__sig_cancel() | GameMenu | [private, virtual] |
__sig_ok() | GameMenu | [private, virtual] |
actions | Menu | |
b_cancel | Menu | [protected] |
b_ok | Menu | [protected] |
close_menu | Menu | [protected] |
Display(const Point2i &mousePosition) | Menu | [protected] |
Draw(const Point2i &mousePosition) | GameMenu | [private, virtual] |
DrawBackground(const Point2i &mousePosition) | Menu | [protected, virtual] |
game_options | GameMenu | [private] |
GameMenu() | GameMenu | |
key_cancel() | Menu | [inline, protected, virtual] |
key_ok() | Menu | [inline, protected, virtual] |
map_box | GameMenu | [private] |
Menu(char *bg, t_action actions=vOkCancel) | Menu | |
OnClic(const Point2i &mousePosition, int button) | GameMenu | [private, virtual] |
opt_duration_turn | GameMenu | [private] |
opt_energy_ini | GameMenu | [private] |
opt_scroll_on_border | GameMenu | [private] |
Redraw(const Rectanglei &rect, Surface &surf) | Menu | [virtual] |
Run() | Menu | |
SaveOptions() | GameMenu | [private] |
SetActionButtonsXY(int x, int y) | Menu | [protected] |
sig_cancel() | Menu | [protected, virtual] |
sig_ok() | Menu | [protected, virtual] |
team_box | GameMenu | [private] |
widgets | Menu | |
~Container() | Container | [inline, virtual] |
~GameMenu() | GameMenu | |
~Menu() | Menu | [virtual] |