src/weapon/cluster_bomb.h

Go to the documentation of this file.
00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Cluster Bomb : launch a grenade will exploding, it produce new little cluster
00020  * exploding bomb
00021  *****************************************************************************/
00022 
00023 #ifndef CLUSTER_BOMB_H
00024 #define CLUSTER_BOMB_H
00025 
00026 #include <list>
00027 #include "launcher.h"
00028 #include "../graphic/surface.h"
00029 #include "../gui/progress_bar.h"
00030 #include "../include/base.h"
00031 #include "../object/physical_obj.h"
00032 
00033 class ClusterBombConfig;
00034 
00035 class Cluster : public WeaponProjectile
00036 {
00037 public:
00038   Cluster(ClusterBombConfig& cfg,
00039           WeaponLauncher * p_launcher);
00040   void Refresh();
00041   void Shoot(int n_x, int n_y);
00042 protected:
00043   void SignalOutOfMap();
00044   void DoExplosion();
00045 };
00046 
00047 class ClusterBomb : public WeaponProjectile
00048 {
00049 public:
00050   ClusterBomb(ClusterBombConfig& cfg,
00051               WeaponLauncher * p_launcher);
00052   void Refresh();
00053 protected:
00054   void DoExplosion();
00055   void SignalOutOfMap();
00056 };
00057 
00058 class ClusterBombConfig : public ExplosiveWeaponConfig
00059 { 
00060 public: 
00061   uint nb_fragments;
00062 public:
00063   ClusterBombConfig();
00064   virtual void LoadXml(xmlpp::Element *elem);
00065 };
00066 
00067 class ClusterLauncher : public WeaponLauncher
00068 {
00069  public:
00070   ClusterLauncher();
00071  protected:
00072   WeaponProjectile * GetProjectileInstance();
00073  private:
00074   ClusterBombConfig& cfg() ;
00075 };
00076 
00077 #endif

Generated on Mon Jan 1 13:11:00 2007 for Wormux by  doxygen 1.4.7