AIShootModule() | AIShootModule | |
BeginTurn() | AIShootModule | |
ChooseDirection() | AIShootModule | [private] |
FindEnemy() | AIShootModule | [private] |
FindProximityEnemy() | AIShootModule | [private] |
FindShootableEnemy() | AIShootModule | [private] |
IsDirectlyShootable(Character &character) | AIShootModule | [private] |
IsNear(Character &character) | AIShootModule | [private] |
m_angle | AIShootModule | [private] |
m_current_strategy | AIShootModule | [private] |
m_current_time | AIShootModule | [private] |
m_enemy | AIShootModule | [private] |
m_has_finished | AIShootModule | [private] |
m_last_shoot_time | AIShootModule | [private] |
NEAR_FROM_ENEMY enum value | AIShootModule | [private] |
NO_STRATEGY enum value | AIShootModule | [private] |
Refresh(uint current_time) | AIShootModule | |
Shoot() | AIShootModule | [private] |
SHOOT_FROM_POINT enum value | AIShootModule | [private] |
strategy_t enum name | AIShootModule | [private] |