00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Bonus Box 00020 *****************************************************************************/ 00021 00022 #ifndef BONUS_BOX_H 00023 #define BONUS_BOX_H 00024 //----------------------------------------------------------------------------- 00025 #include <SDL.h> 00026 #include "../include/base.h" 00027 #include "../object/physical_obj.h" 00028 #include "../team/team.h" 00029 #include "../weapon/weapons_list.h" 00030 //----------------------------------------------------------------------------- 00031 00032 class BonusBox : public PhysicalObj 00033 { 00034 private: 00035 static bool enable; 00036 uint nbr_ammo; 00037 00038 bool parachute; 00039 Sprite *anim; 00040 00041 Weapon::Weapon_type contents; 00042 00043 private: 00044 static bool PlaceBonusBox (BonusBox& bonus_box); 00045 void ApplyBonus (Team &team, Character &character); 00046 void PickRandomWeapon(); 00047 public: 00048 BonusBox(); 00049 ~BonusBox(); 00050 00051 // Activate bonus box ? 00052 static void Enable (bool _enable); 00053 static uint CountTeams(); 00054 static bool NewBonusBox(); 00055 //bool LoadXml(xmlpp::Element * object); //the next update will include this 00056 00057 void Draw(); 00058 void Refresh(); 00059 00060 protected: 00061 // Signal Fall ending 00062 virtual void SignalCollision(); 00063 void SignalGhostState(bool was_already_dead); 00064 }; 00065 00066 //----------------------------------------------------------------------------- 00067 #endif /* BONUS_BOX_H */