcount() const tReferencable< eWall > [inline]
grideWall [protected]
gWallRim(eGrid *grid, REAL h=10000)gWallRim
gWallRim(eGrid *grid, REAL tBeg, REAL tEnd, REAL h=10000)gWallRim
heighteWallRim [protected]
Height()gWallRim [protected, virtual]
eWallRim::Height() const eWallRim [inline, virtual]
ideWall
Insert()eWall
IsBound(const eCoord &x, REAL offset=0)eWallRim [static]
lastUpdate_gWallRim [mutable, private]
leneWall [protected]
Len() const eWall [inline]
Massive() const eWall [inline, virtual]
OnBlocksCamera(eCamera *cam, REAL height) const gWallRim [protected, virtual]
operator=(const tReferencable &)tReferencable< eWall > [inline]
PassingGameObject(eGameObject *pass, REAL time, REAL pos, int recursion=1)eWall [virtual]
Point(REAL a) const eWall
Release() const tReferencable< eWall > [inline]
Remove()eWall
Render(const eCamera *cam)eWallRim [inline, virtual]
RenderAll(eCamera *camera)eWallRim [static]
renderHeight_gWallRim [mutable, private]
RenderReal(const eCamera *cam)gWallRim [virtual]
rim_ideWallRim [protected]
RunsParallelActive(eWall *oldWall)eWall [virtual]
RunsParallelPassive(eWall *newWall)gWallRim [virtual]
SeeHeight()gWallRim [protected, virtual]
eWallRim::SeeHeight() const eWallRim [inline, virtual]
SetVisHeight(int v, REAL h)eWall
Split(eWall *&w1, eWall *&w2, REAL a)gWallRim [virtual]
SplitByActive(eWall *oldWall)eWall [virtual]
SplitByPassive(eWall *newWall)eWall [virtual]
SplitComplete(eWall *&w1, eWall *&w2, REAL a)eWall
Splittable() const gWallRim [virtual]
tBeg_gWallRim [private]
tCHECKED_PTR(eWallHolder) holder_eWall [protected]
tEnd_gWallRim [private]
tReferencable()tReferencable< eWall > [inline]
tReferencable(const tReferencable &)tReferencable< eWall > [inline]
UpdateBounds()eWallRim [static]
Vec() const eWall
~eWall()eWall [protected, virtual]
~eWallRim()eWallRim [virtual]
~gWallRim()gWallRim [virtual]
~tReferencable()tReferencable< eWall > [inline, protected]


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