src/menu/game_menu.h

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Game menu
00020  *****************************************************************************/
00021 
00022 #ifndef GAME_MENU_H
00023 #define GAME_MENU_H
00024 
00025 #include "menu.h"
00026 #include "map_selection_box.h"
00027 #include "teams_selection_box.h"
00028 #include "../include/base.h"
00029 #include "../graphic/font.h"
00030 
00031 class GameMenu : public Menu
00032 {
00033    /* Team controllers */
00034    TeamsSelectionBox * team_box;
00035 
00036    /* Map controllers */
00037    MapSelectionBox * map_box;
00038 
00039    /* Game options controllers */
00040    Box * game_options;
00041    SpinButtonWithPicture *opt_duration_turn;
00042    SpinButtonWithPicture *opt_energy_ini;
00043    CheckBox *opt_scroll_on_border;
00044 
00045    void SaveOptions();
00046    void OnClic(const Point2i &mousePosition, int button);
00047    void Draw(const Point2i &mousePosition);
00048 
00049    void __sig_ok();
00050    void __sig_cancel();
00051 
00052 public:
00053    GameMenu(); 
00054    ~GameMenu();
00055 };
00056 
00057 #endif

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