00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Weapon's crosshair 00020 *****************************************************************************/ 00021 00022 #ifndef CROSSHAIR_H 00023 #define CROSSHAIR_H 00024 00025 #include "../graphic/surface.h" 00026 #include "../include/base.h" 00027 #include "../tool/point.h" 00028 00029 class CrossHair 00030 { 00031 public: 00032 bool enable; 00033 00034 private: 00035 Surface image; 00036 Point2i crosshair_position; 00037 00038 public: 00039 CrossHair(); 00040 00041 void Reset(); 00042 00043 // Refresh crosshair angle 00044 void Refresh(double angle); 00045 00046 // Draw crosshair 00047 void Draw(); 00048 }; 00049 00050 #endif /* CROSSHAIR_H */