| AcceptClientSync() const | nNetObject | [virtual] |
| Act(uActionPlayer *Act, REAL x) | eGameObject | [virtual] |
| ActionOnDelete() | eNetGameObject | [inline, virtual] |
| ActionOnQuit() | eNetGameObject | [inline, virtual] |
| addPoint(myPoint const &aPoint) | zShapePolygon | [inline] |
| AddRef() | eNetGameObject | [virtual] |
| AddToList() | eGameObject | |
| Alive() const | eGameObject | [inline, virtual] |
| animate(REAL time) | zShape | |
| autodelete | eGameObject | [protected] |
| BroadcastExistence() | nNetObject | [inline, virtual] |
| CamDir() const | eGameObject | [inline, virtual] |
| CamPos() const | eGameObject | [inline, virtual] |
| CamRise() const | eGameObject | [inline, virtual] |
| CamTop() const | eGameObject | [inline, virtual] |
| CamZ() const | eGameObject | [inline, virtual] |
| ClearAll() | nNetObject | [static] |
| ClearAllDeleted() | nNetObject | [static] |
| ClearKnows(int user, bool clear) | nNetObject | [static] |
| ClearToTransmit(int user) const | eNetGameObject | [virtual] |
| clientside_action() | eNetGameObject | [inline] |
| color_ | zShape | [protected] |
| createdtime_ | zShape | [protected] |
| CreatorDescriptor() const | zShapePolygon | [private, virtual] |
| currentFace | eGameObject | [protected] |
| CurrentFace() const | eGameObject | [inline] |
| deathTime | eGameObject | [protected] |
| DeathTime() const | eGameObject | [inline, virtual] |
| DeleteAll(eGrid *grid) | eGameObject | [static] |
| dir | eGameObject | [protected] |
| Direction() const | eGameObject | [inline, virtual] |
| DoBroadcastExistence() | nNetObject | [protected] |
| DoDebugPrint() | nNetObject | [static] |
| DoGetMachine() const | eNetGameObject | [protected, virtual] |
| DoRemoveFromGame() | eNetGameObject | [virtual] |
| Dump(tConsole &con) | nNetObject | [virtual] |
| EdgeIsDangerous(const eWall *w, REAL time, REAL a) const | eGameObject | [inline, virtual] |
| eGameObject(eGrid *grid, const eCoord &p, const eCoord &d, eFace *currentface, bool autodelete=1) | eGameObject | |
| eNetGameObject(eGrid *grid, const eCoord &pos, const eCoord &dir, ePlayerNetID *p, bool autodelete=false) | eNetGameObject | |
| eNetGameObject(nMessage &m) | eNetGameObject | |
| FindCurrentFace() | eGameObject | |
| getColor() | zShape | [inline] |
| GetID() | nNetObject | |
| GetMachine() const | nNetObject | [inline] |
| GetMaxLazyLag() | eGameObject | [static] |
| GetObserver() const | nNetObject | |
| getPosX() | zShape | [inline] |
| getPosY() | zShape | [inline] |
| GetRefcount() const | nNetObject | |
| getScale() | zShape | [inline] |
| GOID() const | eGameObject | [inline] |
| Grid() const | eGameObject | [inline] |
| HasBeenTransmitted(int user) const | nNetObject | |
| ID() const | nNetObject | [inline] |
| idZone_ | zShape | [protected] |
| inactiveID | eGameObject | [protected] |
| InitAfterCreation() | eNetGameObject | [virtual] |
| InteractWith(eGameObject *target, REAL time, int recursion=1) | eGameObject | [virtual] |
| interestingID | eGameObject | [protected] |
| isEmulatingOldZone() | zShapePolygon | [inline, virtual] |
| isInside(eCoord anECoord) | zShapePolygon | [protected] |
| isInteracting(eGameObject *target) | zShapePolygon | [virtual] |
| joinWithZone() | zShape | [protected] |
| Kill() | eGameObject | [virtual] |
| knowsAbout | nNetObject | [protected] |
| Lag() const | eNetGameObject | [virtual] |
| laggometer | eNetGameObject | [protected] |
| laggometerSmooth | eNetGameObject | [protected] |
| LagThreshold() const | eNetGameObject | [virtual] |
| lastAttemptedSyncTime | eNetGameObject | [protected] |
| lastClientsideAction | eNetGameObject | [protected] |
| LastDirection() const | eGameObject | [inline, virtual] |
| lastTime | eGameObject | [protected] |
| LastTime() const | eGameObject | [inline] |
| lasttime_ | zShape | [protected] |
| MaxSimulateAhead() | eGameObject | [protected, static] |
| Move(const eCoord &dest, REAL startTime, REAL endTime, bool useTempWalls=true) | eGameObject | |
| networkRead(nMessage &m, zShape *aShape) | zShapePolygon | [protected, static] |
| zShape::networkRead(nMessage &m) | zShape | [protected] |
| networkWrite(nMessage &m) | zShape | [protected] |
| NewControlMessage() | nNetObject | [protected] |
| newIdZone_ | zShape | [protected] |
| NextInterestingTime() const | eGameObject | [inline, virtual] |
| nNetObject(int owner=-1) | nNetObject | |
| nNetObject(nMessage &m) | nNetObject | |
| Object(int i) | nNetObject | [protected] |
| ObjectDangerous(int i) | nNetObject | [static] |
| OnRemoveFromGame() | eGameObject | [protected, virtual] |
