src/weapon/anvil.h

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Anvil : appear in top of an enemy and crush down his head
00020  *****************************************************************************/
00021 
00022 #ifndef ANVIL_H
00023 #define ANVIL_H
00024 
00025 #include <SDL.h>
00026 #include "../include/base.h"
00027 #include "../graphic/surface.h"
00028 #include "../object/physical_obj.h"
00029 #include "launcher.h"
00030 
00031 class Anvil : public WeaponProjectile
00032 {
00033   private:
00034     uint merge_time;
00035   public:
00036     Anvil(ExplosiveWeaponConfig& cfg,
00037           WeaponLauncher * p_launcher);
00038     void Refresh();
00039   protected:
00040     void SignalObjectCollision(PhysicalObj * obj);
00041     void SignalGroundCollision();
00042 };
00043 
00044 class AnvilLauncher : public WeaponLauncher
00045 {
00046   private:
00047     Point2i target;
00048     bool target_chosen;
00049   public:
00050     AnvilLauncher();
00051     void ChooseTarget (Point2i mouse_pos);
00052   protected:
00053     WeaponProjectile * GetProjectileInstance();
00054     bool p_Shoot();
00055 };
00056 
00057 #endif /* ANVIL_H */

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