Act(uAction *act, REAL x)=0 | uPlayerPrototype | [pure virtual] |
id | uPlayerPrototype | [protected] |
Name() const =0 | uPlayerPrototype | [pure virtual] |
Num() | uPlayerPrototype | [static] |
playerConfig | uPlayerPrototype | [protected, static] |
PlayerConfig(int i) | uPlayerPrototype | [static] |
uPlayerPrototype() | uPlayerPrototype | |
~uPlayerPrototype() | uPlayerPrototype | [virtual] |