active_team | TeamsList | [private] |
ActiveTeam() | TeamsList | |
AddTeam(const ConfigTeam &the_team_cfg, bool generate_error=true) | TeamsList | |
ChangeSelection(const std::list< uint > &liste) | TeamsList | |
Clear() | TeamsList | |
DelTeam(const std::string &id) | TeamsList | |
FindById(const std::string &id, int &pos) | TeamsList | |
FindByIndex(uint index) | TeamsList | |
FindPlayingById(const std::string &id, uint &index) | TeamsList | |
FindPlayingByIndex(uint index) | TeamsList | |
full_iterator typedef | TeamsList | |
full_list | TeamsList | |
InitEnergy() | TeamsList | |
InitList(const std::list< ConfigTeam > &lst) | TeamsList | |
IsSelected(uint index) | TeamsList | |
iterator typedef | TeamsList | |
LoadGamingData(uint how_many_characters) | TeamsList | |
LoadList() | TeamsList | |
LoadOneTeam(const std::string &dir, const std::string &file) | TeamsList | [private] |
NextTeam(bool begin_game) | TeamsList | |
playing_list | TeamsList | |
RefreshEnergy() | TeamsList | |
RefreshSort() | TeamsList | |
selection | TeamsList | [private] |
selection_iterator typedef | TeamsList | [private] |
SetActive(const std::string &id) | TeamsList | |
TeamsList() | TeamsList | |
UnloadGamingData() | TeamsList | |
UpdateTeam(const ConfigTeam &the_team_cfg, bool generate_error=true) | TeamsList | |
~TeamsList() | TeamsList | |