src/game/game.h

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Classe principale qui gère le jeu : initialisation, dessin, gestion
00020  * des différents composants, et boucle de jeu.
00021  *****************************************************************************/
00022 
00023 #ifndef GAME_H
00024 #define GAME_H
00025 
00026 #include "../include/base.h"
00027 #include "../gui/question.h"
00028 
00029 class Game
00030 {
00031 private:
00032   bool isGameLaunched;
00033   bool endOfGameStatus;
00034 
00035   int NbrRemainingTeams();
00036 
00037   Game();
00038   static Game * singleton;
00039 
00040 public:
00041   static Game * GetInstance();
00042 
00043   void Start();
00044   void UnloadDatas();
00045 
00046   bool IsGameFinished();
00047   bool IsGameLaunched() const;
00048 
00049   void MessageLoading();
00050   void MessageEndOfGame();
00051 
00052   int AskQuestion (Question &question, bool draw=true);
00053 
00054   void Pause();
00055 
00056   bool GetEndOfGameStatus();
00057   void SetEndOfGameStatus(bool status);
00058 };
00059 #endif

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