| AIShootModule() | AIShootModule | |
| BeginTurn() | AIShootModule | |
| ChooseDirection() | AIShootModule | [private] |
| FindEnemy() | AIShootModule | [private] |
| FindProximityEnemy() | AIShootModule | [private] |
| FindShootableEnemy() | AIShootModule | [private] |
| IsDirectlyShootable(Character &character) | AIShootModule | [private] |
| IsNear(Character &character) | AIShootModule | [private] |
| m_angle | AIShootModule | [private] |
| m_current_strategy | AIShootModule | [private] |
| m_current_time | AIShootModule | [private] |
| m_enemy | AIShootModule | [private] |
| m_has_finished | AIShootModule | [private] |
| m_last_shoot_time | AIShootModule | [private] |
| NEAR_FROM_ENEMY enum value | AIShootModule | [private] |
| NO_STRATEGY enum value | AIShootModule | [private] |
| Refresh(uint current_time) | AIShootModule | |
| Shoot() | AIShootModule | [private] |
| SHOOT_FROM_POINT enum value | AIShootModule | [private] |
| strategy_t enum name | AIShootModule | [private] |
1.4.7