ALPHA_BLEND enum value | rRenderer | |
ALPHA_TEST enum value | rRenderer | |
BACKFACE_CULL enum value | rRenderer | |
BeginLineLoop() | glRenderer | [inline, virtual] |
BeginLines() | glRenderer | [inline, virtual] |
BeginLineStrip() | glRenderer | [inline, virtual] |
BeginPrimitive(GLenum p, bool forceEnd=false) | glRenderer | [inline, private] |
BeginQuads() | glRenderer | [inline, virtual] |
BeginQuadStrip() | glRenderer | [inline, virtual] |
BeginTriangleFan() | glRenderer | [inline, virtual] |
BeginTriangles() | glRenderer | [inline, virtual] |
BeginTriangleStrip() | glRenderer | [inline, virtual] |
ChangeFlags(int before, int after) const | rRenderer | [protected] |
Color(REAL r, REAL g, REAL b) | glRenderer | [inline, virtual] |
Color(REAL r, REAL g, REAL b, REAL a) | glRenderer | [inline, virtual] |
DEPTH_TEST enum value | rRenderer | |
End(bool force=true) | glRenderer | [inline, virtual] |
flag enum name | rRenderer | |
FLAG_END enum value | rRenderer | |
flagstack | rRenderer | [protected] |
forceglEnd | glRenderer | [private] |
glRenderer() | glRenderer | [inline] |
IdentityMatrix() | glRenderer | [inline, virtual] |
lastMatrix | glRenderer | [private] |
lastPrimitive | glRenderer | [private] |
Line(REAL x1, REAL y1, REAL z1, REAL x2, REAL y2, REAL z2) | glRenderer | [inline, virtual] |
MatrixMode(GLenum mm) | glRenderer | [inline, private] |
ModelMatrix() | glRenderer | [inline, virtual] |
MultMatrix(REAL mdata[4][4]) | glRenderer | [inline, virtual] |
PopFlags() | rRenderer | |
PopMatrix() | glRenderer | [inline, virtual] |
ProjMatrix() | glRenderer | [inline, virtual] |
PushFlags() | rRenderer | |
PushMatrix() | glRenderer | [inline, virtual] |
ReallySetFlag(flag f, bool c) | glRenderer | [inline, virtual] |
rRenderer() | rRenderer | |
ScaleMatrix(REAL f) | glRenderer | [inline, virtual] |
ScaleMatrix(REAL f1, REAL f2, REAL f3) | glRenderer | [inline, virtual] |
SetFlag(flag f, bool c) | rRenderer | |
SMOOTH_SHADE enum value | rRenderer | |
stackpos | rRenderer | [protected] |
TexCoord(REAL u, REAL v) | glRenderer | [inline, virtual] |
TexCoord(REAL u, REAL v, REAL w) | glRenderer | [inline, virtual] |
TexCoord(REAL u, REAL v, REAL w, REAL t) | glRenderer | [inline, virtual] |
TexMatrix() | glRenderer | [inline, virtual] |
TexVertex(REAL x, REAL y, REAL z, REAL u, REAL v) | glRenderer | [inline, virtual] |
TranslateMatrix(REAL x1, REAL x2, REAL x3) | glRenderer | [inline, virtual] |
Vertex(REAL x, REAL y) | glRenderer | [inline, virtual] |
Vertex(REAL x, REAL y, REAL z) | glRenderer | [inline, virtual] |
Vertex(REAL x, REAL y, REAL z, REAL w) | glRenderer | [inline, virtual] |
Vertex3(REAL *x) | glRenderer | [inline, virtual] |
Z_OFFSET enum value | rRenderer | |
~glRenderer() | glRenderer | [inline, virtual] |
~rRenderer() | rRenderer | [virtual] |