00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Weapon dynamite : When fired, explode after a short laps of time. Then make a 00020 * big hole, eject character and made them lost energy. 00021 * Like a dynamite after all :) 00022 *****************************************************************************/ 00023 00024 #ifndef DYNAMITE_H 00025 #define DYNAMITE_H 00026 00027 #include "launcher.h" 00028 #include "../graphic/sprite.h" 00029 #include "../include/base.h" 00030 #include "../character/character.h" 00031 00032 class Dynamite; 00033 00034 class DynamiteStick : public WeaponProjectile 00035 { 00036 int channel; 00037 00038 public: 00039 DynamiteStick(ExplosiveWeaponConfig& cfg, 00040 WeaponLauncher * p_launcher); 00041 00042 void Shoot(double strength); 00043 void Refresh(); 00044 00045 protected: 00046 void ShootSound(); 00047 void SignalExplosion(); 00048 void SignalOutOfMap(); 00049 void SignalDrowning(); 00050 }; 00051 00052 00053 // L'arme dynamite 00054 class Dynamite : public WeaponLauncher 00055 { 00056 protected: 00057 bool p_Shoot(); 00058 protected: 00059 WeaponProjectile * GetProjectileInstance(); 00060 public: 00061 Dynamite(); 00062 }; 00063 #endif /* DYNAMITE_H */