src/weapon/disco_grenade.h

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Disco Grenade
00020  *****************************************************************************/
00021 
00022 #ifndef DISCO_GRENADE_H
00023 #define DISCO_GRENADE_H
00024 
00025 #include "launcher.h"
00026 #include "../graphic/surface.h"
00027 #include "../gui/progress_bar.h"
00028 #include "../include/base.h"
00029 
00030 class DiscoGrenadeLauncher;
00031 
00032 // The Disco Grenade
00033 class DiscoGrenade : public WeaponProjectile
00034 {
00035   protected:
00036     bool have_played_music;
00037 
00038     ParticleEngine smoke_engine;
00039   public:
00040     DiscoGrenade(ExplosiveWeaponConfig& cfg,
00041                  WeaponLauncher * p_launcher);
00042     void Refresh();
00043   protected:
00044     void Explosion();
00045     void SignalOutOfMap();
00046 };
00047 
00048 class DiscoGrenadeLauncher : public WeaponLauncher
00049 {
00050   public:
00051     DiscoGrenadeLauncher();
00052   protected:
00053     WeaponProjectile * GetProjectileInstance();
00054 };
00055 
00056 #endif /* DISCO_GRENADE_H */

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