Finish() | SpriteAnimation | |
finished | SpriteAnimation | [private] |
frame_delta | SpriteAnimation | [private] |
GetShowOnFinish() const | SpriteAnimation | |
IsFinished() const | SpriteAnimation | |
last_update | SpriteAnimation | [private] |
loop | SpriteAnimation | [private] |
pingpong | SpriteAnimation | [private] |
SetLoopMode(bool enable) | SpriteAnimation | |
SetPingPongMode(bool enable) | SpriteAnimation | |
SetPlayBackward(bool enable) | SpriteAnimation | |
SetShowOnFinish(SpriteShowOnFinish show) | SpriteAnimation | |
SetSpeedFactor(float nv_speed) | SpriteAnimation | |
show_blank enum value | SpriteAnimation | |
show_first_frame enum value | SpriteAnimation | |
show_last_frame enum value | SpriteAnimation | |
show_on_finish | SpriteAnimation | [private] |
speed_factor | SpriteAnimation | [private] |
sprite | SpriteAnimation | [private] |
SpriteAnimation(Sprite &sprite) | SpriteAnimation | |
SpriteAnimation(const SpriteAnimation &other, Sprite &sprite) | SpriteAnimation | |
SpriteShowOnFinish enum name | SpriteAnimation | |
Start() | SpriteAnimation | |
Update() | SpriteAnimation |