| AcceptClientSync() const | nNetObject | [virtual] |
| Act(uActionPlayer *Act, REAL x) | eGameObject | [virtual] |
| ActionOnDelete() | eNetGameObject | [inline, virtual] |
| ActionOnQuit() | eNetGameObject | [inline, virtual] |
| AddRef() | eNetGameObject | [virtual] |
| AddToList() | eGameObject | |
| Alive() const | eGameObject | [inline, virtual] |
| autodelete | eGameObject | [protected] |
| BroadcastExistence() | nNetObject | [inline, virtual] |
| CamDir() const | eGameObject | [inline, virtual] |
| CamPos() const | eGameObject | [inline, virtual] |
| CamRise() const | eGameObject | [inline, virtual] |
| CamTop() const | eGameObject | [inline, virtual] |
| CamZ() const | eGameObject | [inline, virtual] |
| ClearAll() | nNetObject | [static] |
| ClearAllDeleted() | nNetObject | [static] |
| ClearKnows(int user, bool clear) | nNetObject | [static] |
| ClearToTransmit(int user) const | eNetGameObject | [virtual] |
| clientside_action() | eNetGameObject | [inline] |
| color_ | gZone | [protected] |
| createTime_ | gZone | [protected] |
| CreatorDescriptor() const | gZone | [private, virtual] |
| currentFace | eGameObject | [protected] |
| CurrentFace() const | eGameObject | [inline] |
| deathTime | eGameObject | [protected] |
| DeathTime() const | eGameObject | [inline, virtual] |
| DeleteAll(eGrid *grid) | eGameObject | [static] |
| dir | eGameObject | [protected] |
| Direction() const | eGameObject | [inline, virtual] |
| DoBroadcastExistence() | nNetObject | [protected] |
| DoDebugPrint() | nNetObject | [static] |
| DoGetMachine() const | eNetGameObject | [protected, virtual] |
| DoRemoveFromGame() | eNetGameObject | [virtual] |
| Dump(tConsole &con) | nNetObject | [virtual] |
| EdgeIsDangerous(const eWall *w, REAL time, REAL a) const | eGameObject | [inline, virtual] |
| eGameObject(eGrid *grid, const eCoord &p, const eCoord &d, eFace *currentface, bool autodelete=1) | eGameObject | |
| eNetGameObject(eGrid *grid, const eCoord &pos, const eCoord &dir, ePlayerNetID *p, bool autodelete=false) | eNetGameObject | |
| eNetGameObject(nMessage &m) | eNetGameObject | |
| EvaluateFunctionNow(tFunction const &f) const | gZone | [inline, private] |
| FindCurrentFace() | eGameObject | |
| GetColor(void) const | gZone | |
| GetExpansionSpeed(void) const | gZone | |
| GetExpansionSpeed(REAL &expansionSpeed) const | gZone | |
| GetID() | nNetObject | |
| GetMachine() const | nNetObject | [inline] |
| GetMaxLazyLag() | eGameObject | [static] |
| GetObserver() const | nNetObject | |
| GetPosition(void) const | gZone | |
| GetPosition(eCoord &position) const | gZone | |
| GetRadius(void) const | gZone | |
| GetRadius(REAL &radius) const | gZone | |
| GetRefcount() const | nNetObject | |
| GetRotation(void) const | gZone | |
| GetRotationAcceleration(void) const | gZone | |
| GetRotationAcceleration(REAL &rotationAcceleration) const | gZone | |
| GetRotationSpeed(void) const | gZone | |
| GetRotationSpeed(REAL &rotationSpeed) const | gZone | |
| GetVelocity(void) const | gZone | |
| GetVelocity(eCoord &velocity) const | gZone | |
| GOID() const | eGameObject | [inline] |
| Grid() const | eGameObject | [inline] |
| gZone(eGrid *grid, const eCoord &pos) | gZone | |
| gZone(nMessage &m) | gZone | |
| HasBeenTransmitted(int user) const | nNetObject | |
| ID() const | nNetObject | [inline] |
| inactiveID | eGameObject | [protected] |
| InitAfterCreation() | eNetGameObject | [virtual] |
| InteractWith(eGameObject *target, REAL time, int recursion=1) | gZone | [private, virtual] |
| interestingID | eGameObject | [protected] |
| Kill() | eGameObject | [virtual] |
| knowsAbout | nNetObject | [protected] |
| Lag() const | eNetGameObject | [virtual] |
| laggometer | eNetGameObject | [protected] |
| laggometerSmooth | eNetGameObject | [protected] |
| LagThreshold() const | eNetGameObject | [virtual] |
| lastAttemptedSyncTime | eNetGameObject | [protected] |
| lastClientsideAction | eNetGameObject | [protected] |
| LastDirection() const | eGameObject | [inline, virtual] |
| lastTime | eGameObject | [protected] |
| LastTime() const | eGameObject | [inline] |
| MaxSimulateAhead() | eGameObject | [protected, static] |
| Move(const eCoord &dest, REAL startTime, REAL endTime, bool useTempWalls=true) | eGameObject | |
| NewControlMessage() | nNetObject | [protected] |
| NextInterestingTime() const | eGameObject | [inline, virtual] |
| nNetObject(int owner=-1) | nNetObject | |
| nNetObject(nMessage &m) | nNetObject | |
