src/ai/ai_engine_stupid.h

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Artificial intelligence stupid engine
00020  *****************************************************************************/
00021 #ifndef AI_STUPID_ENGINE
00022 #define AI_STUPID_ENGINE
00023 
00024 #include "../character/character.h"
00025 #include "../game/time.h"
00026 #include "ai_movement_module.h"
00027 #include "ai_shoot_module.h"
00028 
00029 class AIStupidEngine
00030 {
00031  private:
00032 
00033   static AIStupidEngine * singleton;
00034   AIStupidEngine();
00035 
00036   AIMovementModule m_movement;
00037   AIShootModule m_shoot;
00038 
00039   Character* m_last_char;
00040   Character* m_enemy;
00041 
00042   uint m_begin_turn_time;
00043   uint m_step;
00044 
00045   uint m_current_time;
00046 
00047  private:
00048   void BeginTurn();
00049 
00050   void ChooseDirection();
00051 
00052  public:
00053   static AIStupidEngine* GetInstance();
00054 
00055   void Refresh();
00056 };
00057 
00058 #endif

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