src/weapon/air_attack.h

Go to the documentation of this file.
00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Air attack.
00020  *****************************************************************************/
00021 
00022 #ifndef AIR_ATTACK_H
00023 #define AIR_ATTACK_H
00024 #include "../graphic/surface.h"
00025 #include "../graphic/sprite.h"
00026 #include "../include/base.h"
00027 #include "launcher.h"
00028 
00029 class AirAttack;
00030 
00031 class AirAttackConfig : public ExplosiveWeaponConfig
00032 { 
00033   public:
00034     double speed;
00035     uint nbr_obus; 
00036   public:
00037     AirAttackConfig();
00038     virtual void LoadXml(xmlpp::Element *elem);
00039 };
00040 
00041 class Obus : public WeaponProjectile
00042 {
00043   public:
00044     Obus(AirAttackConfig& cfg);
00045 };
00046 
00047 class Plane : public PhysicalObj
00048 {
00049   private:
00050     uint nb_dropped_bombs;
00051     Obus * last_dropped_bomb;
00052 
00053     int obus_dx, obus_dy;
00054     Sprite *image;
00055 
00056     int cible_x;
00057     int distance_to_release;
00058     AirAttackConfig &cfg;
00059 
00060     bool OnTopOfTarget() const;
00061     int GetDirection() const;
00062     void DropBomb();
00063 
00064   public:
00065     Plane(AirAttackConfig& cfg);
00066     void Shoot(double speed, Point2i& target);
00067     void Draw();
00068     void Refresh();
00069 };
00070 
00071 class AirAttack : public Weapon
00072 {
00073   private:
00074     Point2i target;
00075     bool target_chosen;
00076     //Plane plane;
00077   protected:
00078     bool p_Shoot();
00079     void Refresh();
00080   public:
00081     AirAttack();
00082     virtual void ChooseTarget (Point2i mouse_pos);
00083 
00084   private:
00085     AirAttackConfig& cfg();
00086 };
00087 
00088 #endif /* AIR_ATTACK_H */

Generated on Mon Jan 1 13:10:59 2007 for Wormux by  doxygen 1.4.7