00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Messages s'affichant en haut de l'ecran (et écrit dans la console). 00020 *****************************************************************************/ 00021 00022 #include "game_msg.h" 00023 #include <iostream> 00024 #include "../game/time.h" 00025 #include "../graphic/video.h" 00026 #include "../graphic/font.h" 00027 #include "../include/app.h" 00028 #include "game_msg.h" 00029 00030 // Hauteur de la police de caractere "mini" 00031 #define HAUT_POLICE_MINI 12 // pixels 00032 00033 // Interligne police "mini" (pour les messages) 00034 #define INTERLIGNE_MINI 3 // pixels 00035 00036 // Lifespan of messages 00037 #define MSG_LIFESPAN 7000 // ms 00038 00039 const uint NBR_MSG_MAX = 14; 00040 00041 GameMessages * GameMessages::singleton = NULL; 00042 00043 GameMessages * GameMessages::GetInstance() { 00044 if (singleton == NULL) { 00045 singleton = new GameMessages(); 00046 } 00047 return singleton; 00048 } 00049 00050 GameMessages::GameMessages() { 00051 } 00052 00053 // Clean up the message list 00054 void GameMessages::Reset(){ 00055 iterator i; 00056 for( i=liste.begin(); i != liste.end(); i++){ 00057 Message * msg = *i; 00058 assert(msg); /* the message must be valid if nothing went wrong */ 00059 delete (msg); 00060 msg = NULL; 00061 } 00062 liste.clear(); 00063 } 00064 00065 void GameMessages::Draw(){ 00066 // Display messages 00067 uint msgy = 50; 00068 00069 for( iterator i=liste.begin(); i != liste.end(); ++i ){ 00070 (*i)->DrawCenterTop(AppWormux::GetInstance()->video.window.GetWidth()/2, msgy); 00071 msgy += HAUT_POLICE_MINI + INTERLIGNE_MINI; 00072 } 00073 } 00074 00075 // Erase messages older than MSG_LIFESPAN 00076 void GameMessages::Refresh(){ 00077 iterator i; 00078 for( i=liste.begin(); i != liste.end(); ){ 00079 Message * msg = *i; 00080 if( MSG_LIFESPAN < Time::GetInstance()->Read() - msg->get_time() ){ 00081 delete (msg); 00082 /* erase method return the next element */ 00083 i = liste.erase (i); 00084 } 00085 else /* nothing was removed, take next */ 00086 i++; 00087 } 00088 } 00089 00090 // Add a message to the end of a the list of messages 00091 void GameMessages::Add(const std::string &message){ 00092 // Debug message 00093 std::cout << "o MSG: " << message << std::endl; 00094 // Add message at the end of the list 00095 Message * newMessage = new Message(message, white_color, Font::GetInstance(Font::FONT_SMALL), Time::GetInstance()->Read()); 00096 liste.push_back (newMessage); 00097 00098 /* if there are too many messages, remove some of them */ 00099 while( NBR_MSG_MAX < liste.size()) { 00100 Message * msg = liste.front(); 00101 assert(msg); /* the message must be valid if nothing went wrong */ 00102 liste.pop_front(); 00103 delete msg; 00104 } 00105 } 00106