00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Classe principale qui gère le jeu : initialisation, dessin, gestion 00020 * des différents composants, et boucle de jeu. 00021 *****************************************************************************/ 00022 00023 #ifndef GAME_H 00024 #define GAME_H 00025 00026 #include "../include/base.h" 00027 #include "../gui/question.h" 00028 00029 class Game 00030 { 00031 private: 00032 bool isGameLaunched; 00033 bool endOfGameStatus; 00034 00035 int NbrRemainingTeams(); 00036 00037 Game(); 00038 static Game * singleton; 00039 00040 public: 00041 static Game * GetInstance(); 00042 00043 void Start(); 00044 void UnloadDatas(); 00045 00046 bool IsGameFinished(); 00047 bool IsGameLaunched() const; 00048 00049 void MessageLoading(); 00050 void MessageEndOfGame(); 00051 00052 int AskQuestion (Question &question, bool draw=true); 00053 00054 void Pause(); 00055 00056 bool GetEndOfGameStatus(); 00057 void SetEndOfGameStatus(bool status); 00058 }; 00059 #endif