AcceptClientSync() const | nNetObject | [virtual] |
Act(uActionPlayer *Act, REAL x) | eGameObject | [virtual] |
ActionOnDelete() | eNetGameObject | [inline, virtual] |
ActionOnQuit() | eNetGameObject | [inline, virtual] |
AddRef() | eNetGameObject | [virtual] |
AddToList() | eGameObject | |
Alive() const | eGameObject | [inline, virtual] |
animate(REAL time) | zShape | |
autodelete | eGameObject | [protected] |
BroadcastExistence() | nNetObject | [inline, virtual] |
CamDir() const | eGameObject | [inline, virtual] |
CamPos() const | eGameObject | [inline, virtual] |
CamRise() const | eGameObject | [inline, virtual] |
CamTop() const | eGameObject | [inline, virtual] |
CamZ() const | eGameObject | [inline, virtual] |
ClearAll() | nNetObject | [static] |
ClearAllDeleted() | nNetObject | [static] |
ClearKnows(int user, bool clear) | nNetObject | [static] |
ClearToTransmit(int user) const | eNetGameObject | [virtual] |
clientside_action() | eNetGameObject | [inline] |
color_ | zShape | [protected] |
createdtime_ | zShape | [protected] |
CreatorDescriptor() const =0 | nNetObject | [pure virtual] |
currentFace | eGameObject | [protected] |
CurrentFace() const | eGameObject | [inline] |
deathTime | eGameObject | [protected] |
DeathTime() const | eGameObject | [inline, virtual] |
DeleteAll(eGrid *grid) | eGameObject | [static] |
dir | eGameObject | [protected] |
Direction() const | eGameObject | [inline, virtual] |
DoBroadcastExistence() | nNetObject | [protected] |
DoDebugPrint() | nNetObject | [static] |
DoGetMachine() const | eNetGameObject | [protected, virtual] |
DoRemoveFromGame() | eNetGameObject | [virtual] |
Dump(tConsole &con) | nNetObject | [virtual] |
EdgeIsDangerous(const eWall *w, REAL time, REAL a) const | eGameObject | [inline, virtual] |
eGameObject(eGrid *grid, const eCoord &p, const eCoord &d, eFace *currentface, bool autodelete=1) | eGameObject | |
eNetGameObject(eGrid *grid, const eCoord &pos, const eCoord &dir, ePlayerNetID *p, bool autodelete=false) | eNetGameObject | |
eNetGameObject(nMessage &m) | eNetGameObject | |
FindCurrentFace() | eGameObject | |
getColor() | zShape | [inline] |
GetID() | nNetObject | |
GetMachine() const | nNetObject | [inline] |
GetMaxLazyLag() | eGameObject | [static] |
GetObserver() const | nNetObject | |
getPosX() | zShape | [inline] |
getPosY() | zShape | [inline] |
GetRefcount() const | nNetObject | |
getScale() | zShape | [inline] |
GOID() const | eGameObject | [inline] |
Grid() const | eGameObject | [inline] |
HasBeenTransmitted(int user) const | nNetObject | |
ID() const | nNetObject | [inline] |
idZone_ | zShape | [protected] |
inactiveID | eGameObject | [protected] |
InitAfterCreation() | eNetGameObject | [virtual] |
InteractWith(eGameObject *target, REAL time, int recursion=1) | eGameObject | [virtual] |
interestingID | eGameObject | [protected] |
isEmulatingOldZone() | zShape | [inline, virtual] |
isInteracting(eGameObject *target) | zShape | [virtual] |
joinWithZone() | zShape | [protected] |
Kill() | eGameObject | [virtual] |
knowsAbout | nNetObject | [protected] |
Lag() const | eNetGameObject | [virtual] |
laggometer | eNetGameObject | [protected] |
laggometerSmooth | eNetGameObject | [protected] |
LagThreshold() const | eNetGameObject | [virtual] |
lastAttemptedSyncTime | eNetGameObject | [protected] |
lastClientsideAction | eNetGameObject | [protected] |
LastDirection() const | eGameObject | [inline, virtual] |
lastTime | eGameObject | [protected] |
LastTime() const | eGameObject | [inline] |
lasttime_ | zShape | [protected] |
MaxSimulateAhead() | eGameObject | [protected, static] |
Move(const eCoord &dest, REAL startTime, REAL endTime, bool useTempWalls=true) | eGameObject | |
networkRead(nMessage &m) | zShape | [protected] |
networkWrite(nMessage &m) | zShape | [protected] |
NewControlMessage() | nNetObject | [protected] |
newIdZone_ | zShape | [protected] |
NextInterestingTime() const | eGameObject | [inline, virtual] |
nNetObject(int owner=-1) | nNetObject | |
nNetObject(nMessage &m) | nNetObject | |
Object(int i) | nNetObject | [protected] |
ObjectDangerous(int i) | nNetObject | [static] |
OnRemoveFromGame() | eGameObject | [protected, virtual] |
