00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Utilitaires pour les armes : applique une explosion en un point. 00020 *****************************************************************************/ 00021 00022 #ifndef WEAPON_TOOLS_H 00023 #define WEAPON_TOOLS_H 00024 00025 #include <SDL.h> 00026 #include "weapon.h" 00027 #include "../graphic/surface.h" 00028 #include "../include/base.h" 00029 #include "../object/physical_obj.h" 00030 #include "../particles/particle.h" 00031 #include "../tool/point.h" 00032 #include "../tool/resource_manager.h" 00033 00034 void ApplyExplosion (const Point2i &pos, 00035 const ExplosiveWeaponConfig &config, 00036 const std::string& son="weapon/explosion", 00037 bool fire_particle = true, 00038 ParticleEngine::ESmokeStyle smoke = ParticleEngine::BigESmoke 00039 ); 00040 00041 void ApplyExplosion_common (const Point2i &pos, 00042 const ExplosiveWeaponConfig &config, 00043 const std::string& son, 00044 bool fire_particle, 00045 ParticleEngine::ESmokeStyle smoke 00046 ); 00047 00048 //void UpdateStrengthBar(double strength); 00049 00050 extern Profile *weapons_res_profile; 00051 00052 #endif //WEAPON_TOOLS_H