00001 /****************************************************************************** 00002 * Wormux is a convivial mass murder game. 00003 * Copyright (C) 2001-2004 Lawrence Azzoug. 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA 00018 ****************************************************************************** 00019 * Notify an index server of an opened wormux server 00020 * Obtain information about running games from an index server 00021 *****************************************************************************/ 00022 00023 #ifndef INDEX_SERVER_H 00024 #define INDEX_SERVER_H 00025 //----------------------------------------------------------------------------- 00026 #include <SDL_net.h> 00027 #include <map> 00028 #include <list> 00029 #include <string> 00030 #include <utility> 00031 00032 typedef std::pair<std::string, std::string> address_pair; 00033 00034 class IndexServer 00035 { 00036 // Connection to the server 00037 TCPsocket socket; 00038 IPaddress ip; 00039 00040 // Stores the hostname / port of all online servers 00041 std::map<std::string, int> server_lst; 00042 // First server we tried to connect to 00043 std::map<std::string, int>::iterator first_server; 00044 // The current server we are trying to connect to 00045 std::map<std::string, int>::iterator current_server; 00046 00047 // If we are a server, tell if we are visible on internet 00048 bool hidden_server; 00049 00050 bool connected; 00051 00052 // Transfer functions 00053 void Send(const int &nbr); 00054 void Send(const std::string &str); 00055 int ReceiveInt(); 00056 std::string ReceiveStr(); 00057 00058 // Download the list of online servers on www.wormux.org 00059 bool GetServerList(); 00060 00061 // Gives the address of a server in the list 00062 bool GetServerAddress(std::string & address, int & port); 00063 // Connect to a server 00064 bool ConnectTo(const std::string & address, const int & port); 00065 00066 // Perform a handshake with the server 00067 bool HandShake(); 00068 public: 00069 IndexServer(); 00070 ~IndexServer(); 00071 00072 // Connect to a server 00073 bool Connect(); 00074 00075 // We want to host a game hidden on internet 00076 void SetHiddenServer() { hidden_server = true; }; 00077 00078 // Notify the top server we are hosting a game 00079 void SendServerStatus(); 00080 void Disconnect(); 00081 // returns a list with string pairs: first element = hostname/ip, second element = port 00082 std::list<address_pair> GetHostList(); 00083 }; 00084 00085 extern IndexServer index_server; 00086 00087 #endif