OnRoundBegin() | eGameObject | [virtual] |
OnRoundEnd() | eGameObject | [virtual] |
Owned() | nNetObject | [inline] |
Owner() const | nNetObject | [inline] |
PassEdge(const eWall *w, REAL time, REAL a, int recursion=1) | eGameObject | [virtual] |
PathfindingModifier(const eWall *w) const | eGameObject | [inline, virtual] |
pingOverflow | eNetGameObject | [protected] |
Player() const | eNetGameObject | [inline] |
pos | eGameObject | [protected] |
Position() | zShape | [inline, protected] |
eNetGameObject::Position() const | eGameObject | [inline, virtual] |
posx_ | zShape | [protected] |
posy_ | zShape | [protected] |
PPDisplayAll() | eGameObject | [static] |
PredictPosition() const | eGameObject | [inline, virtual] |
PrintName(tString &s) const | nNetObject | [virtual] |
ReadAll(nMessage &m, bool create) | nNetObject | |
ReadCreate(nMessage &m, int run) | nNetObject | [virtual] |
ReadSync(nMessage &m) | zShape | [virtual] |
nNetObject::ReadSync(nMessage &m, int run) | nNetObject | [virtual] |
ReceiveControl(REAL time, uActionPlayer *Act, REAL x) | eNetGameObject | [virtual] |
ReceiveControlNet(nMessage &m) | eNetGameObject | [protected, virtual] |
referencetime_ | zShape | [protected] |
Register(const nNetObjectRegistrar &r) | nNetObject | |
RelabelOnConnect() | nNetObject | [static] |
Release() | eNetGameObject | [virtual] |
ReleaseOwnership() | nNetObject | [virtual] |
RemoveFromGame() | eGameObject | |
RemoveFromList() | eGameObject | |
RemoveFromListsAll() | eGameObject | |
render(const eCamera *cam) | zShape | [virtual] |
Render(const eCamera *cam) | eGameObject | [virtual] |
Render2D(tCoord scale) const | eGameObject | [virtual] |
render2d(tCoord scale) const | zShape | [virtual] |
RenderAll(eGrid *grid, const eCamera *cam) | eGameObject | [static] |
RenderCockpitFixedAfter(bool primary=true) | eGameObject | [virtual] |
RenderCockpitFixedBefore(bool primary=true) | eGameObject | [virtual] |
RenderCockpitVirtual(bool primary=false) | eGameObject | [virtual] |
RendersAlpha() const | eGameObject | [virtual] |
RequestSync(bool ack=true) | nNetObject | |
RequestSync(int user, bool ack) | nNetObject | |
rotation2 | zShape | [protected] |
s_Timestep(eGrid *grid, REAL currentTime, REAL minTimestep) | eGameObject | [static] |
scale_ | zShape | [protected] |
se_turnLeft | eGameObject | [static] |
se_turnRight | eGameObject | [static] |
SendControl(REAL time, uActionPlayer *Act, REAL x) | eNetGameObject | [virtual] |
setColor(const rColor &c) | zShape | |
setColorNow(const rColor &c) | zShape | |
setCreatedTime(REAL time) | zShape | [protected] |
SetMaxLazyLag(REAL lag) | eGameObject | [static] |
SetPlayer(ePlayerNetID *player) | eNetGameObject | [protected] |
setPosX(const tFunction &x) | zShape | |
setPosY(const tFunction &y) | zShape | |
setReferenceTime(REAL time) | zShape | |
setRotation2(const tPolynomial< nMessage > &r) | zShape | |
setScale(const tFunction &s) | zShape | |
Speed() const | eGameObject | [inline, virtual] |
SyncAll() | nNetObject | [static] |
SyncedUser() | nNetObject | [protected, static] |
SyncIsNew(nMessage &m) | eNetGameObject | [virtual] |
syncRequested(int user) const | nNetObject | [inline] |
TakeOwnership() | nNetObject | [virtual] |
tCHECKED_PTR(ePlayerNetID) player | eNetGameObject | [protected] |
eGameObject::tCHECKED_PTR(eGrid) grid | eGameObject | [protected] |
team | eGameObject | [protected] |
Team() const | eGameObject | [inline] |
TimeStep(REAL time) | zShape | |
Timestep(REAL currentTime) | eNetGameObject | [virtual] |
TimestepThis(REAL currentTime, eGameObject *t) | eGameObject | [protected, static] |
WriteAll(nMessage &m, bool create) | nNetObject | |
WriteCreate(nMessage &m) | zShape | [virtual] |
nNetObject::WriteCreate(nMessage &m, int run) | nNetObject | [virtual] |
WriteSync(nMessage &m) | zShape | [virtual] |
nNetObject::WriteSync(nMessage &m, int run) | nNetObject | [virtual] |
z | eGameObject | [protected] |
zShape(eGrid *grid, unsigned short idZone) | zShape | |
zShape(nMessage &m) | zShape | |
~eGameObject() | eGameObject | [virtual] |
~eNetGameObject() | eNetGameObject | [protected, virtual] |
~nNetObject() | nNetObject | [protected, virtual] |
~zShape() | zShape | [inline, virtual] |