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Team Member List
This is the complete list of members for
Team
, including all inherited members.
AccessNbAmmos
()
Team
AccessNbUnits
()
Team
AccessWeapon
() const
Team
active_character
Team
[private]
active_weapon
Team
[private]
ActiveCharacter
()
Team
begin
()
Team
characters
Team
[private]
const_iterator
typedef
Team
CreateTeam
(const std::string &teams_dir, const std::string &id)
Team
[static]
crosshair
Team
DrawEnergy
(const Point2i &pos)
Team
end
()
Team
energy
Team
FindByIndex
(uint index)
Team
flag
Team
GetEnergyBar
()
Team
GetId
() const
Team
[inline]
GetName
() const
Team
[inline]
GetNbCharacters
() const
Team
[inline]
GetPlayerName
() const
Team
[inline]
GetSoundProfile
() const
Team
[inline]
GetWeapon
() const
Team
GetWeaponType
() const
Team
InitEnergy
(uint max)
Team
is_camera_saved
Team
[private]
IsActiveTeam
() const
Team
IsLocal
() const
Team
IsLocalAI
() const
Team
IsSameAs
(const Team &other) const
Team
iterator
typedef
Team
LoadCharacters
(uint howmany)
Team
[private]
LoadGamingData
(uint howmany)
Team
m_id
Team
[private]
m_name
Team
[private]
m_nb_ammos
Team
m_nb_units
Team
m_player_name
Team
[private]
m_sound_profile
Team
[private]
m_teams_dir
Team
[private]
nb_characters
Team
[private]
NbAliveCharacter
() const
Team
NextCharacter
()
Team
PrepareTurn
()
Team
ReadEnergy
()
Team
ReadNbAmmos
() const
Team
ReadNbAmmos
(const std::string &weapon_name) const
Team
ReadNbUnits
() const
Team
ReadNbUnits
(const std::string &weapon_name) const
Team
Refresh
()
Team
ResetNbUnits
()
Team
sauve_camera
Team
SelectCharacter
(uint index)
Team
SetLocal
()
Team
SetLocalAI
()
Team
SetNbCharacters
(uint howmany)
Team
SetPlayerName
(const std::string &player_name)
Team
SetRemote
()
Team
SetWeapon
(Weapon::Weapon_type nv_arme)
Team
Team
(const std::string &_teams_dir, const std::string &_id, const std::string &_name, const Surface &_flag, const std::string &_sound_profile)
Team
[private]
type_of_player
Team
[private]
UnloadGamingData
()
Team
UpdateEnergyBar
()
Team
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