src/ai/ai_movement_module.h

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Artificial intelligence Movement module
00020  *****************************************************************************/
00021 #ifndef AI_MOVEMENT_MODULE
00022 #define AI_MOVEMENT_MODULE
00023 
00024 #include "../tool/point.h"
00025 
00026 class AIMovementModule
00027 {
00028  private:
00029   typedef enum {
00030     NO_MOVEMENT,
00031     WALKING,
00032     BACK_TO_JUMP,
00033     JUMPING,
00034     FLYING,
00035     ROPING,
00036   } movement_type_t;
00037 
00038   uint m_current_time;
00039 
00040   Point2i last_position;
00041   uint time_at_last_position; 
00042   Point2i last_blocked_position;
00043   movement_type_t current_movement;
00044 
00045   void InverseDirection();
00046 
00047   void MakeStep();
00048 
00049   void Walk();
00050   void StopWalking();
00051 
00052   void PrepareJump();
00053   void GoBackToJump();
00054   void Jump();
00055   void EndOfJump();
00056 
00057   bool ObstacleHeight(int& height);
00058   bool RiskGoingOutOfMap();
00059 
00060  public:
00061   AIMovementModule();
00062   void BeginTurn();
00063 
00064   void Move(uint current_time);
00065   void StopMoving();
00066 
00067 };
00068 
00069 #endif

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