00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Artificial intelligence stupid engine 00020 *****************************************************************************/ 00021 #ifndef AI_STUPID_ENGINE 00022 #define AI_STUPID_ENGINE 00023 00024 #include "../character/character.h" 00025 #include "../game/time.h" 00026 #include "ai_movement_module.h" 00027 #include "ai_shoot_module.h" 00028 00029 class AIStupidEngine 00030 { 00031 private: 00032 00033 static AIStupidEngine * singleton; 00034 AIStupidEngine(); 00035 00036 AIMovementModule m_movement; 00037 AIShootModule m_shoot; 00038 00039 Character* m_last_char; 00040 Character* m_enemy; 00041 00042 uint m_begin_turn_time; 00043 uint m_step; 00044 00045 uint m_current_time; 00046 00047 private: 00048 void BeginTurn(); 00049 00050 void ChooseDirection(); 00051 00052 public: 00053 static AIStupidEngine* GetInstance(); 00054 00055 void Refresh(); 00056 }; 00057 00058 #endif