src/tron/gAICharacter.h

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00001 /*
00002 
00003 *************************************************************************
00004 
00005 ArmageTron -- Just another Tron Lightcycle Game in 3D.
00006 Copyright (C) 2000  Manuel Moos (manuel@moosnet.de)
00007 
00008 **************************************************************************
00009 
00010 This program is free software; you can redistribute it and/or
00011 modify it under the terms of the GNU General Public License
00012 as published by the Free Software Foundation; either version 2
00013 of the License, or (at your option) any later version.
00014 
00015 This program is distributed in the hope that it will be useful,
00016 but WITHOUT ANY WARRANTY; without even the implied warranty of
00017 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00018 GNU General Public License for more details.
00019 
00020 You should have received a copy of the GNU General Public License
00021 along with this program; if not, write to the Free Software
00022 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
00023   
00024 ***************************************************************************
00025 
00026 */
00027 
00028 #ifndef ArmageTron_AICHARACTER_H
00029 #define ArmageTron_AICHARACTER_H
00030 
00031 #include "tString.h"
00032 #include "tArray.h"
00033 #include "tInitExit.h"
00034 
00035 // definition of the different AI characters that can be activated
00036 
00037 extern tString aiPlayersConfig;
00038 
00039 #define AI_PROPERTIES 13
00040 
00041 class gAICharacter{
00042 public:
00043     tString name, description;  // name and detailed description
00044 
00045     int properties[AI_PROPERTIES]; // the abilities and qualifications of this AI
00046 
00047     REAL iq;                    // estimated battle strength
00048 
00049     bool Load(std::istream& file); // load this description from a stream. Return value: success or not?
00050 
00051     static tArray<gAICharacter> s_Characters;  // all loaded AI types
00052     static void LoadAll(const tString& filename);
00053 };
00054 
00055 
00056 #endif

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