src/weapon/dynamite.h

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Weapon dynamite : When fired, explode after a short laps of time. Then make a
00020  * big hole, eject character and made them lost energy.
00021  * Like a dynamite after all :)
00022  *****************************************************************************/
00023 
00024 #ifndef DYNAMITE_H
00025 #define DYNAMITE_H
00026 
00027 #include "launcher.h"
00028 #include "../graphic/sprite.h"
00029 #include "../include/base.h"
00030 #include "../character/character.h"
00031 
00032 class Dynamite;
00033 
00034 class DynamiteStick : public WeaponProjectile
00035 {
00036   int channel;
00037 
00038   public:
00039     DynamiteStick(ExplosiveWeaponConfig& cfg,
00040                   WeaponLauncher * p_launcher);
00041 
00042     void Shoot(double strength);
00043     void Refresh();
00044 
00045   protected:
00046     void ShootSound();
00047     void SignalExplosion();
00048     void SignalOutOfMap();
00049     void SignalDrowning();
00050 };
00051 
00052 
00053 // L'arme dynamite
00054 class Dynamite : public WeaponLauncher
00055 {
00056   protected:
00057     bool p_Shoot();
00058   protected:
00059     WeaponProjectile * GetProjectileInstance();
00060   public:
00061     Dynamite();
00062 };
00063 #endif /* DYNAMITE_H */

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