| allow_character_selection | GameMode | |
| AllowCharacterSelection() const | GameMode | |
| ALWAYS | GameMode | [static] |
| barrel_explosion_cfg | GameMode | |
| BEFORE_FIRST_ACTION | GameMode | [static] |
| BEFORE_FIRST_ACTION_AND_END_TURN | GameMode | [static] |
| bonus_box_explosion_cfg | GameMode | |
| CHANGE_ON_END_TURN | GameMode | [static] |
| character | GameMode | |
| damage_per_fall_unit | GameMode | |
| damage_per_turn_during_death_mode | GameMode | |
| death_explosion_cfg | GameMode | |
| duration_before_death_mode | GameMode | |
| duration_exchange_player | GameMode | |
| duration_move_player | GameMode | |
| duration_turn | GameMode | |
| GameMode() | GameMode | [private] |
| GetInstance() | GameMode | [static] |
| gravity | GameMode | |
| Load(const std::string &mode) | GameMode | |
| LoadXml(xmlpp::Element *xml) | GameMode | [protected] |
| m_current | GameMode | [private] |
| max_characters | GameMode | |
| max_teams | GameMode | |
| NEVER | GameMode | [static] |
| safe_fall | GameMode | |
| singleton | GameMode | [private, static] |
1.4.7