glRenderer Member List

This is the complete list of members for glRenderer, including all inherited members.

ALPHA_BLEND enum valuerRenderer
ALPHA_TEST enum valuerRenderer
BACKFACE_CULL enum valuerRenderer
BeginLineLoop()glRenderer [inline, virtual]
BeginLines()glRenderer [inline, virtual]
BeginLineStrip()glRenderer [inline, virtual]
BeginPrimitive(GLenum p, bool forceEnd=false)glRenderer [inline, private]
BeginQuads()glRenderer [inline, virtual]
BeginQuadStrip()glRenderer [inline, virtual]
BeginTriangleFan()glRenderer [inline, virtual]
BeginTriangles()glRenderer [inline, virtual]
BeginTriangleStrip()glRenderer [inline, virtual]
ChangeFlags(int before, int after) const rRenderer [protected]
Color(REAL r, REAL g, REAL b)glRenderer [inline, virtual]
Color(REAL r, REAL g, REAL b, REAL a)glRenderer [inline, virtual]
DEPTH_TEST enum valuerRenderer
End(bool force=true)glRenderer [inline, virtual]
flag enum namerRenderer
FLAG_END enum valuerRenderer
flagstackrRenderer [protected]
forceglEndglRenderer [private]
glRenderer()glRenderer [inline]
IdentityMatrix()glRenderer [inline, virtual]
lastMatrixglRenderer [private]
lastPrimitiveglRenderer [private]
Line(REAL x1, REAL y1, REAL z1, REAL x2, REAL y2, REAL z2)glRenderer [inline, virtual]
MatrixMode(GLenum mm)glRenderer [inline, private]
ModelMatrix()glRenderer [inline, virtual]
MultMatrix(REAL mdata[4][4])glRenderer [inline, virtual]
PopFlags()rRenderer
PopMatrix()glRenderer [inline, virtual]
ProjMatrix()glRenderer [inline, virtual]
PushFlags()rRenderer
PushMatrix()glRenderer [inline, virtual]
ReallySetFlag(flag f, bool c)glRenderer [inline, virtual]
rRenderer()rRenderer
ScaleMatrix(REAL f)glRenderer [inline, virtual]
ScaleMatrix(REAL f1, REAL f2, REAL f3)glRenderer [inline, virtual]
SetFlag(flag f, bool c)rRenderer
SMOOTH_SHADE enum valuerRenderer
stackposrRenderer [protected]
TexCoord(REAL u, REAL v)glRenderer [inline, virtual]
TexCoord(REAL u, REAL v, REAL w)glRenderer [inline, virtual]
TexCoord(REAL u, REAL v, REAL w, REAL t)glRenderer [inline, virtual]
TexMatrix()glRenderer [inline, virtual]
TexVertex(REAL x, REAL y, REAL z, REAL u, REAL v)glRenderer [inline, virtual]
TranslateMatrix(REAL x1, REAL x2, REAL x3)glRenderer [inline, virtual]
Vertex(REAL x, REAL y)glRenderer [inline, virtual]
Vertex(REAL x, REAL y, REAL z)glRenderer [inline, virtual]
Vertex(REAL x, REAL y, REAL z, REAL w)glRenderer [inline, virtual]
Vertex3(REAL *x)glRenderer [inline, virtual]
Z_OFFSET enum valuerRenderer
~glRenderer()glRenderer [inline, virtual]
~rRenderer()rRenderer [virtual]


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