src/engine/eFloor.h

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00001 /*
00002 
00003 *************************************************************************
00004 
00005 ArmageTron -- Just another Tron Lightcycle Game in 3D.
00006 Copyright (C) 2000  Manuel Moos (manuel@moosnet.de)
00007 
00008 **************************************************************************
00009 
00010 This program is free software; you can redistribute it and/or
00011 modify it under the terms of the GNU General Public License
00012 as published by the Free Software Foundation; either version 2
00013 of the License, or (at your option) any later version.
00014 
00015 This program is distributed in the hope that it will be useful,
00016 but WITHOUT ANY WARRANTY; without even the implied warranty of
00017 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00018 GNU General Public License for more details.
00019 
00020 You should have received a copy of the GNU General Public License
00021 along with this program; if not, write to the Free Software
00022 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
00023   
00024 ***************************************************************************
00025 
00026 */
00027 
00028 #ifndef ArmageTron_floor_H
00029 #define ArmageTron_floor_H
00030 
00031 #include "defs.h"
00032 
00033 class eFloor{
00034 public:
00035     static eFloor *Floor;
00036 
00037     eFloor();
00038     virtual ~eFloor();
00039     virtual void glFloorColor(REAL alpha, REAL intens)=0;
00040     virtual void FloorColor(REAL& r, REAL& g, REAL &b)=0;
00041     virtual void glFloorTexture()=0;
00042     virtual void glFloorTexture_a()=0;
00043     virtual void glFloorTexture_b()=0;
00044     virtual REAL GridSize()=0;
00045     virtual bool BlackSky()=0;
00046 };
00047 
00048 void se_glFloorColor(REAL alpha = 1, REAL intens = 1);
00049 void se_glFloorTexture();
00050 void se_glFloorTexture_a();
00051 void se_glFloorTexture_b();
00052 
00053 REAL se_GridSize();
00054 bool se_BlackSky();
00055 void se_FloorColor(REAL& r, REAL& g, REAL &b);
00056 
00057 void se_MakeColorValid(REAL& r, REAL & g, REAL& b, REAL f);
00058 #endif

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