00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Arrow on top of the active character 00020 *****************************************************************************/ 00021 00022 #ifndef CURSOR_H 00023 #define CURSOR_H 00024 //----------------------------------------------------------------------------- 00025 #include "../graphic/sprite.h" 00026 #include "../object/physical_obj.h" 00027 #include "../include/base.h" 00028 //----------------------------------------------------------------------------- 00029 00030 class CharacterCursor 00031 { 00032 public: 00033 Sprite *image; 00034 00035 private: 00036 uint time_begin_anim; 00037 uint last_update; 00038 PhysicalObj *obj_designe; 00039 int dy; 00040 bool actif; 00041 bool want_hide; 00042 00043 static CharacterCursor * singleton; 00044 00045 public: 00046 static CharacterCursor * GetInstance(); 00047 00048 void Reset(); 00049 void Draw(); 00050 void Refresh(); 00051 00052 // Pointe un objet 00053 void PointeObj (PhysicalObj *obj); 00054 00055 // Pointe un objet 00056 void FollowActiveCharacter (); 00057 00058 // Hide the cursor 00059 void Hide(); 00060 00061 00062 00063 private: 00064 CharacterCursor(); 00065 ~CharacterCursor(); 00066 00067 bool IsDisplayed() const; 00068 }; 00069 00070 //----------------------------------------------------------------------------- 00071 #endif