00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Artificial intelligence Movement module 00020 *****************************************************************************/ 00021 #ifndef AI_MOVEMENT_MODULE 00022 #define AI_MOVEMENT_MODULE 00023 00024 #include "../tool/point.h" 00025 00026 class AIMovementModule 00027 { 00028 private: 00029 typedef enum { 00030 NO_MOVEMENT, 00031 WALKING, 00032 BACK_TO_JUMP, 00033 JUMPING, 00034 FLYING, 00035 ROPING, 00036 } movement_type_t; 00037 00038 uint m_current_time; 00039 00040 Point2i last_position; 00041 uint time_at_last_position; 00042 Point2i last_blocked_position; 00043 movement_type_t current_movement; 00044 00045 void InverseDirection(); 00046 00047 void MakeStep(); 00048 00049 void Walk(); 00050 void StopWalking(); 00051 00052 void PrepareJump(); 00053 void GoBackToJump(); 00054 void Jump(); 00055 void EndOfJump(); 00056 00057 bool ObstacleHeight(int& height); 00058 bool RiskGoingOutOfMap(); 00059 00060 public: 00061 AIMovementModule(); 00062 void BeginTurn(); 00063 00064 void Move(uint current_time); 00065 void StopMoving(); 00066 00067 }; 00068 00069 #endif