Physics Member List

This is the complete list of members for Physics, including all inherited members.

AddSpeed(double norme, double angle)Physics
AddSpeedXY(Point2d vector)Physics
ChangePhysRopeSize(double dl)Physics
ComputeFallNextXY(double delta_t)Physics [private]
ComputeNextXY(double delta_t)Physics [protected]
ComputePendulumNextXY(double delta_t)Physics [private]
GetAirResistFactor() const Physics [inline]
GetAngularSpeed() const Physics
GetGravityFactor() const Physics [inline]
GetMass() const Physics [inline]
GetPhysX() const Physics
GetPhysY() const Physics
GetPos() const Physics
GetRebounding() const Physics [inline]
GetRopeAngle()Physics
GetRopeLength()Physics
GetSpeed(double &norm, double &angle) const Physics
GetSpeed() const Physics
GetSpeedAngle() const Physics
GetSpeedXY(Point2d &vector) const Physics
GetWindFactor() const Physics [inline]
IsFalling() const Physics
IsMoving() const Physics
LoadXml(const std::string &obj_name, const std::string &config_file)ObjectConfig [private]
m_air_resist_factorObjectConfig [private]
m_balancing_dampingPhysics [protected]
m_cfgPhysics [protected]
m_elasticity_dampingPhysics [protected]
m_elasticity_offPhysics [protected]
m_extern_forcePhysics [protected]
m_fix_point_dxyPhysics [protected]
m_fix_point_gndPhysics [protected]
m_gravity_factorObjectConfig [private]
m_last_movePhysics [protected]
m_massObjectConfig [private]
m_motion_typePhysics [private]
m_phys_heightPhysics [protected]
m_phys_widthPhysics [protected]
m_pos_xPhysics [private]
m_pos_yPhysics [private]
m_rebound_factorObjectConfig [private]
m_reboundingObjectConfig [private]
m_rope_anglePhysics [protected]
m_rope_elasticityPhysics [protected]
m_rope_lengthPhysics [protected]
m_wind_factorObjectConfig [private]
NotifyMove(Point2d oldPos, Point2d newPos)=0Physics [pure virtual]
ObjectConfig()ObjectConfig [private]
Physics()Physics
Rebound(Point2d contactPos, double contact_angle)Physics [protected]
ResetConstants()Physics
RunPhysicalEngine()Physics
SetAirResistFactor(double factor)Physics
SetExternForce(double length, double angle)Physics
SetExternForceXY(Point2d vector)Physics
SetGravityFactor(double factor)Physics
SetMass(double mass)Physics
SetPhysFixationPointXY(double g_x, double g_y, double dx, double dy)Physics
SetPhysSize(double width, double height)Physics
SetPhysXY(double x, double y)Physics
SetPhysXY(const Point2d &position)Physics
SetRebounding(bool rebounding)Physics [inline]
SetSpeed(double norme, double angle)Physics
SetSpeedXY(Point2d vector)Physics
SetWindFactor(double wind_factor)Physics
SignalDeath()Physics [protected, virtual]
SignalDrowning()Physics [protected, virtual]
SignalGhostState(bool was_already_dead)Physics [protected, virtual]
SignalRebound()Physics [protected, virtual]
StartMoving()Physics
StopMoving()Physics
UnsetPhysFixationPoint()Physics
~ObjectConfig()ObjectConfig [private]
~Physics()Physics [virtual]


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