| Object(int i) | nNetObject | [protected] |
| ObjectDangerous(int i) | nNetObject | [static] |
| OnEnter(gCycle *target, REAL time) | gZone | [private, virtual] |
| OnRemoveFromGame() | eGameObject | [protected, virtual] |
| OnRoundBegin() | eGameObject | [virtual] |
| OnRoundEnd() | eGameObject | [virtual] |
| OnVanish() | gZone | [protected, virtual] |
| Owned() | nNetObject | [inline] |
| Owner() const | nNetObject | [inline] |
| PassEdge(const eWall *w, REAL time, REAL a, int recursion=1) | eGameObject | [virtual] |
| PathfindingModifier(const eWall *w) const | eGameObject | [inline, virtual] |
| pingOverflow | eNetGameObject | [protected] |
| Player() const | eNetGameObject | [inline] |
| pos | eGameObject | [protected] |
| Position() const | eGameObject | [inline, virtual] |
| posx_ | gZone | [protected] |
| posy_ | gZone | [protected] |
| PPDisplayAll() | eGameObject | [static] |
| PredictPosition() const | eGameObject | [inline, virtual] |
| PrintName(tString &s) const | nNetObject | [virtual] |
| Radius() const | gZone | [private] |
| radius_ | gZone | [protected] |
| ReadAll(nMessage &m, bool create) | nNetObject | |
| ReadCreate(nMessage &m, int run) | nNetObject | [virtual] |
| ReadSync(nMessage &m) | gZone | [private, virtual] |
| nNetObject::ReadSync(nMessage &m, int run) | nNetObject | [virtual] |
| ReceiveControl(REAL time, uActionPlayer *Act, REAL x) | eNetGameObject | [virtual] |
| ReceiveControlNet(nMessage &m) | eNetGameObject | [protected, virtual] |
| referenceTime_ | gZone | [protected] |
| Register(const nNetObjectRegistrar &r) | nNetObject | |
| RelabelOnConnect() | nNetObject | [static] |
| Release() | eNetGameObject | [virtual] |
| ReleaseOwnership() | nNetObject | [virtual] |
| RemoveFromGame() | eGameObject | |
| RemoveFromList() | eGameObject | |
| RemoveFromListsAll() | eGameObject | |
| Render(const eCamera *cam) | gZone | [private, virtual] |
| Render2D(tCoord scale) const | gZone | [private, virtual] |
| RenderAll(eGrid *grid, const eCamera *cam) | eGameObject | [static] |
| RenderCockpitFixedAfter(bool primary=true) | eGameObject | [virtual] |
| RenderCockpitFixedBefore(bool primary=true) | eGameObject | [virtual] |
| RenderCockpitVirtual(bool primary=false) | eGameObject | [virtual] |
| RendersAlpha() const | gZone | [private, virtual] |
| RequestSync(bool ack=true) | nNetObject | |
| RequestSync(int user, bool ack) | nNetObject | |
| rotation_ | gZone | [protected] |
| rotationSpeed_ | gZone | [protected] |
| s_Timestep(eGrid *grid, REAL currentTime, REAL minTimestep) | eGameObject | [static] |
| se_turnLeft | eGameObject | [static] |
| se_turnRight | eGameObject | [static] |
| SendControl(REAL time, uActionPlayer *Act, REAL x) | eNetGameObject | [virtual] |
| SetExpansionSpeed(REAL expansionSpeed) | gZone | |
| SetFunctionNow(tFunction &f, REAL value) const | gZone | [inline, private] |
| SetMaxLazyLag(REAL lag) | eGameObject | [static] |
| SetPlayer(ePlayerNetID *player) | eNetGameObject | [protected] |
| SetPosition(eCoord const &position) | gZone | |
| SetRadius(REAL radius) | gZone | |
| SetReferenceTime() | gZone | |
| SetRotationAcceleration(REAL rotationAcceleration) | gZone | |
| SetRotationSpeed(REAL rotationSpeed) | gZone | |
| SetVelocity(eCoord const &velocity) | gZone | |
| Speed() const | eGameObject | [inline, virtual] |
| SyncAll() | nNetObject | [static] |
| SyncedUser() | nNetObject | [protected, static] |
| SyncIsNew(nMessage &m) | eNetGameObject | [virtual] |
| syncRequested(int user) const | nNetObject | [inline] |
| TakeOwnership() | nNetObject | [virtual] |
| tCHECKED_PTR(ePlayerNetID) player | eNetGameObject | [protected] |
| eGameObject::tCHECKED_PTR(eGrid) grid | eGameObject | [protected] |
| Team() const | eGameObject | [inline] |
| team | eGameObject | [protected] |
| Timestep(REAL currentTime) | gZone | [protected, virtual] |
| TimestepThis(REAL currentTime, eGameObject *t) | eGameObject | [protected, static] |
| WriteAll(nMessage &m, bool create) | nNetObject | |
| WriteCreate(nMessage &m) | gZone | [private, virtual] |
| nNetObject::WriteCreate(nMessage &m, int run) | nNetObject | [virtual] |
| WriteSync(nMessage &m) | gZone | [private, virtual] |
| nNetObject::WriteSync(nMessage &m, int run) | nNetObject | [virtual] |
| z | eGameObject | [protected] |
| ~eGameObject() | eGameObject | [virtual] |
| ~eNetGameObject() | eNetGameObject | [protected, virtual] |
| ~gZone() | gZone | |
| ~nNetObject() | nNetObject | [protected, virtual] |