Shotgun Member List

This is the complete list of members for Shotgun, including all inherited members.

ActionDown()WeaponLauncher [virtual]
ActionStopUse()Weapon [virtual]
ActionUp()WeaponLauncher [virtual]
ALWAYS_VISIBLE enum valueWeapon [protected]
announce_missed_shotsWeaponLauncher [protected]
can_be_used_on_closed_mapWeapon [protected]
CanBeUsedOnClosedMap() const Weapon
CanChangeWeapon() const Weapon
cfg()WeaponLauncher
channel_loadWeapon [protected]
ChooseTarget(Point2i mouse_pos)Weapon [virtual]
DecActiveProjectile()WeaponLauncher
Deselect()Weapon
Draw()WeaponLauncher [virtual]
DrawUnit(int unit) const Weapon
DrawWeaponFire()Weapon [virtual]
EnoughAmmo() const Weapon
EnoughAmmoUnit() const Weapon
extra_paramsWeapon [protected]
force_override_keysWeapon
GetGunHolePosition()Weapon
GetIcon() const Weapon
GetID() const Weapon
GetMaxAngle() const Weapon [inline]
GetMinAngle() const Weapon [inline]
GetName() const Weapon
GetProjectile()WeaponLauncher [inline]
GetProjectileInstance()Shotgun [protected, virtual]
GetType() const Weapon
HandleKeyEvent(Action::Action_t action, Keyboard::Key_Event_t event_type)WeaponLauncher [virtual]
hole_deltaWeapon [protected]
iconWeapon
ignore_collision_signalWeaponLauncher
ignore_drowning_signalWeaponLauncher
ignore_explosion_signalWeaponLauncher
ignore_ghost_state_signalWeaponLauncher
ignore_timeout_signalWeaponLauncher
IncActiveProjectile()WeaponLauncher
IncMissedShots()Shotgun [protected, virtual]
InitLoading()Weapon [virtual]
IsActive() const Weapon
IsLoading() const Weapon [virtual]
IsReady() const Weapon [virtual]
LoadXml(xmlpp::Element *weapon)Weapon
m_allow_change_timeoutWeaponLauncher [protected]
m_can_change_weaponWeapon [protected]
m_fire_remanence_timeWeapon [protected]
m_first_time_loadingWeapon [protected]
m_idWeapon [protected]
m_imageWeapon [protected]
m_initial_nb_ammoWeapon [protected]
m_initial_nb_unit_per_ammoWeapon [protected]
m_is_activeWeapon [protected]
m_last_fire_timeWeapon [protected]
m_nameWeapon [protected]
m_strengthWeapon [protected]
m_time_anim_beginWeapon [protected]
m_typeWeapon [protected]
m_unit_visibilityWeapon [protected]
m_visibilityWeapon [protected]
m_weapon_fireWeapon [protected]
Manage()Weapon
max_strengthWeapon
missed_shotsWeaponLauncher [protected]
mouse_character_selectionWeapon
nb_active_projectileWeaponLauncher [protected]
NEVER_VISIBLE enum valueWeapon [protected]
NewActionShoot() const Weapon
originWeapon [protected]
override_keysWeapon
p_Deselect()WeaponLauncher [protected, virtual]
p_Select()WeaponLauncher [protected, virtual]
p_Shoot()Shotgun [protected, virtual]
positionWeapon [protected]
PosXY(int &x, int &y) const Weapon [virtual]
PrepareShoot(double strength, double angle)Weapon
projectileWeaponLauncher [protected]
ReadInitialNbAmmo() const Weapon
ReadInitialNbUnit() const Weapon
ReadStrength() const Weapon
Refresh()WeaponLauncher [protected, virtual]
ReloadLauncher()WeaponLauncher [protected, virtual]
Select()Weapon
SetMaxAngle(double max)Weapon [inline]
SetMinAngle(double min)Weapon [inline]
Shoot()Weapon
ShootSound()Shotgun [private]
Shotgun()Shotgun
SignalProjectileCollision()WeaponLauncher [virtual]
SignalProjectileDrowning()WeaponLauncher [virtual]
SignalProjectileExplosion()WeaponLauncher [virtual]
SignalProjectileGhostState()WeaponLauncher [virtual]
SignalProjectileTimeout()WeaponLauncher [virtual]
SignalTurnEnd()Weapon [virtual]
StopLoading()Weapon [virtual]
UpdateStrength()Weapon [virtual]
use_flippingWeapon
use_unit_on_first_shootWeapon [protected]
UseAmmo()Weapon
UseAmmoUnit()Weapon
UseCrossHair() const Weapon [inline]
VISIBLE_ONLY_WHEN_ACTIVE enum valueWeapon [protected]
VISIBLE_ONLY_WHEN_INACTIVE enum valueWeapon [protected]
Weapon(Weapon_type type, const std::string &id, EmptyWeaponConfig *params, weapon_visibility_t visibility=ALWAYS_VISIBLE)Weapon
WEAPON_AIR_ATTACK enum valueWeapon
WEAPON_AIR_HAMMER enum valueWeapon
WEAPON_ANVIL enum valueWeapon
WEAPON_AUTOMATIC_BAZOOKA enum valueWeapon
WEAPON_BASEBALL enum valueWeapon
WEAPON_BAZOOKA enum valueWeapon
WEAPON_BLOWTORCH enum valueWeapon
WEAPON_BOUNCE_BALL enum valueWeapon
WEAPON_CLUSTER_BOMB enum valueWeapon
WEAPON_CONSTRUCT enum valueWeapon
WEAPON_DISCO_GRENADE enum valueWeapon
WEAPON_DYNAMITE enum valueWeapon
WEAPON_GNU enum valueWeapon
WEAPON_GRENADE enum valueWeapon
WEAPON_GUN enum valueWeapon
WEAPON_JETPACK enum valueWeapon
WEAPON_LOWGRAV enum valueWeapon
WEAPON_MINE enum valueWeapon
WEAPON_NINJA_ROPE enum valueWeapon
weapon_origin_HAND enum valueWeapon [protected]
weapon_origin_OVER enum valueWeapon [protected]
weapon_origin_t enum nameWeapon [protected]
WEAPON_PARACHUTE enum valueWeapon
WEAPON_POLECAT enum valueWeapon
WEAPON_RIOT_BOMB enum valueWeapon
WEAPON_SHOTGUN enum valueWeapon
WEAPON_SKIP_TURN enum valueWeapon
WEAPON_SNIPE_RIFLE enum valueWeapon
WEAPON_SUBMACHINE_GUN enum valueWeapon
WEAPON_SUICIDE enum valueWeapon
WEAPON_SUPERTUX enum valueWeapon
WEAPON_SYRINGE enum valueWeapon
WEAPON_TELEPORTATION enum valueWeapon
Weapon_type enum nameWeapon
weapon_visibility enum nameWeapon [protected]
weapon_visibility_t typedefWeapon [protected]
WeaponLauncher(Weapon_type type, const std::string &id, EmptyWeaponConfig *params, weapon_visibility_t visibility=ALWAYS_VISIBLE)WeaponLauncher
~Weapon()Weapon [virtual]
~WeaponLauncher()WeaponLauncher [virtual]


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