src/interface/game_msg.h

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00001 /******************************************************************************
00002  *  Wormux is a convivial mass murder game.
00003  *  Copyright (C) 2001-2004 Lawrence Azzoug.
00004  *
00005  *  This program is free software; you can redistribute it and/or modify
00006  *  it under the terms of the GNU General Public License as published by
00007  *  the Free Software Foundation; either version 2 of the License, or
00008  *  (at your option) any later version.
00009  *
00010  *  This program is distributed in the hope that it will be useful,
00011  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  *  GNU General Public License for more details.
00014  *
00015  *  You should have received a copy of the GNU General Public License
00016  *  along with this program; if not, write to the Free Software
00017  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
00018  ******************************************************************************
00019  * Messages s'affichant en haut de l'ecran (et écrit dans la console).
00020  *****************************************************************************/
00021 
00022 #ifndef GAME_MESSAGES_H
00023 #define GAME_MESSAGES_H
00024 //-----------------------------------------------------------------------------
00025 #include "../include/base.h"
00026 #include "../graphic/text.h"
00027 #include <string>
00028 #include <list>
00029 //-----------------------------------------------------------------------------
00030 
00031 /*
00032  * Class Message
00033  * derivated from Text
00034  * Stores a Text and a date (typically the date of creation of the message)
00035  */
00036 class Message : public Text
00037 {
00038   public:
00039     Message(const std::string &new_txt,
00040             const Color &new_color, Font* new_font,
00041             uint _time) :
00042       Text(new_txt, new_color, new_font),
00043       time(_time) {};
00044     inline uint get_time()
00045     { return time; }
00046   private:
00047     uint time;
00048 };
00049 /*
00050  * class GameMessages
00051  * stores and displays messages on the screen
00052  *
00053  * use
00054  * void Add(const std::string &message)
00055  * to add a message
00056  */
00057 class GameMessages
00058 {
00059  public:
00060   static GameMessages * GetInstance();
00061 
00062   // remove all messages
00063   void Reset();
00064 
00065   // display all messages in list
00066   void Draw();
00067 
00068   // Remove too old messages
00069   void Refresh();
00070 
00071   // Add a message
00072   void Add(const std::string &message);
00073 
00074  private:
00075   std::list<Message *> liste;
00076   typedef std::list<Message *>::iterator iterator;
00077   static GameMessages * singleton;
00078   GameMessages();
00079 };
00080 
00081 //-----------------------------------------------------------------------------
00082 #endif

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