| OnRoundBegin() | eGameObject | [virtual] |
| OnRoundEnd() | eGameObject | [virtual] |
| Owned() | nNetObject | [inline] |
| Owner() const | nNetObject | [inline] |
| PassEdge(const eWall *w, REAL time, REAL a, int recursion=1) | eGameObject | [virtual] |
| PathfindingModifier(const eWall *w) const | eGameObject | [inline, virtual] |
| pingOverflow | eNetGameObject | [protected] |
| Player() const | eNetGameObject | [inline] |
| points | zShapePolygon | [protected] |
| pos | eGameObject | [protected] |
| Position() | zShape | [inline, protected] |
| eNetGameObject::Position() const | eGameObject | [inline, virtual] |
| posx_ | zShape | [protected] |
| posy_ | zShape | [protected] |
| PPDisplayAll() | eGameObject | [static] |
| PredictPosition() const | eGameObject | [inline, virtual] |
| PrintName(tString &s) const | nNetObject | [virtual] |
| ReadAll(nMessage &m, bool create) | nNetObject | |
| ReadCreate(nMessage &m, int run) | nNetObject | [virtual] |
| ReadSync(nMessage &m) | zShape | [virtual] |
| nNetObject::ReadSync(nMessage &m, int run) | nNetObject | [virtual] |
| ReceiveControl(REAL time, uActionPlayer *Act, REAL x) | eNetGameObject | [virtual] |
| ReceiveControlNet(nMessage &m) | eNetGameObject | [protected, virtual] |
| referencetime_ | zShape | [protected] |
| Register(const nNetObjectRegistrar &r) | nNetObject | |
| RelabelOnConnect() | nNetObject | [static] |
| Release() | eNetGameObject | [virtual] |
| ReleaseOwnership() | nNetObject | [virtual] |
| RemoveFromGame() | eGameObject | |
| RemoveFromList() | eGameObject | |
| RemoveFromListsAll() | eGameObject | |
| render(const eCamera *cam) | zShapePolygon | [virtual] |
| Render(const eCamera *cam) | eGameObject | [virtual] |
| render2d(tCoord scale) const | zShapePolygon | [virtual] |
| Render2D(tCoord scale) const | eGameObject | [virtual] |
| RenderAll(eGrid *grid, const eCamera *cam) | eGameObject | [static] |
| RenderCockpitFixedAfter(bool primary=true) | eGameObject | [virtual] |
| RenderCockpitFixedBefore(bool primary=true) | eGameObject | [virtual] |
| RenderCockpitVirtual(bool primary=false) | eGameObject | [virtual] |
| RendersAlpha() const | eGameObject | [virtual] |
| RequestSync(bool ack=true) | nNetObject | |
| RequestSync(int user, bool ack) | nNetObject | |
| rotation2 | zShape | [protected] |
| s_Timestep(eGrid *grid, REAL currentTime, REAL minTimestep) | eGameObject | [static] |
| scale_ | zShape | [protected] |
| se_turnLeft | eGameObject | [static] |
| se_turnRight | eGameObject | [static] |
| SendControl(REAL time, uActionPlayer *Act, REAL x) | eNetGameObject | [virtual] |
| setColor(const rColor &c) | zShape | |
| setColorNow(const rColor &c) | zShape | |
| setCreatedTime(REAL time) | zShape | [protected] |
| SetMaxLazyLag(REAL lag) | eGameObject | [static] |
| SetPlayer(ePlayerNetID *player) | eNetGameObject | [protected] |
| setPosX(const tFunction &x) | zShape | |
| setPosY(const tFunction &y) | zShape | |
| setReferenceTime(REAL time) | zShape | |
| setRotation2(const tPolynomial< nMessage > &r) | zShape | |
| setScale(const tFunction &s) | zShape | |
| Speed() const | eGameObject | [inline, virtual] |
| SyncAll() | nNetObject | [static] |
| SyncedUser() | nNetObject | [protected, static] |
| SyncIsNew(nMessage &m) | eNetGameObject | [virtual] |
| syncRequested(int user) const | nNetObject | [inline] |
| TakeOwnership() | nNetObject | [virtual] |
| tCHECKED_PTR(ePlayerNetID) player | eNetGameObject | [protected] |
| eGameObject::tCHECKED_PTR(eGrid) grid | eGameObject | [protected] |
| Team() const | eGameObject | [inline] |
| team | eGameObject | [protected] |
| TimeStep(REAL time) | zShape | |
| Timestep(REAL currentTime) | eNetGameObject | [virtual] |
| TimestepThis(REAL currentTime, eGameObject *t) | eGameObject | [protected, static] |
| WriteAll(nMessage &m, bool create) | nNetObject | |
| WriteCreate(nMessage &m) | zShapePolygon | [virtual] |
| nNetObject::WriteCreate(nMessage &m, int run) | nNetObject | [virtual] |
| WriteSync(nMessage &m) | zShape | [virtual] |
| nNetObject::WriteSync(nMessage &m, int run) | nNetObject | [virtual] |
| z | eGameObject | [protected] |
| zShape(eGrid *grid, unsigned short idZone) | zShape | |
| zShape(nMessage &m) | zShape | |
| zShapePolygon(eGrid *grid, unsigned short idZone) | zShapePolygon | |
| zShapePolygon(nMessage &n) | zShapePolygon | |
| ~eGameObject() | eGameObject | [virtual] |
| ~eNetGameObject() | eNetGameObject | [protected, virtual] |
| ~nNetObject() | nNetObject | [protected, virtual] |
| ~zShape() | zShape | [inline, virtual] |
| ~zShapePolygon() | zShapePolygon | [inline] |