00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Configuration of Wormux : store game config of every tunable variable of Wormux. 00020 * Vars have a default value and can be change with the file configuration. 00021 *****************************************************************************/ 00022 00023 #ifndef CONFIG_H 00024 #define CONFIG_H 00025 //----------------------------------------------------------------------------- 00026 #include <list> 00027 #include <string> 00028 #include "../include/base.h" 00029 #include "../team/team_config.h" 00030 #include "../tool/xml_document.h" 00031 #include "../interface/keyboard.h" 00032 #include "../weapon/weapons_list.h" 00033 //----------------------------------------------------------------------------- 00034 #if defined(WIN32) || defined(__MINGW32__) 00035 #define PATH_SEPARATOR "\\" 00036 #else 00037 #define PATH_SEPARATOR "/" 00038 #endif 00039 00040 #ifdef __MINGW32__ 00041 #undef LoadImage 00042 #endif 00043 //----------------------------------------------------------------------------- 00044 00045 class Config 00046 { 00047 public: 00048 static const int ALPHA = 0; 00049 static const int COLORKEY = 1; 00050 00051 // Divers 00052 bool GetExterieurMondeVide() const; 00053 void SetExterieurMondeVide(bool emv); 00054 00055 bool GetDisplayEnergyCharacter() const; 00056 void SetDisplayEnergyCharacter(bool dec); 00057 00058 bool GetDisplayNameCharacter() const; 00059 void SetDisplayNameCharacter(bool dnc); 00060 00061 bool GetDisplayWindParticles() const; 00062 void SetDisplayWindParticles(bool dwp); 00063 00064 bool GetDefaultMouseCursor() const; 00065 void SetDefaultMouseCursor(bool dmc); 00066 00067 bool GetScrollOnBorder() const; 00068 void SetScrollOnBorder(bool sob); 00069 00070 bool IsNetworkActivated() const; 00071 00072 int GetTransparency() const; 00073 00074 inline Keyboard * GetKeyboard() { return my_keyboard; } 00075 inline WeaponsList * GetWeaponsList() { return my_weapons_list; } 00076 00077 std::string GetTtfFilename() const; 00078 00079 std::string GetDataDir() const; 00080 std::string GetLocaleDir() const; 00081 std::string GetPersonalDir() const; 00082 00083 // Tempory values (loaded from XML, but may change during running) 00084 struct tmp_xml_config{ 00085 struct tmp_xml_net{ 00086 bool enable_network; 00087 } network; 00088 struct tmp_xml_screen{ 00089 int width,height; 00090 bool fullscreen; 00091 } video; 00092 struct tmp_xml_sound{ 00093 bool music; 00094 bool effects; 00095 uint frequency; 00096 } sound; 00097 std::list<struct ConfigTeam> teams; 00098 std::string map_name; 00099 } tmp; 00100 00101 static Config * GetInstance(); 00102 // bool Load(); 00103 void Apply(); 00104 bool Save(); 00105 00106 protected: 00107 bool LoadXml(xmlpp::Element *xml); 00108 void SetKeyboardConfig(); 00109 bool SaveXml(); 00110 std::string GetEnv(const std::string & name, const std::string &default_value); 00111 00112 std::string m_game_mode; 00113 bool m_xml_loaded; 00114 std::string m_filename; 00115 00116 std::string data_dir, locale_dir, personal_dir; 00117 00118 bool exterieur_monde_vide; 00119 bool display_energy_character; 00120 bool display_name_character; 00121 bool display_wind_particles; 00122 bool default_mouse_cursor; 00123 bool scroll_on_border; 00124 std::string ttf_filename; 00125 00126 int transparency; 00127 00128 private: 00129 Config(); 00130 // In french Clavier = keyboard 00131 Keyboard * my_keyboard; 00132 WeaponsList * my_weapons_list; 00133 static Config * singleton; 00134 bool DoLoading(void); 00135 }; 00136 #endif