00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Bounce ball: 00020 * bounce since it has not collide a character 00021 *****************************************************************************/ 00022 00023 #ifndef BOUNCE_BALL_H 00024 #define BOUNCE_BALL_H 00025 00026 #include <SDL.h> 00027 #include "../include/base.h" 00028 #include "../graphic/surface.h" 00029 #include "../gui/progress_bar.h" 00030 #include "../object/physical_obj.h" 00031 #include "launcher.h" 00032 00033 class BounceBall : public WeaponProjectile 00034 { 00035 public: 00036 BounceBall(ExplosiveWeaponConfig& cfg, 00037 WeaponLauncher * p_launcher); 00038 void Refresh(); 00039 protected: 00040 void SignalOutOfMap(); 00041 }; 00042 00043 class BounceBallLauncher : public WeaponLauncher 00044 { 00045 protected: 00046 bool p_Shoot (); 00047 WeaponProjectile * GetProjectileInstance(); 00048 public: 00049 BounceBallLauncher(); 00050 }; 00051 00052 #endif /* BOUNCE_BALL_H */