00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Game loop : drawing and data handling 00020 *****************************************************************************/ 00021 00022 #ifndef GAME_LOOP_H 00023 #define GAME_LOOP_H 00024 00025 #include "../graphic/fps.h" 00026 #include "../include/base.h" 00027 #include "../character/character.h" 00028 #include "../network/chat.h" 00029 00030 class GameLoop 00031 { 00032 private: 00033 int state; 00034 uint pause_seconde; 00035 uint duration; 00036 00037 public: 00038 static const int PLAYING = 0; 00039 static const int HAS_PLAYED = 1; 00040 static const int END_TURN = 2; 00041 00042 FramePerSecond fps; 00043 Chat chatsession; 00044 00045 static GameLoop * singleton; 00046 GameLoop(); 00047 00048 public: 00049 static GameLoop * GetInstance(); 00050 00051 void Init(); 00052 00053 bool character_already_chosen; 00054 bool interaction_enabled; 00055 00056 // Draw to screen 00057 void Draw(); 00058 00059 // Main loop 00060 void Run(); 00061 00062 // Refresh all objects (position, state ...) 00063 void RefreshObject(); 00064 void RefreshInput(); 00065 void RefreshClock(); 00066 void PingClient(); 00067 00068 // Read/Set State 00069 int ReadState() const { return state; } 00070 void SetState(int new_state, bool begin_game=false); 00071 00072 // Signal death of a player 00073 void SignalCharacterDeath (Character *character); 00074 00075 // Signal character damage 00076 void SignalCharacterDamage(Character *character); 00077 00078 private: 00079 00080 void InitGameData_NetServer(); 00081 void InitGameData_NetClient(); 00082 void InitData_Local(); 00083 void InitData(); 00084 00085 void CallDraw(); 00086 00087 PhysicalObj* GetMovingObject(); 00088 bool IsAnythingMoving(); 00089 void ApplyDiseaseDamage(); 00090 void ApplyDeathMode(); 00091 }; 00092 #endif