00001 /* 00002 00003 ************************************************************************* 00004 00005 ArmageTron -- Just another Tron Lightcycle Game in 3D. 00006 Copyright (C) 2000 Manuel Moos (manuel@moosnet.de) 00007 00008 ************************************************************************** 00009 00010 This program is free software; you can redistribute it and/or 00011 modify it under the terms of the GNU General Public License 00012 as published by the Free Software Foundation; either version 2 00013 of the License, or (at your option) any later version. 00014 00015 This program is distributed in the hope that it will be useful, 00016 but WITHOUT ANY WARRANTY; without even the implied warranty of 00017 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00018 GNU General Public License for more details. 00019 00020 You should have received a copy of the GNU General Public License 00021 along with this program; if not, write to the Free Software 00022 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00023 00024 *************************************************************************** 00025 00026 */ 00027 00028 #ifndef ArmageTron_AICHARACTER_H 00029 #define ArmageTron_AICHARACTER_H 00030 00031 #include "tString.h" 00032 #include "tArray.h" 00033 #include "tInitExit.h" 00034 00035 // definition of the different AI characters that can be activated 00036 00037 extern tString aiPlayersConfig; 00038 00039 #define AI_PROPERTIES 13 00040 00041 class gAICharacter{ 00042 public: 00043 tString name, description; // name and detailed description 00044 00045 int properties[AI_PROPERTIES]; // the abilities and qualifications of this AI 00046 00047 REAL iq; // estimated battle strength 00048 00049 bool Load(std::istream& file); // load this description from a stream. Return value: success or not? 00050 00051 static tArray<gAICharacter> s_Characters; // all loaded AI types 00052 static void LoadAll(const tString& filename); 00053 }; 00054 00055 00056 #endif