00001 /* 00002 00003 ************************************************************************* 00004 00005 ArmageTron -- Just another Tron Lightcycle Game in 3D. 00006 Copyright (C) 2000 Manuel Moos (manuel@moosnet.de) 00007 00008 ************************************************************************** 00009 00010 This program is free software; you can redistribute it and/or 00011 modify it under the terms of the GNU General Public License 00012 as published by the Free Software Foundation; either version 2 00013 of the License, or (at your option) any later version. 00014 00015 This program is distributed in the hope that it will be useful, 00016 but WITHOUT ANY WARRANTY; without even the implied warranty of 00017 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00018 GNU General Public License for more details. 00019 00020 You should have received a copy of the GNU General Public License 00021 along with this program; if not, write to the Free Software 00022 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00023 00024 *************************************************************************** 00025 00026 */ 00027 00028 #ifndef ArmageTron_tMemStack_H 00029 #define ArmageTron_tMemStack_H 00030 00031 // class for temporal memory allocation; use it as a safe and flexible replacement for 00032 // stacked char[...] arrays. tMemStack Objects need to be destructed in opposite 00033 // construction order. 00034 00035 class tMemStackItem; 00036 00037 class tMemStack 00038 { 00039 public: 00040 tMemStack (int minSize = 10); 00041 ~tMemStack (); 00042 00043 void* GetMem() const ; // get the memory pointer 00044 int GetSize() const ; // get the memory size 00045 void IncreaseMem() ; // recreate the buffer a bit larger 00046 00047 private: 00048 int index; 00049 00050 tMemStackItem& Item() const; 00051 }; 00052 00053 #endif