00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 *Energy bar. 00020 *****************************************************************************/ 00021 00022 #include <iostream> 00023 #include <sstream> 00024 #include "EnergyBar.h" 00025 #include "../tool/resource_manager.h" 00026 00027 static const int energy_step[EnergyBar::NB_OF_ENERGY_COLOR] = { 16, 33, 50, 67, 84, 100 }; 00028 00029 EnergyBar::EnergyBar() : ProgressBar() 00030 { 00031 Profile *res = resource_manager.LoadXMLProfile("graphism.xml", false); 00032 for(int i = 0; i < NB_OF_ENERGY_COLOR ;i++) { 00033 std::ostringstream color_name; 00034 color_name << "energy_bar/energy_color_" << energy_step[i] << "_percent"; 00035 colors_value[i] = resource_manager.LoadColor(res, color_name.str()); 00036 } 00037 } 00038 00039 Color EnergyBar::GetColorValue(long app_energy) const 00040 { 00041 for(int i = 0; i < NB_OF_ENERGY_COLOR - 1; ++i) { 00042 if(energy_step[i] > ((float)app_energy / GetMaxVal()) * 100) 00043 return colors_value[i]; 00044 } 00045 return colors_value[NB_OF_ENERGY_COLOR - 1]; 00046 } 00047 00048 void EnergyBar::Actu (long real_energy){ 00049 long app_energy; 00050 00051 /* update progress bar position*/ 00052 ProgressBar::UpdateValue(real_energy); 00053 00054 /* get the real applied enargie value. It may be different from the 00055 * real_energy in case of under/over flow*/ 00056 app_energy = ProgressBar::GetVal(); 00057 00058 SetValueColor(GetColorValue(app_energy)); 00059 }